| Backbone entertainment|
Backbone Entertainment is the result of a 2003 merger between Digital Eclipse Software, Inc and ImaginEngine. Digital Eclipse Software specialized in arcade game emulation and handheld video games, and formerly had studios in Emeryville, California and Vancouver, British Columbia. ImaginEngine specializes in children's software, formerly having studios in San Francisco, California and Boston, Massachusetts. The San Francisco and Emeryville teams were combined at the Emeryville location upon execution of the merger. One of their first franchise projects as Backbone Entertainment was Death Jr., for the PSP. They have also produced a sequel, Death, Jr. II: Root of Evil, and a Nintendo DS version of the franchise entitled Death Jr. and the Science Fair of Doom. When Death Jr. was first announced, the CEO of Backbone spoke on making DJ a full-featured franchise, with comic books, a TV show, action figures, and more. According to GameRankings, the average review score for the three games in the franchise is a 59%, with Death Jr. and the Science Fair of Doom scoring the lowest overall.
Known for: a medium list of games, see wiki
| Ballistic Pixel
- aquired - see Digital Juice, Inc.|
The members of the Ballistic Pixel Lab, all met while
employed at Electronic Arts florida.. Together they worked on some
of EA's largest selling game titles such as John Madden Football
& NCAA College Football for the Sony Playstation, PC and N64
game systems. The members of Ballistic have a wide range of experience
in the video game industry that range from low poly modeling &
poly reduction LOD's to computer animation and video compositing.
Collectively, the members of Ballistic have over 40+ years experience
in the postproduction & video game industry.
| bam! entertainment Inc.|
BAM! Entertainment (Nasdaq: BFUN) founded in 1999 and
based in San Jose, California, BAM! Entertainment, Inc. is a developer,
publisher and marketer of interactive entertainment software in
North America and Europe. The company develops, obtains, or licenses
properties from a wide variety of sources, including global entertainment
and media companies, and publishes software for video game systems,
wireless devices, and personal computers. The company;s common stock
is publicly traded on Nasdaq under the symbol BFUN.
Known For: A Sound of Thunder,
Broken Sword: The Shadow of the Templars,
Bujingai: The Forsaken City,
Carmen Sandiego: The Secret of the Stolen Drums,
Chase: Hollywood Stunt Driver,
Dexter's Laboratory: Chess Challenge,
Dexter's Laboratory: Deesaster Strikes!, Dexter's Laboratory: Mandark's Lab?, Dexter's Laboratory: Robot Rampage, Driven, Dropship: United Peace Force, Ecks vs. Sever, Ed, Edd n Eddy: Jawbreakers!, Fire Pro Wrestling, Fire Pro Wrestling 2, Hot Potato, Ice Nine, Jimmy White's 2: Cueball,
My Disney Kitchen,
The Powerpuff Girls: Bad Mojo Jojo,
The Powerpuff Girls: Chemical X-traction,
The Powerpuff Girls: Paint the Townsville Green,
The Powerpuff Girls: Relish Rampage,
Reign of Fire,
Runabout 3: Neo Age, Samurai Jack: The Amulet of Time,
Transformers: Beast Wars Transmetals,
Wallace & Gromit in Project Zoo,
Way of the Samurai,
World Rally Championship
| Bandai Co., Ltd.|
Bandai strives to continuously improve the company's
business performance, aiming to maximize the value of its shares.
Customer satisfaction Bandai is committed to developing and supplying
products and services that meet the needs of the times, to enhancing
the quality of people's lives, and to making an ongoing contribution
to the world's cultural richness. Job satisfaction for employees
Bandai believes that human resources are the key to corporate growth
and development, and we respect the professional aspirations and
ambitions of our employees. Careful to ensure that the right employee
is in the right job, we carry out impartial and rigorous staff assessments,
and do all we can to help employees augment their skills, and to
maintain staff morale at a high level. Flexible and pragmatic management
In line with our global perspective, Bandai keeps closely in touch
with changing trends, and adapts management infrastructure in accordance with the needs of the times.
| Barking Dog Studio now known as Rockstar Games
The Rockstar Games label was founded in 1998 to create the most innovative and progressive interactive entertainment. It is a wholly owned subsidiary of Take-Two Interactive Software, Inc. PLEASE NOTE: Rockstar Games welcomes input from the gaming community. However, any submissions to Rockstar Games of any nature whatsoever, whether through this site or otherwise, and whether via electronic or other mean, become the sole and exclusive property of Rockstar Games, which shall have full right, title and interest thereto, including under copyright, in all media now existing or hereafter created, and without any obligation to account or make any payment to the submitter for any use thereof. No purported reservation of rights incorporated in or accompanying any submission shall have any force or effect.
Global Operations, Treasure Planet: Battle at Procyon
Battlefront.com is manned by a small, dedicated group of designers, programmers, and artists. This arrangement assures the needs of Battlefront.com can be satisfied while avoiding the burden of high overhead (salaries). The end result gives gamers a leaner, more efficient, and more responsive provider of wargaming products! Battlefront's founders have been around as active Developers since the mid 1990s, watching with growing nervousness the rise of Mass Market thinking within the Industry. For years there was no alternative to this institution since shelf space was the only way to get games into the hands of gamers. Things got much worse before there was even a hope of it getting better.
