A publisher of quality flight simulation software and computer books. We've been developing and publishing software for the home consumer market since 1978 making us one of the pioneers in the personal computer industry. We're one of the world's leading developers and publishers of flight simulation add-ons. Currently, our worldwide bestsellers include Corporate Pilot, CoPilot, Private Pilot and FS Design Studio - all add-ons for Microsoft Flight Simulator 2000.
Acclaim Entertainment (stylized as A«laim) was an American video game developer and publisher. It developed, published, marketed and distributed interactive entertainment software for a variety of hardware platforms, including Mega Drive/Genesis, Saturn, Dreamcast, and Game Gear, Nintendo Entertainment System, Super NES, Nintendo 64, GameCube, Game Boy, Game Boy Color, and Game Boy Advance, PlayStation and PlayStation 2, Xbox, personal computer systems and arcade games. They also released video games for the Master System in Europe.
Known for: Something like a hundred games, visit the wiki page to learn which.
The company Action Forms was founded in 1995. In 1997, their debut game Chasm: The Rift was released. Subsequently the company has earned recognition as developer of Carnivores series, in which Action Forms has developed 3 titles. The company used their own game engine AtmosFear in every released game since Carnivores. In 2005 Vivisector: Beast Within and «Остров Сокровищ» (Ostrov Sokrovisch) based on the Soviet animated film Treasure Island, which itself was based on the novel of the same name by Robert Louis Stevenson, were released. In 2009 Cryostasis: Sleep of Reason, which uses modified game engine AtmosFear 4, was released. Currently Action Forms is dormant. Main members of the company created the game development studio Tatem Games, focused on games for iOS platform and revived the Carnivores franchise.
Activision Publishing, Inc. is an American video game publisher. It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles. Its first products were cartridges for the Atari 2600 video console system published from July 1980 for the US market and from August 1981 for the international market (UK). Activision is now one of the largest third party video game publishers in the world and was also the top publisher for 2007 in the United States.Its former CEO is Robert Kotick, who was the Chief Executive Officer of Activision, Inc. since February 1991 until Activision and Vivendi Games merged on July 9, 2008 to create the newly formed company known as Activision Blizzard. On July 25, 2013, Activision Blizzard announced the purchase of 429 million shares from owner Vivendi, valuing US$2.34 billion, becoming an independent company.
Since 1996, Actoz Soft Co., Ltd has
tried to develop High Quality Contents and Network Technology espicially
in Online and Network Games, to make our lives better & happier.
Actoz Soft Co., Ltd is leading the online game industry in Korea.
Our games including 1000 years, The Last Kingdom & The Legend
of Mir are very popular not only in Korea but in many other countires
like the U.S.A. and taiwan.The achievement that Actoz Soft made
in Online Game area is just the staring point. We are aiming to
be a Total game service provider by expanding our business areas
to Entertainment Portal Site, Gamedistribution business & The
Second Linux Project. The name, Actoz Soft is an abstraction of
Actual OZ Soft and it means we will realize wizard of OZ in the
real world. We will consider Dreams and Hopes of all customers most
valuable and try to realize them.
Actual Entertainment is a unique group
of video game professionals with a long and glorious history in
video games (not to mention really cool guys!). Our primary emphasis
is on putting the FUN back into video games.
Actual Entertainment, Inc. is the publisher and developer of Gubble. We are an indie development studio founded in 1996.
Known for: Gubble, Gubble 2, Gubble PS1, Gubble Buggy Racer, and Gubble HD. Mobile versions of Gubble are available at the Apple Appstore.
