A Game Company Directory:
Canadian Arcadian

Game Companies beginning with the letter D
Canadian Arcadian, The Game Company related Directory
 Hop to the Top anchor name = #darkworks-studios DarkworkS sTudios defunct
Darkworks S.A. was an independent video game developer and technology company based in ParisFrance. The company is known for its games that include Alone in the Dark: The New Nightmare and Cold Fear. Darkworks was founded in 1998 by Antoine Villette (President) and Guillaume Gouraud (General Manager and Artistic Director). The studio employed more than 100 people. In October 2011, the studio was placed into Compulsory liquidation and was closed.

Known for: a short list of games, see wiki
 Hop to the Top anchor name = #data-design-interactive Data Design Interactive defunct
Data Design Interactive Ltd (DDI) was a British video game developer and publisher. The company was founded in 1983 as Data Design Systems in HalesowenEngland, was acquired by Stewart Green's Green Solutions in May 1990, and incorporated as limited company on 2 August 1999. In August 2007, they acquired Metro3D, Inc.'s European office, Metro3D Europe Ltd., and reformed it into Popcorn Arcade, their Wii development subsidiary. A United States office, Data Design Interactive LLC, was opened in Sarasota, Florida and announced on 23 May 2008, which later moved to Osprey, Florida. Due to insolvency, the original United Kingdom office went out of business on 24 August 2012.

Known For: Lego Rock Raiders, Ninjabread Man, Anubis II, Action Girlz Racing, Myth Makers: Trixie in Toyland, Billy the Wizard: Rocket Broomstick Racing, Kawasaki Jet Ski
 Hop to the Top anchor name = #data-east-corp Data East Corp. defunct
Data East Corporation (株式会社データイースト Dēta Īsuto Kabushikigaisha?) also abbreviated as DECO, was a Japanese video game and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video games. Its main headquarters were located in SuginamiTokyo, The American subsidiary, Data East USA, had been headquartered in San Jose, California.

Known For: Act-Fancer: Cybernetick Hyper Weapon, Al Unser Jr.'s Turbo Racing, Astro Fighter, Avengers in Galactic Storm, B-Wings, Batman: The Caped Crusader (US release of Ocean product for Amiga), Bad Dudes Vs. DragonNinja, Bloody Wolf (arcade version known as Battle Rangers in Europe), Boogie Wings, Boomer Rang'r, BreakThru, BurgerTime series, Burnin' Rubber (a.k.a.Bump 'n' Jump, Buggy Popper), Captain America and the Avengers, Captain Silver, Caveman Games, Chelnov (also known as Atomic Runner), China Town, Cobra Command (1984 interactive movie), Cobra Command (1988 2D shooter), Congo's Caper, The Cliffhanger: Edward Randy, Creature Shock (Saturn and PlayStation versions only), Dark Lord, Darwin 4078, Dash Galaxy in the Alien Asylum (developed by Beam Software), Dashin' Desperados, DECO Kid (Flash Boy), Desert Assault (a.k.a.Desert Storm Gulf War in Europe, Thunder Zone in Japan), Diet Go! Go!, Donald Land, Dragon Gun, Dragon's Lair (Super Nintendo Entertainment System), Dunk Dream (a.k.a. Street Hoop and Street Slam), Dunk Dream 95 ,Express Raider (a.k.a. Western Express), Fighter's History, Fighter's History Dynamite (known in the PAL regions as Karnov's Revenge), Fighter's History: Mizoguchi Kiki Ippatsu!, Fire Trap, Gate of Doom (a.k.a.Dark Seal), Garyo Retsuden, Gondomania, Ghostlop (later renamed by G-Mode as Data East's Ghostlop) Heavy Barrel, Heavy Smash Hercules no Eikō series, High Seas Havoc (Captain Lang in Japan, Cap'N Havoc in Europe), Hippodrome (known in Japan as Fighting Fantasy), Hop A Tic Tac Toe, Joe & Mac series, Kamikaze Cabbie, Karate Champ, Karnov, Last Mission Coin-op arcade & Commodore 64, Lemmings (Arcade prototype version), Liberation, Lock 'n' Chase, Lock-On, Locked 'n Loaded, Mad Alien (a.k.a. Mad Rider, Highway Chase), Magical Drop series, Makai Hakkenden Shada, Metal Clash, Metal Max series, Midnight Resistance, Minnesota Fats: Pool Legend, Monday Night Football, Mutant Fighter (known as Death Brade for the Super Famicom), Mysterious Stones, Night Slashers, Nitro Ball, Nail 'n' Scale, Oscar: Psycho-Nics (a.k.a.Psychonics Oscar), Outlaws Of The Lost Dynasty, OutRunners (Mega Drive version), Panic! (Switch! in Japan), Performan (パフォーマン), Phantom of the Opera, The Real Ghostbusters, Rampage (NES port), Revive... Sosei (リバイヴ ~蘇生~), Ring King, Road Avenger (arcade version, Road Blaster in Japan), RoboCop, RoboCop 2, Santa Claus no Takarabako (developed by Musical Plan Ltd.), Super Break (Data East's first game), Super Break 2, Scrum Try, Shackled, Shoot Out, Shadowrun, Side Pocket series, Sly Spy (Secret Agent in Japan and Sly Spy: Secret Agent in Europe), Skull Fang Ku-u-ga Gaiden, Soccer League - Winner's Cup, Spin Master (known in Japan as Miracle Adventure (ミラクルアドベンチャー)), SRD: Super Real Darwin, Stadium Hero series, Street Hoop, Strahl, Suiko Enbu: Outlaws of the Lost Dynasty, Suiko Enbu: Fuun Saiki, Super Birdie Rush, Tag Team Wrestling (also known as The Big Pro Wrestling in Japan), Tantei Jingūji Saburō series, Tattoo Assassins (made by Data East Pinball), Trio The Punch - Never Forget Me..., Tumblepop, Two Crude Dudes (also known as Crude Buster), Vapor Trail: Hyper Offence Formation, Werewolf: The Last Warrior, Windjammers, Wizard Fire (a.k.a. Dark Seal II), Wolf Fang, Zippy Bug
  Hop to the Top anchor name = #datam-polystar-co Datam Polystar Co. defunct
Datam Polystar Co, Ltd. (株式会社 データム・ポリスター Kabushiki-gaisha Dātamu Porisutā) was a Japanese media company headquartered in Chiyoda, Tokyo.

Known For: Super Famicom- Cacoma Knight (English version was published by SETA Corporation), Makeruna Makendou (English version was published by SETA Corporation), Makeruna! Makendō 2: Kimero Youkai Souri, Musya (English version was published by SETA Corporation) ,Youchiensenki Madara (also titled Madara Saga) - Sega Saturn - Dragon Master Silk - PlayStation - Makeruna! Makendō 2, Pocke-Kano: Aida Yumi, Pocke-Kano: Houjouin Shizuka, Pocke-Kano: Ueno Fumio - Dreamcast - Pocke-Kano: Yumi - Shizuka - Fumio -PlayStation 2 - Trizeal (Japanese PlayStation 2 version), Pure Pure Mimi to Shippo no Monogatari
  Hop to the Top anchor name = #daybreak-game-co Daybreak game company llc
Daybreak Game Company LLC (formerly Sony Online Entertainment Inc.) is an American video game developer and video game publisher. It is a subsidiary of Columbus Nova. They are known for owning the franchises EverQuestEverQuest IIThe Matrix OnlinePlanetSideStar Wars GalaxiesStar Wars Clone Wars: AdventuresFree RealmsVanguard: Saga of HeroesDC Universe OnlinePlanetSide 2H1Z1: Just Survive, and H1Z1: King of the Kill, along with more recent acquisitions Dungeons and Dragons Online and Lord of the Rings Online. In February 2015, Sony sold Sony Online Entertainment to Columbus Nova, who renamed it Daybreak Game Company.

Known For: see wiki's page
 Hop to the Top anchor name = #destination-software-inc Destination Software, Inc. Liscensed by Nintendo
Destination Software Inc., better known as DSI Games, was an American video game publisher and video game developer. Based in Moorestown, New Jersey, DSI is best known for publishing SNOOD. DSI published titles for the Nintendo DSWiiGame Boy Advance and PlayStation 2. In 2008, Destination Software became the North American branch of Zoo Games after being acquired by GreenScreen Interactive Software (along with Zoo Digital Publishing.) The company no longer produces titles under its previous Destination Software name.

Known For: a medium sized list of games, see wiki
 Hop to the Top anchor name = #dreamworks-interactive-llc DICE Los Angeles
DICE Los Angeles (formerly DreamWorks Interactive L.L.C., later EA Los Angeles, and lastly Danger Close Games) is an American video game developer and a division of EA DICE. The company was founded in 1995 as joint venture between DreamWorks SKG and Microsoft under the name DreamWorks Interactive. It was acquired by Electronic Arts and renamed EA Los Angeles in 2000, and to Danger Close Games in 2010. In 2013, the studio became a division of EA DICE and received the name DICE Los Angeles. The company is primarily known for having developed the Medal of Honor and Command & Conquer series of video games. DreamWorks Interactive was formed on March 22, 1995 as a joint venture between DreamWorks SKG and Microsoft.The studio was led by Steven Spielberg, releasing a number of titles based on various licensed properties. In 1999, the studio saw its most successful release with first-person shooter video game Medal of Honor, published by Electronic Arts on October 31, 1999 for PlayStation. ollowing the success of Medal of Honor, Electronic Arts acquired DreamWorks Interactive from DreamWorks SKG and Microsoft on February 24, 2000. The company was renamed EA Los Angeles and would from then on focus on developing titles in the Medal of Honor series, releasing Medal of Honor: Underground the same year. On August 6, 2003, EA Los Angeles moved from their offices in Bel Air to a new campus in Playa Vista. On that campus, the studio was merged with EA Pacific, and received some employees from previously closed Westwood Studios, leading EA Los Angeles to start working in the Command & Conquer series.