Then one day BBS services targeted towards the average computer user began to spring up, and soon after more sophisticated online services (AOL, Compuserve, etc.) appeared. All of this held promise, yet it could not offer a true alternative to the Industry. However, over time the various segmented services matured and formed a viable medium for software distribution; The World Wide Web. We began to see that another option was becoming available to Developers like us.
In the Winter of 1997/98 Battlefront.com was formed in principle. At first it was a "Plan B", a Life Boat, in case the Industry totally turned a blind eye towards our type of games. Within a few months it became apparent that "Plan B" was no longer the more risky and less viable choice for us. The Industry was turning to the Mass Market faster than we could have imagined. The only thing faster than the Speed of Sound is the Speed of Greed.
As the new century approached the big Publishers, one after the other, cut back and/or watered down their war and strategy game efforts. Those that didn't manage the jump to mainstream gaming simply went out of business. All the while we planned in secret for the survival of our hobby, our work, our inspiration. Quietly we started to make contact with other like-minded Developers and sought out an alliance. With each passing day our Life Boat gradually transformed into a Battleship, designed not just to save our skins but rather to take back our style of gaming from those who had abused and misused it. Thus, Battlefront.com was born!
Battlefront.com's mission is to provide the challenging military minded computer gaming experience that has all but disappeared from the face of corporate gaming today. Our goal is to serve gamers, rebuild our community, and breathe some life back into a hobby whose followers are still here in sizable numbers but have been tossed aside by the Industry.
A critical part of our success is keeping the wargaming hobby in step with new technology without becoming obsessed with "glitz over substance". Our games, past and present, stand as testimony to both our commitment and ability to deliver on this promise.
Part of Battlefront.com's evil-genius secret plan is to treat Developers with respect, which includes sharing the profits with them so fairly and generously that they are able to run sustainable businesses and come back to make more games for us and for you. When you buy a game from a typical retail store, the people that actually made it receive only a few bucks (or in some cases PENNIES) from the total purchase price. When you buy something from Battlefront.com, the opposite is true; the Developer gets the majority of every buck you spend.
Battlefront.com seeks to rectify this by keeping Developers happy and well compensated, so that they can continue to afford the time and expense of making great games for all of us. This is something that majority of Publishers just don't get. Instead of nurturing their Developers they chew 'em up and spit 'em out as fast as they can sign and violate the contracts. While this is by far the norm, Battlefront has been fortunate enough to work with the few enlightened exceptions out there. Sadly few have survived the continued disintegration of the retail market.
In spite of a few rays of hope, the Industry as a whole continues to undervalue wargaming and games which aren't built about the latest whiz bang technology. The need for Battlefront.com grows with each passing day as PC game development is itself threatened by console gaming.
Known For: Wiki has a page covering that here.
| Behaviour interactive inc
Behaviour Interactive Inc. (French: Behaviour Intéractif Inc., stylized as bE HAVIOUR) is a Canadian video game development studio specializing in the production of 2D and 3D action/adventure games for home video game consoles, handheld game consoles and personal computers. The company was founded in 1992 in Quebec City by Rémi Racine as Megatoon Entertainment Group. Two years later, Racine co-founded a Montreal-based Multimedia Interactive (MMI) to develop interactive entertainment software for CD-ROM. Both companies were sold to Malofilm Communications in 1996, and a year later, they were merged into Behaviour Interactive. In 1999, Racine and some investors bought the studio back, but they had to rename it, changing the name in 2000 to Artificial Mind & Movement Inc. (A2M). In November 2008, the company acquired Santiago-based Wanako Games from Activision Blizzard, which was the first and largest South American game studio. By 2010, the studio's name was reverted to Behaviour Interactive, partly due to increased production of original titles and thus stronger presence in the gaming community, partly due to the availability of the original name, and partly due to one particular obscene interpretation of the initialism "A2M".
Known For: see wiki's list
| Bethesda Softworks
owned by zenimax|
Bethesda Softworks Inc., one of the premier creators
of entertainment software, has been producing quality games since
it was first founded in 1986. As part of the ZeniMax Media Inc.
family, Bethesda has access to some of the most talented engineers,
artists, and programmers in the industry. Employees from all walks
of life help create and support Bethesda products at its Maryland
offices. Working together, they have consistently led the software
industry with cutting edge entertainment software, engines, and tools.
One of the oldest industry veterans specializing in state-of-the-art
technology, Bethesda has won every major national and international
software award for its sports, action, and role-playing games. As the
award-winning creators of three highly acclaimed series-Wayne
Gretzky Hockey, The Elder Scrolls, and the Terminator-Bethesda has
demonstrated an ability to produce groundbreaking computer games that
redefine industry standards. Bethesda is credited with inventing
physics-based sports games with its Gridiron football simulation.