Adventure Soft is a United Kingdom based video game developer established by Mike Woodroffe, first as an importer and reseller of Adventure International games. The firm operates out of Sutton Coldfield, and is best known for the Simon the Sorcerer series of games. In the beginning Adventure Soft operated out of Birmingham converting the Adventure International games by Scott Adams to run on microcomputers found in the United Kingdom market which were not currently supported. Adventure Soft employed Brian Howarth, the author of the Mysterious Adventures series. After a time the rate of release of games by Adventure International slowed and the company began to write other games using the same system. The first and perhaps most successful of these was Gremlins - The Adventure (1984) based on the film Gremlins. 1985 saw the release of a game based on the television series Robin of Sherwood. By 1986 Adventure International in the U.S. was bankrupt. Adventure Soft signed deals that gave it access to the Fighting Fantasy gamebooks by Steve Jacksonand Ian Livingstone, as well as a new more sophisticated game system. The first fruits of this deal were Seas of Blood by Michael Woodroffe and Alan Cox, followed by Stefan Ufnowski's Rebel Planet; Temple of Terror by Mike and Simon Woodroffe followed shortly afterwards.Blizzard Pass (a single player game closely related to AberMUD) by Cox and Kayleth (by Stefan and Ann Ufnowski) followed as the company diversified the game range. Adventure Soft also began producing games for Tynesoft including the game of Supergran and Terraquake (featuring He-Man).
Alawar is a Russian video game developer, publisher and distributor, founded in 1999. The company specializes in the development and distribution of computer games for a mass audience (users of personal computers, mobile devices, gaming consoles, etc.). Initially, Alawar had specialized in publishing casual games, but the company is now focused on developing and publishing free-to-play games. As of today, the company has published more than 300 of its own gaming brands. Among the projects are Farm Frenzy, The Treasures of Montezuma and others. Games from Alawar can be downloaded from such online stores as App Store, Google Play, PlayStation Network and others. Alawar has its own network of online gaming sites. Besides, company partners with online distributors of casual games and provides turnkey solutions for owners of websites willing to create their own gaming sections. In addition, Alawar includes the following game development studios: Alawar Stargaze, Alawar North and Hamster Studio.
Alias Systems Corporation (formerly Alias|Wavefront), headquartered in Toronto, Ontario, Canada, was a software company that produced high-end 3D graphics software. The company was formed in 1995 when Silicon Graphics bought Alias Research, which was founded in 1983, and Wavefront Technologies, founded in 1984, then merged the two companies. It became part of Autodesk in 2006.
ALTAR Games, previously known as ALTAR Interactive, was a Czech video game developer founded in 1997 in Brno, Czech Republic. The company was a member of IDEA Games, a marketing and commerce supporting association founded in 2005 with Bohemia Interactive and Black Element Software. 30 September 2010 Altar Games was acquired by fellow IDEA Games member Bohemia Interactive. Despite this acquisition, Bohemia Interactive promises that the acquired companies, including Altar Games, will continue to operate individually.
Former Altar Games works now as a Brno subsidiary of Bohemia Interactive Studio. Now it focuses on ArmA IIIdevelopment.
Ambrosia Software, Inc. is a predominantly Macintosh software company located in Rochester, New York. Ambrosia is dedicated to bringing you quality software, excellent support, and innovative ideas, all at a reasonable cost.Ambrosia creates personal productivity tools that make using your computer a more enjoyable experience, as well as anti-productivity tools (games) that are just plain fun. We give you commercial-quality software at a fraction of the price, with the added convenience of being able to try out the software before you pay for it.
Ambrosia Software incorporated on August 18th, 1993. The name “Ambrosia” was used as a DBA by Andrew Welch for three years prior to the incorporation of Ambrosia Software, Inc. The first game produced by Ambrosia was Maelstrom, a remake of the Asteroids arcade game. Maelstrom quickly became popular in the Macintosh community, and won a number of software awards. This initial success led Ambrosia to release several more arcade-style games. These included Apeiron (a remake of Centipede), and Swoop (modeled after Galaxian).
through to the mainstream of entertainment, Anchor Inc. is established
in Japan as a development support company with a high level of CG
animation skills. Anchor's development team is now creating superior
products, specializing in "Fighting Games". We are researching
and providing a new method of "Entertainment" in terms
of a development company. We plan to expand our business globally,
tighten relationships between international developers and publishers,
and work new platforms such as the internet.