 Hop to the Top anchor name = #digimation Digimation
Digimation is a worldwide publisher and distributor of 3D animation software. Digimation's first product, IN THE STUDIO shipped in November, 1992. It was a complete training video course for 3ds max 2. Since then, Digimation has gone on to become one of the leading developers of extensions (plug-ins) for 3ds max. Digimation currently brands over 40 extensions for 3ds max and is working with developers around the world to expand this number. Current top-selling plug-ins include Bones Pro 3, Clay Studio Pro, Phoenix, Shag:Hair, Particle Studio and Illustrate! 5. Digimation also represents several of the leading developers such as Sitni Sati, cebas, and Sisyphus as resellers of their products. Digimation has an international customer base of graphic professionals including users from the world's leading game companies, movie studios and corporations. Our products are sold directly to customers and through a network of resellers and distributors around the world.
 Hop to the Top anchor name = #digital-addiction Digital Addiction - Transferred to Noiga see
 Hop to the Top anchor name = #digital-anvil Digital Anvil - defunct - Aquired by Microsoft
Digital Anvil was a computer game company. It was founded in 1996, when Wing Commander creator Chris Roberts left Origin Systems, Inc., along with Marten Davies, Erin Roberts, Eric Peterson, Tony Zurovec and many other employees. Their first game to be released was Starlancer, developed together with Warthog Games.
 Hop to the Top anchor name = #digital-eclipse-software-inc Digital Eclipse Software, Inc. now known as Backbone Entertainment
Classic video games are rarely treated with the same care and respect given to other artistic mediums. We think they deserve better. Digital Eclipse pioneered accurate video game re-releases way back in 1994, emulating vintage arcade games well before “emulation” was a household word. Over twenty years later, we’ve been reborn as a new kind of studio, one dedicated to not only restoring gaming’s heritage, but to preserving it and keeping it alive and available for future generations.
 Hop to the Top anchor name = #digital-extremes Digital Extremes
Headquartered in London Ontario, Canada’s 10th largest city, Digital Extremes got its foothold early on in the game industry during the shareware craze of the early 90s. Epic Pinball was a ten month project written entirely in assembly language by Schmalz that went on to become one of the most successful shareware games ever made, trailing only behind such industry greats as Duke3D, Doom and Wolfenstein 3D. Sequels such as Silverball and Extreme Pinball were released shortly thereafter and together they helped fund the creation of what would become one of the industry’s blockbuster franchises, Epic Games’ Unreal®. Beginning in 1994, Digital Extremes partnered with Epic Games (at that time, its shareware publisher) and co-created Unreal and its counterpart Unreal Tournament. Both games set new standards for first-person action games and broke new ground in online multiplayer gaming. Tremendously rich graphics, fine-tuned gameplay, frenetic action and high quality production value are descriptions that have become synonymous with any Unreal branded game. To date, the award-winning Unreal franchise, including Unreal, Unreal Tournament and Unreal Championship has sold more than 12 million units worldwide across the PC, PlayStation®2, Xbox™ and Dreamcast™ platforms. Digital Extremes completed development on its original IP for the current generation of consoles, Dark Sector®, which shipped to stores in 2008, using its proprietary next-gen technology, the Evolution Engine™. Following its success, the studio expanded to two teams to allow for simultaneous development on separate projects. Digital Extremes completed work on the Multiplayer component of 2K Games’ blockbuster, Bioshock® 2 as well as the PC version of THQ hit, Homefront™.  The company also recently ventured into the mobile world with the release of Retro Pinball for Apple’s iOS platform, a throwback to the company’s roots.  More recently, Digital Extremes earned critical acclaim for the development of first-person action game, The Darkness® II, based on the comic book series of the same name.  In addition, the company assisted Microsoft with additional multiplayer content to Halo®4.  The studio is currently developing and publishing the Free-to-Play action game, Warframe®.