The first game to use actual physical calculations, Gridiron was
hailed as a milestone. Bethesda was also one of the earliest designers
of Electronic Arts' "John Madden Football" series. The
first Elder Scrolls title, Arena, received countless accolades as
"the new standard for RPGs" and won numerous "Best
RPG of the Year" awards. Then, Bethesda redefined the standard
with Arena's sequel, The Elder Scrolls: Daggerfall, which walked
away with the "Best RPG of the Year" award from every
major print and online gaming publication. In 1998, Bethesda Softworks
took the motorsports world by storm with the award-winning, best-selling
Hot Rod Magazine's Championship Drag Racing-the world's first sportsman
class drag racing simulation. In 2000, Sea Dogs was launched and
became the most popular pirate RPG in many years. Bethesda works
with other ZeniMax divisions to provide unique entertainment experiences
via the Internet for a variety of audiences. This effort is part
of a larger vision to provide online entertainment, which includes the
development of original interactive content. In addition, Bethesda
Softworks has been selected as a developer/publisher for the
computer entertainment system and the Xbox© video game system
Known For: Wiki has a page covering thier games here.
| Big blue Box Studios
became Lionhead Studios
defunct - owned by microsoft|
big blue box studios was an exciting new games company
based near guildford in the uk. founded in 1999 by simon carter,
dene carter and ian lovett, we were the first of lionhead studios'
satellite developers. although big blue box is an entirely autonomous
entity we receive the full support of lionhead, which includes the
talents of games guru peter molyneux, and role-playing legend steve
jackson amongst others.
| BioWare Corp.
a division of EA|
BioWare's vision is to create, deliver, and evolve the most emotionally engaging games in the world.
BioWare develops high-quality console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles, including Baldur's Gate, Neverwinter Nights, Star Wars : Knights of the Old Republic, Jade Empire, Mass Effect, and Dragon Age. BioWare operates in Edmonton (Alberta, Canada), Montreal (Quebec, Canada), and Austin (Texas, United States). In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher.
Currently announced projects at BioWare include the ongoing support of the Mass Effect franchise, one of the highest rated video game series of all time, Dragon Age: Inquisition, the latest entry in the Dragon Age franchise, and Star Wars : The Old Republic, a story-driven massively multiplayer online game.
| Bit managers
Bit Managers, formerly known as New Frontier, was a video game developer based in Barcelona (Spain). It was co-founded by Alberto Jose González, who composed the music for all of their games (except "Bang!"—a coin-operated arcade machine).
Known For: A list of games can be found at wiki.
| Bits Studios Ltd
Bits Studios was a British video game developer. The company has had over 30 titles published over the United States, Europe and Asia on multiple platforms. Bits Studios' parent company, PlayWize sold off all assets and technologies held by the group in 2008, due to poor trading results. The company no longer has any trading operations.
Archive.org cap of the old site
| Bizarre Creations
Bizarre Creations was a British video game development studio based in Liverpool, best known for their racing titles: Metropolis Street Racer and the followup Project Gotham Racing series . The company has also developed games in other genres, including the Geometry Wars arcade series, plus third-person shooters Fur Fighters and The Club. Bizarre Creations was acquired by publisher Activision in 2007, and subsequently completed its racer Blur in May 2010. On 20 January 2011, Activision announced Bizarre Creations would close, and later confirmed the date. Bizarre marked the closure by releasing a retrospective video of its life's work.
| Black Cactus Games - Black Cactus Holdings Limited
Known for: Warrior Kings: Battles
| Black Isle Studios (Interplay)
Black Isle Studios was a division of the computer and video game developer and publisher: Interplay Entertainment that developed role-playing video games. It also published several games from other developers. Black Isle was based in Irvine, California. The division was formed in 1996, adopting the name "Black Isle Studios" in 1998. The idea for the division's name came from the Black Isle in Scotland - founder Feargus Urquhart's ancestral country. Black Isle Studios is most famous for working on the first two games in the popular and influential Fallout series as well as the critically acclaimed Planescape: Torment. They also achieved success with the Icewind Dale and Baldur's Gate series of role-playing video games, though they only published the Baldur's Gate series. In 1999, IGN's RPG Vault gave it the award for a Developer Of The Year.
Known For: Wiki page covering thier games
| Black Operations Stategic Studios|
We replicate aircraft gauges in a 3d environment using Opengl, C#, and C++ for flight simulation and flight sim physical cockpit builders. Currently we produce our gauge sets for BMS 4.32, IL2-COD, and DCS. The F-16, P-51 and BF-109k are complete and we are adding more aircraft as time allows.
| Black Ops Entertainment|
Black Ops Entertainment was founded in 1994 by four MIT graduates in Santa Monica, California. In over 16 years of operation, the company has released titles for Playstation 1 and 2, Nintendo 64 and GameCube, XBox, and PC. The company has won the AIAS Award for the Best Sports Console Game in 2000, and Black Ops’ titles have sold millions units worldwide, and accounted for over $300 million in retail sales. John Botti graduated from the Massachusetts Institute of Technology with a Bachelor of Science in Computer Science and Electrical Engineering. He minored in Filmmaking and Media Studies from the MIT Media Lab. Black Ops Entertainment, LLC is currently dormant as John founded and became CEO of Jackabee Inc., a mobile gaming publisher based in Los Angeles. John has been producing video games for over two decades, and Black Ops Entertainment has completed over $43 million dollars in game productions.