Known for: "Fighting cup" production (Nintendo64 / Publisher: Imagineer · Genki)"Toy Fighter" production (arcade / Publisher: SEGA)"Ultimate Fighting Championship (North American version)" production (DreamCast / Publisher: CRAVE)"Ultimate Fighting Championship (Japan Version)" production (DreamCast / Publisher: CAPCOM)" WWE RAW " production (XBOX / Publisher: THQ)"PRIDE" production (PlayStation2 / Publisher: THQ · CAPCOM)"WWW RAW 2" production (XBOX / Publisher: THQ "JoJo's Bizarre Adventure Phantom Blood" production (PlayStation2 / (Ltd.) NAMCO BANDAI Games)
Apogee Software, LLC is an American video game publisher based in Garland, Texas. Originally founded as Apogee Software in 1987, it was rebranded as 3D Realms in 1994, and the Apogee Software moniker was abandoned as a trade name; though the company's legal name is still 'Apogee Software, Ltd', the company known as 'Apogee Software, LLC' is an external licensee of the revived Apogee brand.3D Realms (legal name Apogee Software, Ltd.) is an American video game publisher and video game developerbased in Garland, Texas, United States, established in 1987. It is best known for popularizing the shareware distribution model and as the creator of franchises on the PC such as Duke Nukem, and also the publisher of other franchises such as Commander Keen and Wolfenstein 3D. While the company is known as "3D Realms", the legal name of the company is Apogee Software, Ltd. The name "3D Realms" was initially created as a branding label in July 1994 for use by Apogee which would be dedicated to just 3D games (as Apogee was then known for several styles of games). However, shortly after this, 3D games started to dominate the industry, and Apogee decided to direct its focus on this style of game; as such, "Apogee" was abandoned as a trade name in late 1996 and 3D Realms Entertainment, Inc. was formed to continue the brand. In July 2008, however, it announced that the brand Apogee Software would be revived with new games, but licensed to an external company, Apogee Software, LLC.
Argonaut Games plc was a British video game developer, founded in 1982 and liquidated in 2004. It was most notable for the development of the Star Fox Super NES game and its supporting Super FX hardware.
Artifact Entertainment, founded in November 1999 was a
privately held software development company that focused
on the subscription based massively multiplayer online game, "Horizons".
The Mission of Artifact Entertainment is to provide subscription
based quality online entertainment experiences using superior technology,
proven design methods, broad market appeal, customer satisfaction
and the highest quality staff. Artifact has spent over 18 months
developing a superior technology base from which all of the company's
products and services will be built. The proprietary "Evolution
Engine" is being developed by Artifact with the primary goal
and objective of creating a state of the art commercially viable
technology for low cost rapid development of Multi-User Networked
Simulations. The technology incorporates all necessary tools to
develop Online Persistent Dynamic Simulations for a wide variety
of gaming genres, including Role Playing Games (RPG), Real Time
Strategy (RTS), Action Adventure and Interactive Entertainment worlds.
Once completed, the "Evolution Engine" will be licensed
as a fully featured simulation engine. Potential customers could
include game developers and publishers looking to create massive
multiplayer games, telecommunication monitoring systems, fault tolerance
maintenance and monitoring systems, assembly line production modeling
and monitoring, network management and prediction, and interactiveentertainment
environments.Known for: Horizons
Artoon (株式会社アートゥーン Kabushiki-Gaisha Ātūn) was a computer and video game third-party developerestablished in 1999. The team was primarily affiliated in the United States with recent and current Microsoft Xbox and Xbox 360 projects, although they had also worked with Hudson Soft and Nintendo on other platforms. Key Artoon personnel include Yoji Ishii, Manabu Kusunoki, Hidetoshi Takeshita, Yutaka Sugano, Masamichi Harada, Takuya Matsumoto and Naoto Ohshima. When the company formed, it drew personnel and talent from several of Sega's development teams, particularly those which worked on Sonic the Hedgehog (created by Ōshima), and Panzer Dragoon. The developer had approximately 85 employees. The company's focus was to create original game content for various consoles. Artoon became defunct when the parent company, AQ Interactive, filed for bankruptcy. Artoon was situated in Yokohama, Kanagawa prefecture, Japan. A secondary studio was maintained in Naha, Okinawaprefecture, Japan.