Digital Extremes is a Canadian computer and video game development studio founded in 1993 by James Schmalz, best known for its co-creation of Epic Games' highly successful Unreal series of games. Digital Extremes is headquartered in London, Ontario. In 2014, 61% of the company was sold to Chinese holding company Multi Dynamic, now Leyou, for $73 million. President Michael Schmalz and two partners retained 39% of Digital Extremes, and will continue to manage it. Founder James Schmalz began developing games at the age of 12, creating an Ultima clone called Sorcery on an Apple IIe computer. From there, he continued dabbling with game development through his University years at University of Waterloo. Upon graduation, left with a choice between a full-time paid engineering position and the option of self-employed game developer, Schmalz chose the latter and created Epic Pinball, published by then shareware publisher, Epic MegaGames. Bolstered from the success of Epic Pinball and the rising technology movement in the mid-90's toward realistic 3D graphics, Schmalz officially founded Digital Extremes in 1993 and the company began co-development with Epic Games on what would become Epic GamesUnreal franchise. Unreal was a first-person shooter released in 1998, and was followed up with Unreal Tournament in 1999. Both received many editorial and industry awards including Game of the Year. Subsequent sequels in the Unreal franchise, included Unreal ChampionshipUnreal Tournament 2003, and Unreal Tournament 2004. To date, the Unreal series has sold more than 15 million units worldwide across a multitude of gaming platforms including PlayStation 2DreamcastXboxPlayStation 3Xbox 360, Mac and PC. Several of the game's iterations are currently available for download on Steam (software).After years of working in the same universe with Unreal, Digital Extremes broadened its library and technology with development of its original IP, Dark Sector. A third-person shooter, released in 2008 for PlayStation 3Xbox 360 and PC, Dark Sector used Digital Extremes' proprietary game engine, Evolution.Following Dark Sector, Digital Extremes continued expansion in response to the growth in the industry and the need to stay competitive through the next-generation console transition. In recent years, Digital Extremes has assisted 2K with the PS3 version of blockbuster hit, BioShock, as well as developed the multiplayer component of the sequel, BioShock 2 while simultaneously developing the multiplayer portion of THQ's first-person shooterHomefront. Digital Extremes developed the game for the Star Trek Into Darkness movie, working with Bandai Namco and Paramount to develop Star Trek.On October 14, 2014, Sumpo Food Holdings Ltd. acquired majority share of Digital Extremes, with Perfect World Co. acquiring minority.Known For: about a dozen games, see here
 Hop to the Top anchor name = #digital-fiction Digital Fiction defunct
Digital Fiction was a Canadian video game developer. Established in 1999 and based in Montreal, the company was founded by the brothers Martin and Robert Lizée. Digital Fiction's first game, Race Fever for the Palm III and Palm OS, was released in October 2000 and published by Ubisoft at retail and by online vendors Handango and Palm Gear. A shareware version was distributed by Sony to demonstrate the color capability of its CLIÉ. Metrowerks also packaged 5,000 copies of the game with its CodeWarrior software. In early 2003, Digital Fiction was attempting to acquire a publisher for its unnamed adventure game that utilized the combat system of their boxing game Black & Bruised.

Known For: 2000 | Race Fever – Palm IIIPalm OS (published by Ubisoft, distributed by Handango, Palm Gear), 2001 | Boxing Fever – Game Boy Advance (published by THQ), 2003 | Black & Bruised – GameCubePlayStation 2 (published by Majesco Entertainment), 2004 | Yu Yu Hakusho: Dark Tournament – PlayStation 2 (published by Atari), 2007 | Rocky Balboa – PlayStation Portable (published by Ubisoft)
 Hop to the Top anchor name = #digital-illusions-ce-ab Digital Illusions CE AB
EA Digital Illusions CE AB (short EA DICE, formerly Digital Illusions HB and later Digital Illusions CE AB) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the Battlefield series, Mirror's Edge, and Star Wars Battlefront, and it is also the main developer behind EA's Frostbite engine. DICE was founded as Digital Illusions in May 1992 in Växjö, Sweden by four people, Ulf Mandorff, Olof GustafssonFredrik Liliegren, and Andreas Axelsson, members of the former demogroup The Silents. The Silents' work is visible in some DICE games. For example, The Silents used the acronym TSL; this acronym is visible in Motorhead on banners and signs. According to the Motorhead manual, TSL is said to stand for "Trans-atlantic Speed League", a case of a backronym. For an extended period of time, while the employees were also students at Växjö University, the company's office consisted of a small dorm room. During those days the company developed popular pinball games for the Amiga computers, such as Pinball DreamsPinball Fantasies and Pinball Illusions. The company moved to Gothenburg in 1994 where it was