Known For: Agile Warrior F-111X (PS1, PC), 1995 Black Dawn (PS1), 1996 Treasures of the Deep (PS1), 1997 Knockout Kings 2000 (N64), 1999 Warpath: Jurassic Park (PS1), 1999 007: Tomorrow Never Dies (PS1), 1999 NCAA March Madness 2000 (PS1), 1999 007: The World Is Not Enough (PS1), 2000 Knockout Kings 2001 (PS2), 2000 NCAA March Madness 2001 (PS1), 2000 Knockout Kings 2002 (PS2, Xbox), 2002 Street Hoops (PS2, Xbox, GameCube), 2002 Terminator 3: Rise of the Machines (PS2, Xbox), 2003 Fugitive Hunter: War on Terror (PS2, PC), 2003 X-Files: Resist or Serve (PS2), 2004 AND 1 Streetball (PS2, Xbox), 2006
| Black Sea Studios|
Crytek Black Sea is the successor of the independent game developer Black Sea Studios, which was established back in 2001. It was acquired by Crytek in 2008 and now it employs the crème-de-la-crème of the skillful and talented game developers in Bulgaria. Our team is experienced in the creation of highly playable, original, and enjoyable computer games using the usual ingredients of the stew: initial concept, programming, game design, management, animation, graphics, production, sound, and music. What we value most, though, is the gameplay - since it is the heart of the experience, no matter if it is single- or multi-player. We are keen on keeping the gamers’ interest and offer them more and more fun as well as new ideas. We love to create completely unique worlds and attractive gameplay. We do believe in the support of our fans and online communities. We invest time and care in all gamers’ feedback and never ignore the desires, suggestions, dreams, and efforts of the fans. We believe that a successful partnership is like a brotherhood. That’s why we prefer long-term relations based on mutual trust, collaboration and respect! Crytek is always looking for the best talent. If you have a passion for games and want to share the excitement and enthusiasm that we feel for creating great games, please contact us.
Known For: Knights of Honor, Woldshift, Arena of Fate
| Blindlight Media|
Blindlight is the Hollywood production resource for the
videogame industry. Our disciplines include voice-over production,
music production, scriptwriting, artistry, sound design, and localization.
We leverage the talents of a broad network of specialized Hollywood
professionals in each of these areas to save producers money, time
and effort, while improving quality.
Working on game productions is everything we do. Our focus is on producing the parts of the game that benefit from the creative and production resources of Hollywood. We utilize the people, the facilities, and the methodologies that are behind every film, TV program, commercial, and interactive product ever produced in America's entertainment capital. We take what's valuable from that world, and we adapt it, or reinvent it… whatever it takes to make it practical, efficient, and economical for games. Then we execute all the production pieces that need to be done here in Hollywood.
Everything and anything that you could want from Hollywood for your game – we get it for you, and we produce it for you. All in one simple solution.
While sparing you all the Hollywood drama that you don't want anything to do with.
| Blitz Games
formerly known as Interactive Studios|
Blitz Games (formerly known as Interactive Studios) was a division of Blitz Games Studios and was responsible for producing its family titles, which were often licensed games based on popular characters. The division was located in Warwickshire, England and specialized in producing mass-market family games on all console formats, using their own middleware. Blitz Games was the parent company name until 2008, when it was renamed to Blitz Games Studios to better reflect the variety of games it was producing. On 12 September 2013, Blitz Games Studios announced that they had ceased trading after being unable to secure funds to sustain the business.Known For: Shrek Alarm (2013)
Wake Up with Disney (2013) Epic Mickey 2: The Power of Two (2012, in conjunction with Junction Point Studios) SpongeBob's Surf & Skate Roadtrip (2011) Puss in Boots (2011) Michael Phelps: Push the Limit (2011) Fantastic Pets (2011)
Yoostar 2 (2011) All Star Karate (2010) Biggest Loser: Ultimate Workout (2010) The Biggest Loser: Challenge (2010) iCarly (2009) Karaoke Revolution (2009) Biggest Loser (2009)
Bratz Girlz Really Rock (2008) Tak and the Guardians of Gross (2008) Karaoke Revolution Presents: American Idol Encore (2008) SpongeBob's Atlantis Squarepantis (2007) Karaoke Revolution Presents: American Idol (2007) Sneak King (2006) PocketBike Racer (2006) Big Bumpin' (2006)
SpongeBob SquarePants: Creature from the Krusty Krab (2006) Bratz: Forever Diamondz (2006) Bratz: Rock Angelz (2005) Pac-Man World 3 (2005) The Fairly OddParents: Shadow Showdown (2004) Bad Boys: Miami Takedown (2004) The Fairly OddParents: Breakin' da Rules (2003) Barbie Horse Adventures: Wild Horse Rescue (2003) Taz: Wanted (2002) Zapper: One Wicked Cricket (2002) Lilo & Stitch: Trouble in Paradise (2002) Fusion Frenzy (2001) Titan A.E (2000, cancelled) Frogger 2: Swampy's Revenge (2000) Action Man: Operation Extreme (2000) WarGames: Defcon 1 (1998) Glover (1998)
| Blizzard Entertainment Inc.