Artoon, along with feelplus and Cavia, were all absorbed into parent company AQ Interactive.
Arush Entertainment was a video game publisher and developer based in Scottsdale, Arizona, United States. It published interactive entertainment software for personal computers and advanced entertainment consoles. As a division of World Entertainment Broadcasting Corporation (Web Corp.,) Arush publishes PC and console video games for sale in retail outlets and on the Internet.In 2005, the company was bought by HIP Interactive, who eventually went bankrupt. The assets of Arush and HIP are currently held by a bankruptcy holding company.
Universal Entertainment Corporation (ユニバーサルエンターテインメント) (formerly known as Aruze Corp. (アルゼ株式会社 Aruze Kabushiki-gaisha, is a Japanese manufacturer of pachinko, slot machines, arcade games and other gaming products, and a publisher of video games.Aruze possesses licenses to both manufacture and distribute casino machines in the American states of Nevada, Mississippi and New Jersey. The company's corporate headquarters are in Tokyo. Aruze are also the licence holder of the video game franchise Shadow Hearts. The company owns 21% of Wynn Resorts. On November 1, 2009 Aruze Corporation changed its name to Universal Entertainment Corporation .
Arxel Tribe and Strategy First - Are delighted to announce that DISCIPLES
II - DARK PROPHECY and tRANIZ will hit the retail shelves all over
europe starting April 2002 in French, English, German, Italian,
Spanish and Portuguese original language versions. Watch out for
our first ARXEL TRIBE published titles this year and be prepared
for what comes next: Strategy, Adventure, RPG and Action games are
on 2002's revolutionary menu!
The original innovator of video gaming, founded in 1972, Atari owns and/or manages a portfolio of more than 200 games and franchises, including world renowned brands like Asteroids, Centipede, Missile Command, Pong, Test Drive, Backyard Sports and RollerCoaster Tycoon. Atari capitalizes on these powerful properties by delivering compelling games online (i.e. browser, Facebook and digital download), on smartphones and tablets and other connected devices. The Company also develops and distributes interactive entertainment for video game consoles from Microsoft, Nintendo and Sony. As a licensor, Atari extends its brand and franchises into other media, merchandising and publishing categories. Atari is listed on NYSE Euronext Paris stock exchange. This section of the website provides information more specifically dedicated to shareholders, investors and financial market professional.
Attention to Detail (Atd) a British game development studio that liquidated in late 2003
Atd (Attention To Detail) has been making video games for 14 years and is a true veteran of the industry. Started in the front room of a house in September 1988 by 5 graduates from Birmingham University, the company now has over 75 personnel and occupies 12,000 sq. ft of converted barns in rural Warwickshire. Programmers, Artists, Designers and their Producers work together in teams in a supportive, friendly working environment; creating games that are sold worldwide, across all formats. Atd creates games for the PC, for SONY PSone, PlayStation 2, and Microsoft's X-BOX. We are also now looking at Game Boy Advance and Gamecube development. Notably, Atd has also recently created a LEGO Racers attraction at LEGOLAND in Windsor. This opened earlier in 2001 and has been a great success. Atd is best known for its top 5 PlayStation hit, Rollcage, a futuristic racing game published worldwide by SONY-Psygnosis on both PlayStation and PC. A sequel, Rollcage Stage 2, was also a big hit as was the amazing Sydney 2000 BAFTA award winning official Olympic Games video game.
Video game publisher ATLUS has established itself as one of its industry's most consistent, celebrated companies. With proven success across a variety of genres and platforms, including enthusiast-oriented games like the Shin Megami Tensei franchise of award-winning, fan beloved roleplaying games (including the hit Persona sub-series of games and the prestigious Nocturne) and Demon's Souls (winner of GameSpot.com's 2009 Game of the Year Award), ATLUS provides quality critically acclaimed interactive entertainment to a wide spectrum of customers.