headquartered until 2005, when that office was merged with the ex-Refraction Games office in Stockholm.In 1998, the company was registered on the Swedish stock exchange. Although Codename Eagle received a small cult following, the biggest break for DICE was the release of Battlefield 1942 and its sequels and expansions. The Battlefield series jump-started their popularity. In 2004, the total value of the company was estimated at approximately US$55 million. In January 2000, the company bought Refraction Games and 90% of Synergenix Interactive. This was followed in March 2001 by the acquisition of Sandbox Studios in London, OntarioCanada. In November 2004, Electronic Arts announced their intent to purchase all outstanding shares in DICE at a price of 61 kr per share. The board of directors of DICE recommended that the company's shareholders accept the offer. Electronic Arts owned 62% of DICE on 31 March 2005. On 2 October 2006, EA completed the acquisition for 67.75 kr per share for 2.6 million shares, for a total of 175.5 million kr. DICE was renamed to EA Digital Illusions CE, and CEO Patrick Söderlund became an EA Studio General Manager. DICE Canada, which at the time was being run by DICE co-founder Fredrik Liliegren, was closed down immediately upon acquisition. In May 2013, DICE Los Angeles was opened as an additional location to DICE. It was formed some time after the dissolution of EA's former subsidiary Danger Close Games, also known before as EA Los Angeles, as a consequence of the commercial failure of Medal of Honor: Warfighter. Several Danger Close employees were transferred to the new studio, while the leadership team including studio manager Fredrik Loving moved from Stockholm.  DICE Los Angeles had co-operated with DICE Stockholm in the development of Battlefield 4. The L.A. studio is also working on unannounced projects, built on the Frostbite 3 engine. In May 2013, DICE General Manager Karl-Magnus Troedsson said in an interview: ”There is an extreme talent pool over that we want a part of.”

Known For: A short list of games, see wiki
 Hop to the Top anchor name = #digital-leisure-inc Digital Leisure, Inc.
Digital Leisure Inc. is an Ontario-based Canadian developer and self-publisher of video game software. The company formed in 1997 with the notion to remaster and publish numerous classic arcade games such as the Dragon's Lair Trilogy and the American Laser Games series of action shooters. From these modest beginnings, Digital Leisure has evolved to a studio of dedicated engineers, artists, designers and producers developing and self-publishing over twenty-five titles across a variety of gaming platorms. Digital Leisure publishes interactive DVD-ROM and DVD-Video titles. The company acquires and remasters existing video-intensive titles that would benefit from DVD.Digital Leisure, Inc. is a Canadian publisher of software. The company formed in 1997 with the aim to acquire, remaster and publish numerous classic video-based arcade games such as the Don Bluth-animated titles Dragon's LairDragon's Lair II: Time Warp and Space Ace. Over time, they have acquired the publishing rights to various full motion video games, which they have re-released on a variety of modern formats. In more recent years, they have produced original games as well.

Known For: Dragon's Lair, Dragon's Lair II: Time Warp, Space Ace, Kingdom: The Far Reaches (also simply as Thayer's Quest), Time Traveler (video game), Kingdom II: Shadoan, Tender Loving Care, Mad Dog McCree, Mad Dog II: The Lost Gold, The Last Bounty Hunter, Crime Patrol (video game), Crime Patrol 2: Drug Wars (also known simply as Drug Wars), Who Shot Johnny Rock?, Space Pirates (video game) - WiiWare - The Incredible Maze, Sudoku Challenge!, Texas Hold'em Tournament, Word Searcher, Copter Crisis, Fast Draw Showdown, 5 in 1 Solitaire, Chess Challenge!, Mix Superstar, Word Searcher Deluxe, Overflow - Wii - Mad Dog McCree Gunslinger Pack, Dragon's Lair Trilogy - Nintendo DSi/DSiWare - Dragon's Lair, Space Ace, Dragon's Lair II: Time Warp, Sudoku Challenge!, Word Searcher, Word Searcher 2, Word Searcher 3, Word Searcher 4, Chess Challenge!, 5 in 1 Solitaire, 21 Blackjack, Mega Words, Match Up! - PlayStation Network - Dragon's Lair (PS3 & PSP), Space Ace (PS3), Dragon's Lair II: Time Warp (PS3), Fast Draw Showdown (PS3), 5 in 1 Solitaire (PSP), The Casino (AKA The Paradise Springs Casino for the PlayStation Home), Dragon's Lair items (PlayStation Home), Space Ace items (PlayStation Home), Get Off My Lawn! (PS Vita), Dragon's Lair II: Time Warp items (PlayStation Home), The Four Kings Casino and Slots (PS4) - Mobile devices - Dragon's Lair (iOS & Android) (iOS versions were published by EA), Space Ace (iOS), Brain Dead 13 (iOS), Mad Dog McCree (iOS), Sudoku 100,000,000 (iOS), Space Ace (iOS & Android), Get Off My Lawn! (iOS & Android) - Steam - Get Off My Lawn!, The Four Kings Casino and Slots
 Hop to the Top anchor name = #digital-reality Digital Reality - site seems out of order
Digital Reality is a Hungarian video game developer, located in BudapestHungary. The company is best known for developing the game Imperium Galactica series and Haegemonia: Legions of Iron.