previously known as Silicon and Synapse and Chaos Studios|
Blizzard Entertainment is a publisher of entertainment
software. With blockbuster hits including the warcraft series, the
Diablo series, and StarCraft, the company has enjoyed back-to-back
number-one selling games, as well as consecutive Game of the Year
awards. The company's free online game service, Battle.net,
is the largest in the world with millions of active users. Most
recently, the company released Diablo II: Lord of Destruction, the
expansion set for 2000's record-setting bestseller Diablo II. Selling
over a million copies in its first month of release, Lord of Destruction
has been called the definitive add-on,* and was one of the biggest
sellers of 2001.The original Diablo, which released January 1997,
debuted at number one in the United States and was named Game of
the Year. The company's number-one selling Warcraft series has won
industry acclaim and has shattered sales records worldwide. The
third game in the series, Warcraft III: Reign of Chaos, is currently
under development and is one of the most anticipated games of all
time. The original Warcraft: Orcs and Humans received accolades
as one of the best strategy games of 1994. The game's blockbuster
sequel Warcraft II: Tides of Darkness has sold more than three million
copies worldwide and has won Game of the Year as well as Best Multiplayer Game. By focusing on creating well-designed, highly enjoyable entertainment experiences, Blizzard Entertainment has maintained an unparalleled reputation for quality since its inception. If you’re looking for work that will challenge and inspire you, a job that will offer tremendous personal and professional growth, then Blizzard Entertainment is the right place for you! Meet the creators of your favorite Blizzard Entertainment games, participate in exciting contests and competitions, and connect with fellow Blizzard gamers from around the world. Browse all of Blizzard Entertainment's press releases or download web kits and press kits containing screenshots, fact sheets, and more. Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California, and is currently a subsidiary of American company Activision Blizzard. The company was founded on February 8, 1991, under the name Silicon & Synapse by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce, and Allen Adham. The company originally concentrated primarily on the creation of game ports for other studios before beginning development of their own software in 1993 with the development of games like Rock n' Roll Racing and The Lost Vikings. In 1994 the company became Chaos Studios, then Blizzard Entertainment, Inc. after being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard shipped out what would become their first breakthrough smash hit: Warcraft: Orcs & Humans. Blizzard then went on to create several other successful video games, including other Warcraft sequels, the Diablo series, the StarCraft series, and also in 2004 the popular MMORPG World of Warcraft.Their most recent projects include the first expansion for Diablo III (Reaper of Souls), the online collectible card gameHearthstone, the sixth expansion for World of Warcraft (Legion), the "Hero Brawler" Heroes of the Storm, the third and final expansion for StarCraft II (Legacy of the Void), and the multiplayer first-person shooter Overwatch. On July 9, 2008, Activision officially merged with Vivendi Games, culminating in the inclusion of the Blizzard brand name in the title of the resulting holding company. On July 25, 2013, Activision Blizzard announced the purchase of 429 million shares from majority owner Vivendi. As a result, Activision Blizzard became a completely independent company. Blizzard Entertainment hosts conventions for fans to meet and to promote their games: the BlizzCon in California, United States, and the Blizzard Worldwide Invitational in other countries, including France and South Korea.
Known For: A list can be found at Wiki
| Blue Byte Software Inc.an ubisoft studio|
Founded in 1988 as an independent producer and publisher, we became part of Ubisoft as a German development studio in 2001. In 2014, we incorporated our long-term partner studio, Related Designs in Mainz, into the Blue Byte corporate structure as our second site. More than 300 talented and motivated employees in Düsseldorf and Mainz create thrilling game experiences every day and are inspired by the direct contact with the players. Fun at work and a fabulous working environment are the two central pillars on which Blue Byte is founded.
Known for: Great Courts (1989) — Sports, Twinworld (1989) — Platform, Great Courts 2 (1990) — Sports, Jimmy Connors Pro Tennis Tour (1990) — Sports, Tom and The Ghost (1990) — Action, Atomino (1991) — Puzzle, Battle Isle (1991) — Strategy, Apidya (1992), Battle Isle Data Disk I (1992) — Strategy, Ugh! (1992) — Puzzle, Battle Isle Data Disk II (1993) — Strategy, History Line: 1914-1918 (1993) — Strategy, Yo! Joe! Beat the Ghosts (1993) — Platform (developed by Scipio), The Settlers (1993) — Strategy, Battle Isle II (1994) — Strategy, Battle Isle II Data Disk I (1994) — Strategy, Battle Isle III (1995) — Strategy, Albion (1995) — Role-playing video game, Archimedean Dynasty (1996) — Submarine shooter, Chewy: ESC from F5 (1996) — Adventure (developed by New Generation Software), The Settlers II (1996) — Strategy, Dr. Drago's Madcap Chase (1997) — Strategy, Extreme Assault (1997) — Action, Incubation (1997) — Strategy, Game, Net & Match! (1998) — Sport, The Settlers III (1998) — Strategy, Star Trek: Starship Creator (1999), Stephen King's F13 (2000) — Simulation, The Settlers IV (2001) — Strategy, Battle Isle: The Andosia War (2001) — Strategy, The Settlers: Heritage of Kings (2005) — Strategy, The Settlers II 10th Anniversary (2006) — Strategy, The Settlers: Rise of an Empire (2007) — Strategy, The Settlers: Rise of Cultures (2008) — Strategy, Anno 1404 (2009) — (developed with Related Designs), Anno 1404: Venice (2010) — (developed with Related Designs), The Settlers 7: Paths to a Kingdom (2010), The Settlers – My City (2010), The Settlers Online (2010), Anno 2070 (2011) — (developed with Related Designs), Anno Online (2013) — (developed with Related Designs), Your Shape: Fitness Evolved 2013 (2013), Silent Hunter Online (2013), Panzer General Online (2013), Might & Magic: Heroes Online (2014) — (developed with Blue Byte Mainz), Anno 2205 (2015) — (developed with Blue Byte Mainz), Assassin's Creed Identity (2016), Champions of Anteria (2016), Tom Clancy's Rainbow Six Siege (2016), For Honor (2017)
| Blueshift Inc.
site under maintenance|
Blueshift was established in 1993 by first time entrepreneurs,
Sankaran P. Raghunathan and Valmiki P. Raghunathan. The company
started operations in Valmiki’s basement and within months
moved to a corporate location. Growth forced Valmiki to move to
a 4000 square foot location in mid 1994. After a good five years
at that location, which saw the rise of Geodesics, Inc. as a Blueshift
subsidiary, Valmiki steered Blueshift to a 10000 square foot state
of the art facility in Technology Park, Norcross. There has been
only one constant during the last six years at Blueshift - Growth.