ATLUS has published games for every major video game console and handheld system, including the PlayStation3 computer entertainment system, Xbox 360 video game and entertainment system from Microsoft, Wii, DS, PSP (PlayStation Portable), and PC. ATLUS was founded in Southern Calfornia in 1991 as Asuka, an American branch of then ATLUS Co., Ltd., with the stated mission of publishing high quality video games for North America. High quality localization of these titles became the most important facet of this mission statement, and the company gained a following within the gaming industry for its excellent translations and ability to "speak" to the audience in the North American market.
First recognized for its bold, visionary roleplaying games-most notably the highly acclaimed Shin Megami Tensei franchise (which includes such classics as Nocturne, Persona 4, and Digital Devil Saga 1 & 2), ATLUS also experienced success in other genres, like the medical action of the Trauma Center series and the family-friendly fun of the 101-in-1 Megamix games. Shin Megami Tensei: After testing the waters by releasing Revelations: Persona and Persona 2: Eternal Punishment on the PSone, the Shin Megami Tensei series has become Atlus's flagship RPG series. Developed by the renowned R&D1 studio, the series is known for challenging gameplay and mature themes in each of its many and varied installments. Shin Megami Tensei: Nocturne, Digital Devil Saga 1 & 2, and Devil Summoner 1 & 2, and Strange Journey have showcased artist Kazuma Kaneko's designs with stunningly detailed graphics perfectly evoking the series' stylish modern aesthetic. Trauma Center: An unexpected hit early in the lifecycle of the popular Nintendo DS handheld system, Trauma Center: Under the Knife was another creation of Atlus's internal studios that was met with great success upon its American release. The saga of a fledgling doctor working to eradicate the mysterious disease known as GUILT proved popular enough to gain a sequel, which exceeded its predecessor's success as it launched alongside Nintendo's revolutionary new Wii console. The series has continued its prosperity, delivering three additional entries including the recent critically acclaimed Trauma Team for Wii in 2010. Demon's Souls: One of the biggest sleeper hits of all time, Demon's Souls single-handedly redefined the boundaries between single- and multiplayer roleplaying experiences. The game's revolutionary online functionality boasted passive and active interactivity between players, both cooperative and competitive in nature, throughout a substantial adventure set in a desolate world. Uniquely haunting visuals and sounds treated daring adventurers to entirely original gaming wonders and helped establish Demon's Souls as one of the most relevant, impactful video games ever made.
Known for: too many games to list, click here to see wikis list.
in 1997, AudioMotion was set up to offer the highest standards of
service to the games, TV, film, and pop-promo industries. At AudioMotion
we specialise in Motion Capture. We have purpose built studios designed
without compromise that enable us to offer our clients state of
the art facilities. The motion capture studio is the largest in
Europe. Based in Banbury, Oxfordshire, we offer superior amenities,
just an hour away from London, with excellent motorway and train
links. Our commitment to quality at all stages of production means
that our clients always go away happy, then come back for more.
Known for helping with work on: Alien: Isolation, Castlevania: Lords of Shadow Saga, Far Cry 3, Harry Potter, Spec Ops: The Line, Ghost Recon: Future Soldier, Aliens: Colonial Marines, Halo: Anniversary, Brink, Killzone 3, 007: Blood Stone, To Delete 3, Alien Vs Predator, Bionic Commando, Wanted, Killzone 2, 50 Cent,
Our focus is
on the creation of computer games and the technology to drive them.
Founded in 1995 in Brisbane, Australia, by Greg Lane and Graham
Edelsten, Auran is best known for creating the hit real time strategy
computer game Dark Reign, which has sold 680,000 units worldwide.
Auran is currently working on a number of exciting products inlcuding
Trainz, Auran Jet, Auran d20 Adventure Modules and Excalibur. Visit
the Products page for more information on these and other upcoming
projects.In September 1997, Auran released Dark Reign in 58 countries.
International language versions were created in English, French,
Spanish, Italian and German. Dark Reign was published and distributed
by Activision with a store insell of 430,000 copies - Activision's
largest ever game release. Auran has a number of other games in
development using the Auran Jet technology. These include Trainz
and Excalibur - check out the product websites for all the latest
news on these developments. Auran's first foray into games software
development, was the creation of the technologically advanced tactics
Engine that powered Dark Reign. Activision became so impressed with
Auran's tactics Engine, the company exercised an option to purchase
the engine. In 1998, Auran began developing the revolutionary Auran
Jet (formally known as S.A.G.E.) technology. As opposed to a game
engine, Auran Jet is a full game development environment. Auran
Jet allows high quality games to be developed much faster and with
far less expense when compared to current development techniques.