Known For: 1994 - Reunion (Grand Slam, Amiga/PC), 1997 - Imperium Galactica (GT Interactive, PC), 1999 - Imperium Galactica II: Alliances (GT Interactive, PC), 2001 - Haegemonia: Legions of Iron (Dreamcatcher Interactive, PC), 2002 - Platoon (Monte Cristo, PC), 2003 - Haegemonia: The Solon Heritage (Wanadoo, PC), 2004 - Desert Rats vs. Afrika Korps (Monte Cristo, PC), 2004 - D-Day (Monte Cristo, PC), 2006 - War on Terror (Deep Silver, PC), 2007 - War Front: Turning Point (10tacle Studios, PC), 2010 - Scarabeus: Pearls of Nile (DR Publishing, iPhone), 2010 - Liberty Wings (DR Publishing, iPhone), 2011 - Dead Block (Candygun Games, DR Publishing, X360, PS3, PC), 2011 - SkyDrift (DR Publishing, X360, PS3, PC), 2012 - Sine Mora (co-developed by Grasshopper Manufacture, X360, PS3, Vita, Ouya, PC), 2012 - Black Knight Sword (co-developed by Grasshopper Manufacture, PS3, X360), 2012 - Bang Bang Racing (co-developed by Playbox), PS3, X360, PC)
 Hop to the Top anchor name = #di-o-matic-inc Di-O-Matic, Inc.
Di-O-Matic, Inc. develops high-end character animation plug-ins for discreet's 3ds max product line as well as training CDs for various 3D software applications. Di-O-Matic believes that character animation should be easy and fun and its tools are designed to bring efficient character setups into your workflow. Di-O-Matic's client list includes: Ubi Soft, Blizzard, Rainbow Studios, Planet Blue, Viewpoint, Big Huge Games, Westwood, Eutechnyx, and Janimation, amongst many others. Di-O-Matic is a young, but rapidly growing software development company based out of Montreal, Canada. It was co-founded in October 2000 by Laurent M. Abecassis, an award-winning artist and animator as well as veteran Discreet Training Specialist. The company’s goal is a straightforward one: to simplify the process of 3D content creation for animators by providing sophisticated, yet artist-friendly tools. Towards that end, Di-O-Matic is an active developer of high-quality, low-cost commercial plug-ins for Discreet’s 3ds maxä software application as well as stand-alone character-oriented applications.
- Facial Studio : An integrated suite of modeling and animation tools that help animators create superior character heads and faces in a snap !
- Morph Toolkit, Morph-O-Matic and Cluster-O-Matic Voice-O-matic : Three highly touted animation plug-ins that have given character animators unheard of flexibility and control over their creations.
- Teach-O-Matic : 4 separate, in-depth training CD-ROMs that instruct new and experienced users on the complexities of 3ds maxä, as well as several of it’s premiere plug-in technologies : character studioâ, and reactorä.
Custom Work - Di-O-Matic is also available for the development of custom plug-ins for production studios and other software developers who trust Di-O-Matic’s savoir-faire and reliability. Di-O-Matic's dynamic team is passionate about what they do, extremely hard working, and committed to producing essential technologies that significantly enhance the way animators work.
 Hop to the Top anchor name = #disney-interactive Disney Interactive studios defunct
Disney Interactive Studios, Inc. (formerly Walt Disney Computer Software, Disney Interactive, Buena Vista Interactive and Buena Vista Games) was an American video game developer and publisher owned by The Walt Disney Company through Disney Interactive. Prior to its closure in 2016, it developed and distributed multi-platformvideo games and interactive entertainment worldwide. Most of the games released by Disney Interactive Studios were typically tie-in products to existing character franchises. On May 10, 2016, as a result of the discontinuation of its Disney Infinity franchise, Disney shut down Disney Interactive Studios in order to focus on third-party development of video game adaptations of its franchises by other developers such as Electronic ArtsWarner Bros. Interactive EntertainmentHasbro, Inc.Bandai Namco EntertainmentSquare Enix and Capcom. However, it continues to release games for iOS and Android devices under its own label, Disney Mobile. he company also publishes games from Q Entertainment worldwide except Asia: Lumines II, the sequel to the puzzle game for the PSP system; Lumines Plus, a new version of Lumines for the PlayStation 2; Every Extend Extra, a puzzle shooter; and a Disney Interactive Studios's Meteos: Disney Edition, the popular Meteos game for the Nintendo DS with Disney characters. The company revealed a lineup of games at E3 2006 , which include DIE's Turok, a re-imagining of the video game series of the same name and Desperate Housewives: The Game, based on the hit television show. Disney Interactive Studios is credited in all entries to the Kingdom Hearts franchise, with the original release box art of each entry to the series having different logos and name of the company seeing as coincidentally, the company is re-branded in between the releases. Notably however, the company is not credited to actually developing the game.