With a growing client list that includes companies such as Eastman
Kodak, Fannie Mae, BellSouth, CSX, NCR Corporation, PriceWaterhouse
Coopers, KPMG Peat Marwick, CAP Gemini and Andersen Consulting,
Blueshift is poised to grow.Blue Shift is an independent computer game developer.
Blue Shift or BSI, was founded in 1995 by John Brooks, Doug Snyder, John Salwitz, Will Noble, Bob Flanagan and Dave Ralston. Since that time BSI has worked on or been the sole developer on over 20 different titles. BSI's core focus is on console game development, and has done titles on the Dreamcast, PS2, Xbox, GameCube, Xbox 360 and PS3. BSI is best known for their sports titles.
Known for: MLB Slugfest - 2006 - Midway - Xbox, PS2, ESPN Baseball - 2004 - Sega - Xbox, PS2, World Series Baseball 2K3 - 2003 Sega - Xbox, PS2, Toxic Grind - 2002 - THQ - Xbox, World Series Baseball 2K2 - 2002 - Sega - Xbox, MTV Sports: T.J. Lavin’s Ultimate BMX – 2000 - THQ - PS1, Hydro Thunder – 1999 - THQ - PS1, Running Wild – 1998 - 989 - PS1, Vapor TRX – 1998 - Atari - Arcade
| Blue Tongue Entertainment
Blue Tongue Entertainment Pty. Ltd. was an Australian video game developer founded in 1995. It was acquired by THQ on 17 November 2004, and remained an internal development studio of THQ until its closure in August 2011. In addition to THQ, Blue Tongue had worked with the publishers Hasbro Interactive and Vivendi Universal Games. Blue Tongue originally provided web development services, but moved into video games in 1995 with their first release, AFL Finals Fever. It was released on 9 June 1996 and reached number 3 on the Australian software sales charts, selling a total of 15,000 units overall. Another game, Riding Star, was their first international release. It was ported to multiple platforms, including the PlayStation and the Game Boy. Blue Tongue developed the TOSHI game engine used internally for many of its projects. In 2008, Blue Tongue finished de Blob, its first original game since Riding Star, for the Wii system. Since its release, de Blob has garnered significant and favorable acclaim from various gaming websites, including Official Nintendo Magazine, which awarded the game a rating of 92% and a Gold Award, and IGN.com, which awarded the game several Wii-specific awards in its 2008 video game awards, including Best Platform Game, Best Graphics Technology, and Best Use of Sound. In addition to the awards won, IGN also nominated de Blob for several other Wii-specific awards, including Best New IP, Best Original Score, Most Innovative Design, and Game of the Year. In 2011, Blue Tongue was announced to be closed down under a restructuring and realignment plan by parent company, THQ.
Known For: 1996 AFL Finals Fever - Microsoft Windows, 1998 Riding Star - PlayStation, Game Boy, 2000 Starship Troopers: Terran Ascendancy - Microsoft Windows, 2003 Jurassic Park: Operation Genesis - Microsoft Windows, PlayStation 2, Xbox, 2004 The Polar Express - Game Boy Advance, Windows, GameCube, PlayStation 2, PlayStation 4, 2005 Nicktoons Unite! - GameCube, PlayStation 2, 2006 Barnyard - Microsoft Windows, PlayStation 2, GameCube, Wii, 2006 Nicktoons: Battle for Volcano Island - GameCube, PlayStation 2, 2007 Nicktoons: Attack of the Toybots - Wii, PlayStation 2, 2007 El Tigre: The Adventures of Manny Rivera - PlayStation 2, 2008 de Blob - Wii, 2009 Marvel Super Hero Squad - Wii , 2011 de Blob 2 - Wii, PlayStation 3, Xbox 360
| Bohemia interactive
Bohemia Interactive is a video game development studio and publisher, based in Prague, Czech Republic. The company focuses on creating military simulation games such as Operation Flashpoint: Cold War Crisis and the ARMAseries. It was also famed for working on a game conversion of the DayZ mod created for ARMA 2. Founded by Marek Španěl in 1999, the studio released its first game in 2001, a military shooter titled Operation Flashpoint: Cold War Crisis, which received critical acclaim and brought recognition for the studio. Following Operation Flashpoint was a series of downturns, such as porting the game to Xbox, which led to huge financial losses and the development of a sequel later abandoned by the publisher Codemasters. The studio fell into financial troubles until the United States Marine Corps employed the studio to create simulation games to train soldiers. A new division called Bohemia Interactive Simulations was created, and later spun off and become a standalone business entity. Following Codemasters' decision of not supporting the studio, Bohemia Interactive decided to develop a spiritual successor to Cold War Crisis titled ARMA: Armed Assault. It was both a critical and financial success, spawning a number of sequels. Smaller projects such as Take On Helicopters were also released. In 2012, Dean Hall produced a massively popular mod for ARMA 2 that prompted the studio to develop a standalone game. The same year saw the arrest of two employees of Bohemia, who were charged with espionage by Greece and jailed for 129 days. This event had significantly lowered team morale and forced the team to rename the ARMA 3's setting to a fictional one. The company is now working on several new projects, including preparing DayZ for an eventual full release and developing Ylands, a sandbox game which was part of Bohemia Incubator, a platform for Bohemia Interactive to release small, experimental projects.