Auran has had Australian Federal Government assistance to develop
Auran Jet and requests for use as courseware by educational institutions
in Australia and overseas.
AutoDesSys, Inc. introduced 3D modeling software in the late 1980s. It aimed to offer advanced 3D modeling technology on the personal computer at a time when the technology was only available on large computers and research laboratories. With this in mind, form·Z was launched in 1991. It arrived at a time when design was ruled by 2D drawings and has defined the 3D industry ever since.form·Z's ability to combine solid and surface modeling has made it a favorite in multiple design fields that engage in the articulation of 3D forms and spaces. Available for the Mac and Windows, it adds interoperability between the two platforms as it allows users to open their files on either one.AutoDesSys offers 3D modeling solutions beyond the mainstream, commercially available software by researching and developing technology at the forefront of the software industry. It offers its customers innovative solutions that allow them to explore and then convey their design ideas to their clients with clarity and detail, refine them to suit the practical demands of construction, and save time and money in the execution and delivery of the final product. As the design industry is gradually moving away from the two-dimensional standard, the role of AutoDesSys has been clear-cut from the inception of its purpose to lead in the 3D modeling software industry.
is the fourth-largest PC software company worldwide and a global
leader in design solutions and visualization. Our more than three-million-plus
customers are architects, designers, engineers, scientists, animators,
filmmakers, and educators. They conceptualize skyscrapers, boats,
bridges, computer games, heart-transplant machines, and movie special
effects then they use Autodesk products to turn their ideas into
reality. Take a look at the room, the building, and the neighborhood
around you. It's filled with things that were imagined, designed,
visualized, built, and manufactured with Autodesk products.
video game development company that specialized on developing games
for the home platforms. the company was founded in 1995 by 4 lead
programmers from Sculptured Software. Over the past 5 years, avalanch
has grown slowly, but steadily, adding an exceptional art staff
to our already strong programming team. Avalanch currently employs
story of Avalon Hill is inseparably tangled with the history of
wargaming, and from a larger perspective, the evolution of serious
adult gaming in general. It began in 1953, when Charles S. Roberts
designed a game called Tactics. In it, two hypothetical countries
-- Blue and Red -- waged war with generic post-WW2 armies in a fictitious
setting. The board was gridded off in squares and marked with significant
terrain -- cities, roads, rivers, forests, and mountains. Armies
were equal but the terrain was asymmetrical. The game was distributed
through The Stackpole Company. Tactics was something new. Prior
to the appearance of Tactics, strategy games were abstract (like
Chess or Morris) while popular games, even those with themes, relied
on luck more than strategy. By deviating from those traditions,
Avalon Hill created a new type of game that appealed to a new type
of gamer. It didn't immediately set the world on fire, but the game
developed a body of devoted followers. Sales of the first 2,000
copies persuaded Roberts that a market existed for themed strategy
games, so in 1958 he founded the Avalon Hill Company. The first
year saw the publication of two games, the brand new Gettysburg
and the revamped Tactics II. By 1963, Avalon Hill had 18 games in
print. Half of these were wargames: Gettysburg, Tactics II, U-Boat,
Chancellorsville, D-Day, Civil War, Waterloo, Bismarck, and Stalingrad.
The others covered various non-war topics with titles such as Verdict
II, Management, Le Mans, Air Empire, Nieuchess, and Dispatcher.
All were fairly simple and quick to play, but each did a good job
of capturing the distinct flavor of its subject. The nine wargames
accounted for most of the company's sales. From these beginnings
sprang the entire modern industry of serious, adult board games.