 Hop to the Top anchor name = #diversions-entertainment Diversions Entertainment - defunct
Diversions Entertainment was a growing entertainment software development studio, located in Panama City Beach, Florida. We've been in business since 1992. Games like "One Must Fall" One Must Fall (OMF) is a fighting game series for the IBM PC compatible, programmed by Diversions Entertainment.
 Hop to the Top anchor name = #dma-design-limited DMA Design Limited aquired by Rockstar Games now known as Rockstar North
DMA Design Limited was a British video game developer based in Dundee, Scotland. The company was established in 1984 by David Jones, Russell Kay, Steve Hammond and Mike Dailly. During its early years, DMA Design was backed by its publisher Psygnosis, primarily focusing on AmigaAtari ST and Commodore 64 games. During this time, they created successful shooters such as MenaceBlood Money and Walker. The company soon turned to platform games after the release of Lemmings in 1993, which scored massive international success and led to numerous sequels and spin-offs. After developing Unirally for Nintendo, DMA Design was set to become one of their main second-party developers, but this partnership quickly ended after Nintendo's disapproval of Body Harvest. In 1997, DMA released Grand Theft Auto, which was hugely successful for the company; the game sparked numerous sequels and a successful series. The company was soon acquired by Gremlin Interactive, who published some of their games, including Space Station Silicon Valley and Tanktics. Following the release of Grand Theft Auto 2, Gremlin was acquired by Infogrames. As a result, DMA Design was acquired by Take-Two Interactive, and became a subsidiary of Rockstar Games, the publisher of Grand Theft Auto. DMA Design was ultimately renamed Rockstar North after the release of Grand Theft Auto III in 2001, and the company continues to develop hugely successful and popular games.

Known For: a short list of games, see wiki
 Hop to the Top anchor name = #dreamcatcher-interactive-inc Dreamcatcher Interactive Inc. defunct
DreamCatcher Interactive Inc. (a.k.a.DreamCatcher Games) was a Canadian computer game publisher of video games founded in 1996 by Richard Wah Kan. In 2006, the company became a subsidiary of JoWooD Entertainment. In 2011, the company went into administration along with its parent JoWooD and all assets were purchased by Nordic Games Holding. The DreamCatcher Interactive brand is currently being used as a publishing label for Nordic Games, a wholly owned subsidiary of THQ Nordic. DreamCatcher Interactive was founded in 1996 in Toronto, OntarioCanada. The company’s first title was the adventure game Soldier Boyz, closely followed by Jewels of the Oracle, which achieved enough success to grow the retail business. Dreamcatcher would later release The Crystal Key which sold over a half million units in North America. Continuing the company's growth, in November 2000, DreamCatcher signed with Her Interactive to publish the Nancy Drew franchise. In late 2002, most of the assets and development teams of French-based publisher, Cryo Interactive were absorbed by DreamCatcher Interactive, forming the base for DreamCatcher Europe including key offices and a large internal studio. After the acquisition of Cryo Interactive, Dreamcatcher created a publishing division called The Adventure Company in early 2003. The company also partnered with both Wanadoo Edition and Microïds, as well as other studios in the development and distribution of games including SyberiaStill Life and ObsCure. In 2005, the main Microïds studio was acquired by Ubisoft with Dreamcatcher retaining publishing rights to the games being created. The Adventure Company brand label under DreamCatcher has released many adventure game series' including series' based on Agatha Christie novels. They also recently signed to release a series of titles based on The Hardy Boys. Outside of adventure gaming, DreamCatcher is best known for publishing the first-person shooter Painkiller developed with People Can Fly. Painkiller became a commercial success and was signed with the CPL World Tour 2005. Dreamcatcher would also create another label, Silverline Software, around 2004 for the distribution of some non-core games and the publishing of utility software. Silverline Software would release the "Time to Ride" series of girl’s horse games starting in 2004, which would later be acquired by Ubisoft. In 2006, JoWooD Entertainment announced the purchase of DreamCatcher Games as a way of increasing their presence into the North American gaming market in addition to acquiring the company's key titles and licenses. Since the acquisition, DreamCatcher Games has continued to launch titles both under The Adventure Company and DreamCatcher labels including new games created by JoWooD like the SpellForce series. In 2011, JoWooD went into administration causing DreamCatcher to file for bankruptcy. In November 2011, Nordic Games Holding announced that they had acquired all DreamCatcher assets and would be turning it into a publishing label of their subsidiary Nordic Games. Nordic Games Holding had previously acquired JoWooD and The Adventure Company in August also turning both brands into publishing labels of Nordic Games. All business operations of acquired assets are conducted out of Nordic Games in Vienna, Austria.