Known for: Operation Flashpoint: Cold War Crisis, Operation Flashpoint: Resistance, Operation Flashpoint: Elite, ARMA: Armed Assault, ARMA: Queen's Gambit, ARMA 2, ARMA 2: Operation Arrowhead, Take On Helicopters, Carrier Command: Gaea Mission, ARMA Tactics, ARMA 3, ARMA Mobile Ops, Take On Mars, Argo, DayZ
| Boss Games Studio
Boss Game Studio was a video game developer that specialized in Nintendo 64 racing games. The company was formed as an independent offshoot of Boss Film Studios (a company that created special effects for feature films including Die Hard and Ghostbusters). The company started work on an Xbox racing game in 2002, but disbanded soon thereafter.
Known For: 3D Tank (Virtual Boy) (unreleased)
Top Gear Rally (Nintendo 64) (1997) Spider: The Video Game (PlayStation) (1997) Twisted Edge Snowboarding (Nintendo 64) (1998) Boss Rally (Windows) (1999) World Driver Championship (Nintendo 64) (1999) Stunt Racer 64 (Nintendo 64) (2000) RacerX (Xbox) (unreleased)
now known as Prima Games|
Prima Games, an imprint of DK and a division of Penguin Random House Inc., is the world’s leading publisher of strategy content for PC and console video games. Prima Games understands what gamers—both casual and hardcore—want and need from strategy guides. Every guide features in-depth content, detailed screen captures, quick-reference tips, and professional strategy. Prima Games is also a leader in the digital strategy realm, offering interactive maps, streaming video, searchable online guides and apps, and a full website at primagames.com. For 25 years, we’ve been helping gamers not just complete their games, but completely conquer them. Through these years we have evolved with the gaming world, from the very first print guides published for the NES, to our most recent online guides with interactive maps and streaming videos. In 2013, we joined forces with BradyGames (also owned by Penguin Random House LLC) to become the premiere provider of official, expert strategy content, with the largest catalog and the most games covered. We strive to bring you detailed video game strategy in the most convenient and easy-to-use formats. Our products include interactive web access strategy guides, iPhone, iPad and console strategy apps, Cheats and Codes database and, of course, strategy print guides. Our web access strategy guides are available 24/7, directly from our web site with no download or DRM required. Our print guides are known all over the world, with complete walkthroughs, detailed maps and helpful screenshots. Our collector’s editions contain exclusive extras such as pull-out maps, downloadable content, lavish art sections, lithographs, or even in-game DLC.
| Buena Vista Interactive
now Disney Interactive Studios|
Buena Vista Interactive is the entertainment software
publishing division of Buena Vista Entertainment. They publish the who
Wants to Be a Millionaire trivia game series for PC and console
Known for: Wikis HUGE list
| Buka Entertainment
now known as 1c Company|
Buka Entertainment, a leading game publisher in Russia, was
founded in 1994 as a computer and video games distributor; and soon we
began to work as the Russian partner of all major companies, including
Codemasters, Electronic Arts, Eidos, Infogrames, Sega, Sony,
Interplay/Virgin, etc. In 1996 the company entered the publishing
business with its first title, Russian Roulette, one of the first full
priced games developed and published in Russia, and the first to sell
more than 15,000 units in the Russian market alone. By now we have
released a number of titles, including the racing game Hard truck, the
humorous cartoon adventure series of Petka and Basil Ivanovich and
Stirlitz, the innovative Vangers, the role-playing/strategy
game Rage of Mages, the action arcade Gromada, and the futuristic
flight simulator Echelon. Almost all of our games have constantly
been in the top five of the Russian charts for long periods. Many
of them were enthusiastically received by gamers outside the country. Publisher "Buck" has more than 20 years of experience in successful partnerships with Russian and foreign developers. We actively promote projects in Steam , Apple's the App Store , the Google the Play, provide independent developers full support and assistance.
Founded in 1991 1C Company specializes in development, distribution, publishing and support of mass-market software.
At present 8000 dealers from 600 cities cooperate with 1C. About 7500 teams constitute the 1C:Franchising partner network,which is a main channel of value-adding for 1C products. Service-partners provide regular information and technological support for 1C software customers. The network of authorized training centers is also operating.
1C is the official distributor of such world-famous vendors as Microsoft, Novell, Borland, Symantec, ABBYY, Kaspersky Lab, ProMT, Eset Software and over 100 other software vendors. 1C offers more than 10 000 titles of software for office and home use.