In 1963, however, the company hit hard times financially. Roberts
left and turned "The Hill" over to its largest creditor, Monarch
Printing. Tom Shaw, a friend of Roberts and one of the few staffers
to stay on, took over the job of running the company. Eric Dott,
president of Monarch Printing, provided business guidance. One of
the first endeavors of the reorganized company was publishing "The
General," a magazine that supported Avalon Hill games. The magazine
had a powerful influence in those early years. It helped to put
gamers in touch with one another for face-to-face or postal play,
allowed players to share their favorite game strategies, and generally
fostered a sense of community. Through the rest of the '60s and
'70s, Avalon Hill was a trendsetter in the wargame and adult game
market. As the number of players grew, other companies appeared
and began publishing their own wargames and wargaming magazines.
Eventually, SPI (Simulations Publications, Inc.) surpassed Avalon
Hill in both number of games published and overall yearly sales,
but individually, Avalon Hill titles still outsold all competition.
A subsidiary company of Avalon Hill, Victory Games, was built around
a core of experienced SPI staff designers when that company collapsed
from financial stress. VG published a string of ground-breaking,
award-winning military simulation games in the 1980s. Along with
wargames, Avalon Hill continued publishing sports games, abstract
strategy games, trivia games, puzzle games, business games, and
party games. Eventually it branched into card games, fantasy and
science fiction themes, role-playing games, and even computer games.
By the late '90s, however, the wargame market was substantially
different from what it had been even a few years before. Change
was brought about not only by the popular explosion of computer
games and home gaming consoles, but also by shifts in retail businesses
and the way people shopped for entertainment. Once again, Avalon
Hill was struggling financially. In 1998, Hasbro, Inc. bought Avalon
Hill, bringing it into the family of game and toy giants that includes
Milton Bradley, Parker Brothers, Kenner, and Wizards of the Coast.
Developments was founded by industry veteran Archer Maclean, one
of the original back-room games programmers from the early 80’s
whose past credits include the number one bestsellers Dropzone,
International Karate, IK+ and Jimmy Whites Whirlwind Snooker, Pool,
and whose awards include the 91/92 European Games Programmer of
the Year, and a whole load of other stuff! Most of the staff here
have a real love for games and have been involved with the games
industry for many years, previously working for such well known
names as Bullfrog, Sony, Microprose, Eidos, EA, Virgin, Hasbro and
many others. Awesome's offices are right in the heart of Banbury
town centre, in the rolling countryside of Oxfordshire, just off
J11 on the M40. Banbury is well placed for getting to major cities
like Birmingham (45 mins), Central London 1. 1/4 hours - non rush
hour, and there is a main line railway station - London 50 mins.
As a relatively small friendly company we are not corporate or politically
correct. The intention of games we develop is to focus on quality
gameplay, quality feel and attention to detail throughout - a trademark
of all of Archer's games since he began 19 years ago. One or two
of the younger staff here were barely born when his first games
came out! Generally, we like down to earth people who get on well
with others in a small team atmosphere and who have a love of good
games. There is a strong interest in killing each other during lunch
time (with games like Quake and Counterstrike), as well as real
world interest in all things vehicular - of the two and four wheeled
variety. There are at least 20 eating and liquid inspiration facilities
within a short walk. We also play football (badly) on the village
green and get completely bladdered on a Friday night. Houses and
renting are fairly cheap around here, if you are coming from London
you'll be able to buy a palace for what you're paying in The Smoke!
Founded in 2000, Axis is an award-winning, international studio of directors, designers, artists, animators, writers and producers that creates content for the biggest names in video games, film, television, commercials and online entertainment. As a creative team we go out of our way to get under the skin of every project and deliver beyond client expectations. We are passionate about our craft, and we challenge ourselves to leave a lasting impression with every piece of work. No matter the client, brand, genre or delivery platform, our creative output is distinctive, engaging and entertaining. Accordingly Axis has won numerous industry accolades, including: a prestigious Cannes Gold Lions Award, New York Festival Awards, D&AD nominations, London International Awards, Promax Awards and a Best Animation BAFTA. In 2014, Axis were proud to receive the Queen's Award for Enterprise, a highly prestigious honour bestowed by Her Majesty The Queen only to businesses that display the highest levels of excellence.