 Hop to the Top anchor name = #dreamworks-interactive-llc DreamWorks Interactive, LLC now known as DICE Los Angeles
DICE Los Angeles (formerly DreamWorks Interactive L.L.C., later EA Los Angeles, and lastly Danger Close Games) is an American video game developer and a division of EA DICE. The company was founded in 1995 as joint venture between DreamWorks SKG and Microsoft under the name DreamWorks Interactive. It was acquired by Electronic Arts and renamed EA Los Angeles in 2000, and to Danger Close Games in 2010. In 2013, the studio became a division of EA DICE and received the name DICE Los Angeles. The company is primarily known for having developed the Medal of Honor and Command & Conquer series of video games. DreamWorks Interactive was formed on March 22, 1995 as a joint venture between DreamWorks SKG and Microsoft.The studio was led by Steven Spielberg, releasing a number of titles based on various licensed properties. In 1999, the studio saw its most successful release with first-person shooter video game Medal of Honor, published by Electronic Arts on October 31, 1999 for PlayStation. ollowing the success of Medal of Honor, Electronic Arts acquired DreamWorks Interactive from DreamWorks SKG and Microsoft on February 24, 2000. The company was renamed EA Los Angeles and would from then on focus on developing titles in the Medal of Honor series, releasing Medal of Honor: Underground the same year. On August 6, 2003, EA Los Angeles moved from their offices in Bel Air to a new campus in Playa Vista. On that campus, the studio was merged with EA Pacific, and received some employees from previously closed Westwood Studios, leading EA Los Angeles to start working in the Command & Conquer series.
 Hop to the Top anchor name = #dwango-global-gaming-village Dwango Global Gaming Village - defunct
The Dial-up Wide-Area Network Game Operation, better known by the acronym DWANGO, was an early online gaming service based in the United States. Launched in 1994, it was originally known for its compatibility with Doom, for which it functioned as a matchmaking service for online multiplayer. The service also supported various other titles, including other id Software games such as Doom II and Heretic as well as titles from other companies like Duke Nukem 3DBlood, and Shadow Warrior from 3D Realms.To use the service, players would pay a fee and run the DWANGO client software which would dial into a DWANGO server. Initially, a phone number in Houston, Texas had to be dialed, but soon a number of servers in other cities were also set up. However, DWANGO's dial in approach was soon overshadowed by online multiplayer through the increasingly popular Internet and the service ceased operation in October 1998. Its Japanese division has continued to flourish, evolving into the telecommunications/media company which now operates the Niconico video hosting service.
 Hop to the Top anchor name = #dynamix Dynamix defunct(owned by SIERRA )
Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator Red Baron, the puzzle game The Incredible Machine, the Front Page Sports series, the acclaimed Betrayal at Krondor, and their online multiplayer game Tribes. The company was founded in Eugene, Oregon in 1984 by Jeff Tunnell and Damon Slye. Their first title, Stellar 7, was released before company founding and was later re-released with the Dynamix name on it. They made a number of games for the Commodore 64, among them Project Firestart which was one of the most atmospheric titles for the C64. In the following years, Dynamix created a line of action games for Electronic Arts, including one of the first games for the Commodore AmigaArcticfox. Later titles were developed for Activision. After self-publishing their games for a short while, in 1990 Dynamix was bought by Sierra On-Line. Once part of Sierra, Dynamix created some of their most famous games, including a line of adventures and flight simulations that included Red Baron and The Adventures of Willy Beamish. They also created the puzzle game The Incredible Machine, along with the spinoff Sid & Al's Incredible Toons. Another successful product line was the Front Page Sports series, designed by Pat Cook and Allen McPheeters which included Football, Baseball, and Golf. Versions of Red Baron and Front Page Sports Football were included as part of the ImagiNation Network. In 1994, the first game in a new series called Metaltech was released, a giant robot combat game with similarities to the BattleTech universe and games. This series resulted in two Earthsiege games and eventually Starsiege. As a side development of the Starsiege game, the successful Tribes series was created. Dynamix also created Outpost 2: Divided Destiny, the second game in Sierra's strategy/survival franchise, Outpost. The Dynamix studio was closed by its parent company Sierra Entertainment on August 14, 2001, as part of Sierra's restructuring under Vivendi Universal. Several veterans of the studio (including Tunnell), however, stayed in Eugene and founded a new studio / electronic publisher, GarageGames.