1C:Enterprise 8 system of programs is intended for automation of everyday enterprise activities: various business tasks of economic and management activity, such as management accounting, business accounting, HR management, CRM, SRM, MRP, etc. 1C:Enterprise 8 system consists of two parts: an integrated framework (aka '1C:Enterprise 8 platform') and a set of applied solutions created and executed in the framework. There is a great number of business applications developed on 1C:Enterprise platform. There are 30+ of boxed (off-the-shelf) business applications supplied for a wide range of tasks: accounting, sales and warehouse, payroll calculation and HR management, manufacturing and financial planning, accounting and reporting for private entrepreneurs, public sector accounting, report consolidation, accounting in non-profit organizations and others. Among the software produced by 1C the most important is 1C:Enterprise system of business automation products. Being famous with their flexibility, built with modern technologies, scalable with single-user, file-server and client-server solutions, these products are used together or separately in SOHO to medium companies with one or several locations. 1C:Enterprise version 8 was launched in summer 2003 and it is underlain a powerful technological platform, whose features allow 1C, its franchise partners, independent developers and system integrators as well as the clients themselves to create the most diverse business applications. Over 1000 software products produced by 400 companies earned 1C:Compatible! logo. One of 1C:Enterprise system products – 1C:Accounting – is the most successful accounting computer software in the CIS and it has become an industrial standard in business accounting automation. Other well-known products of 1C:Enterprise system are: 1C:Trade Management, 1C:Payroll&HR, solutions for logistics, internet etc. For home accounting we provide 1C:Money, with the annual tax declaration function. Since 2004 1C offers Manufacturing Enterprise Management integrated solution of ERP-class and the wide range of specialized solutions. To date, more than 1 000 000 companies as official users of 1C:Enterprise programs. Support, methodological and training materials on accounting are an important part of our business.
1C provides advanced services for official users of 1C:Enterprise – the information and technological support (ITS). The purpose of this service is to provide users with a complete set of 1C software updates, accounting methodologies, office automation technologies, tutorials and new components for 1C:Enterprise system, consultations from chartered accountants, up-to-date legislation on taxation and business regulations and more. Monthly 1C publishes a set of 1C:ITS CD-ROMs with up-to-date information. Our service-partners deliver this disk set to users, install databases and components, make maintenance of the systems, also providing other services. Internet support is also offered. We are developing a range of products for e-mail, docflow and e-commerce. 1C has several co-projects with Intel, Microsoft, Novell, Borland, Symantec, Eset Software and others. Since 1996 1C has been publishing and developing home/entertainment software. Educational software developed by 1C includes a series of 1C:Tutor software representing school education lessons of mathematics, the Russian language, physics, chemistry, biology, etc. Educational programs of 1C cover the most of basic school subjects, also contain programs for the post-graduate education support. 1C has released key titles developed by major Russian studios, including Hard Truck and Hard Truck 2 by SoftLab-NSK, Blitzkrieg 1-2, Silent Storm and Heroes of Might and Magic 5 by Nival Interactive, Perimeter by K-D Lab, Soldiers: Heroes of WWII and Faces of War by Best Way, Age of Sail 2, Sea Dogs, Pirates of the Caribbean and Age of Pirates by Akella, Flanker 2.5 and Lock On by Eagle Dynamics, Space Rangers 1 2 by Elemental Games. Since 1998 we have released a strong line of localized products, acting as a co-publisher and distributor of our long-term strategic partners: Snowball Interactive, Nival Interactive and Logrus. 1C’s line-up of localized products includes over 500 titles. Our 1C:Game Collection includes best selling titles by Activision, Atari, Bethesda, Codemasters, Eidos/SCI, Interplay,Microsoft, Ubisoft, THQ and Vivendi Universal Games and other leading international publishers and independent developers. 1C Company is widely acknowledged as a game developer and has several internal studios. In-house development of the company includes IL-2 Sturmovik, IL-2 Sturmovik: Forgotten Battles, Ace Expansion Pack and Pacific Fighters - the award-winning WWII combat flight simulators (worldwide publisher Ubisoft Entertainment). 1C is working as a publisher with over 20 leading development studios and has produced over 50 titles for the PC and consoles. 1C entertainment software is being sold worldwide through distribution partners in North America, the UK, European Union, Australia, China, Japan and many other countries.
| Bungie Software Inc.|
Bungie (through Take 2, a subsidiary Gathering Of Developers)
released Oni for the Mac, PC, and Playstation 2. Oni is a stunning
game that takes action/adventure to the next level. It features
Konoko, a heroine with a vast arsenal of fighting moves such as
kicks, punches, throws and special combos. But she can also wield
powerful weapons- like rocket launchers, machine guns and plasma
cannons- as she maneuvers her way through an increasingly dark
Oni has been receiving fantastic praise from the gaming and consumer
press. PC Gamer described the game as frenzied good fun while Computer
Gaming World wrote, this third-person perspective action game had the
entire CGW staff drooling. Playboy named Oni one of its Game
Picks of the Month and SPIN Magazine described Oni as impressively
realistic and challenging. Jane Magazine profiled Konoko in the
January 2001 issue and exclaimed Konoko is a 'one-woman SWAT team
and doesn't rely on cleavage to attract fans. By any account, Bungie
is a powerhouse in the game industry, and the organization is growing
in response. Although the location has changed, Bungie is still
dedicated to the creation of outstanding, immersive electronic games
that surpass the boundaries of conventional technology. Bungie has
been adding additional staff to help speed development of future
titles. Now, with three development teams working concurrently on
new titles, and with Halo looming on the horizon, Bungie is poised to
reach a zenith of creativity and excellence. Over the past twenty years, Bungie has created a bunch of fun games, including the Halo franchise, the Marathon Trilogy, and the first two Myth games. Our independent, employee-owned development studio is located in Bellevue, Washington, the base from where we launched our most ambitious project to date: Destiny. More information about Bungie can be found at bungie.net. Bungie's horizons are filled with opportunity. If you want to join us on our enduring quest of World Domination, browse our career opportunities.