A Game Company Directory:
Canadian Arcadian

Game Companies beginning with the letter E
Canadian Arcadian, The Game Company related Directory
Hop to the Top anchor name = #ea EA also known as Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. As of 2014, Electronic Arts was the world's fourth-largest gaming company by revenue after TencentSony and Microsoft  The company sparked controversies over its advertising efforts, and acquisition of other studios. Currently, EA develops and publishes games under several labels including EA Sports titles FIFAMadden NFLNHLNCAA FootballNBA Live, and SSX. Other EA labels produce established franchises such as BattlefieldNeed for SpeedThe SimsMedal of HonorCommand & Conquer, as well as newer franchises such as CrysisDead SpaceMass EffectDragon AgeArmy of TwoTitanfall and Star Wars: Knights of the Old Republic, produced in partnership with LucasArts. EA also owns and operates major gaming studios, EA Tiburon in Orlando, EA Canada in Burnaby, BioWare in Edmonton as well as Montreal, and DICE in Sweden.

Known For: Pinball Construction Set (1983) by Bill Budge, M.U.L.E. (1983) by Dan Bunten and Ozark Softscape, Archon: The Light and the Dark (1983) by Paul Reiche III and Free Fall Associates, The Bard's Tale (1985) by Interplay Productions, Skate or Die! (1987), EA's first internally developed title, Madden NFL series (1989–present), Populous (1989) by Bullfrog which EA acquired in 1995, Wing Commander series (1992 onwards, previous games published in-house), Desert Strike: Return to the Gulf (1992) by EA's High Score Production group, FIFA series (1993–present), Dungeon Keeper series (titles from 1997 to 1999) by Bullfrog Productions, Ultima Online (1997) by Origin Systems, Command & Conquer series (titles from 1999 to 2013) by Westwood Studios (earlier titles released by Virgin Interactive), SimCity series (titles from 1999–present) by Maxis (earlier titles released by other publishers), Medal of Honor series (1999–2012), Need for Speed series (1994–present), James Bond series (1999–2005), American McGee's Alice (2000), The Sims series (2000–present) by Maxis (2000-2006, 2013–present) and The Sims Studio (2007-2012), Battlefield series (2002–present) by EA Digital Illusions CE, Crysis series (2007–present) by Crytek, Rock Band series (2007–2010) by Harmonix, Spore series (2008–present) by Maxis, Army of Two series (2008–present) by EA Montreal, Dead Space series (2008–present) by Visceral Games, Mirror's Edge series (2008–present) by EA Digital Illusions CE, Dragon Age series (2009–present) by BioWare, Mass Effect series (starting with the PC release of the first game, the original Xbox 360 version was published by Microsoft) (2008–present), Dante's Inferno (2010) by Visceral Games, Star Wars: The Old Republic (2011) by BioWare, EA Sports UFC (2014–present) by EA Canada, Star Wars Battlefront (2015) by EA Digital Illusions CE
Hop to the Top anchor name = #eb-games EB games/gamestop
One of the world's largest specialty retailers of electronic games, Electronics Boutique's offering includes video games and PC entertainment software, as well as video game hardware, PC productivity software, PC accessories, interactive toys and trading cards. We operate 939 stores in 46 states, Puerto Rico, Canada, Australia, New Zealand, Korea, Denmark, Norway, Italy, Sweden and Germany primarily under the names Electronics Boutique, EB GameWorld, EBX, BC Sports Collectibles, EBKids and Stop-N-Save Software.* Averaging 1,200 square feet in size, most of our stores are located in high traffic areas in regional shopping malls. Electronics Boutique conducts e-commerce at www.EBgames.com, where we offer a broad selection of the most popular electronic games, hardware and accessories. GameStop Corp., or simply referred to as GameStop, is an American video game, consumer electronics, and wireless services retailer. The company is headquartered in Grapevine, Texas, United States, and operates 7,117 retail stores throughout the United States, Canada, Australia, New Zealand, and Europe. The company's retail stores primarily operate under the GameStop, EB Games, and Micromania brands. In addition to retail stores, GameStop also owns Kongregate, a site for browser-based video games; and Game Informer, a video game magazine; Simply Mac, an Apple products reseller; and Spring Mobile, an AT&T wireless reseller. It also operates Cricket Wireless branded retail stores as an authorized agent. Cricket is an AT&T brand pre-paid wireless retailer. J. Paul Raines is GameStop's chief executive officer, and Daniel DeMatteo serves as executive chairman.
Hop to the Top anchor name = #eden-studios-inc Eden games previously known as Eden Studios
George Vasilakos is President and Art Director of Eden Studios, and handles the majority of the day-to-day business of the company. Formerly the Art Director for New Millenium Entertainment, George aquired the rights to the Conspiracy X roleplaying game when that company dissolved. George then formed Eden Studios to reinvigorate the line and publish other gaming-related projects. More recently, George was the creative force behind Abduction, the non-collectible card game of alien abduction. George's latest project is All Flesh Must Be Eaten, a roleplaying game of zombie survival horror, where he serves as creative director and over-all zombie lord. When he's not busy designing games, directing artists, doing Eden's website design, answering email or handling distributors, George is currenlty the Art Director and Graphic Designer for Decipher's RPG Division. George lives in Los Angeles, CA. He loves online games (Everquest, Asheron's Call, Halflife, Quake, Counter-Strike), comics, games, movies and his tolerant wife and two hellspawned sons, Theo and Dimitri. Since 1996, Eden Studios has been producing games that are fun and that challenge the imagination. Utilizing the help of aliens and zombies, vampire slayers and super-heroes, Eden Studios has created an infinite playground for gamers, new and old, to play in.

Known For: 1998 - V-Rally (PlayStation, Nintendo 64, PC, Game Boy), 1999 - V-Rally 2 (PlayStation, Dreamcast, PC), 2000 - Need for Speed: Porsche Unleashed (PlayStation), 2002 - V-Rally 3 (Xbox, PlayStation 2, GameCube, PC, Game Boy Advance) as Eden Games (Atari Subsidiary) 2003 - Kya: Dark Lineage (PlayStation 2), 2004 - Titeuf : Mega Compet (PlayStation 2, Game Boy Advance, PC), 2006 - Test Drive Unlimited (Xbox 360, PC, PlayStation 3, PlayStation 2, PlayStation Portable), 2008 - Alone in the Dark (Xbox 360, PlayStation 3, PC), 2011 - Test Drive Unlimited 2 (Xbox 360, PlayStation 3, PC) as Eden Games 2015 - Gear.Club (Apple TV, Android, ios

Hop to the Top anchor name = #edge-of-reality Edge of Reality
Edge of Reality is an American video game developer founded in 1998 and based in Austin, Texas that has developed video games for the Nintendo 64Nintendo GameCubePlayStation 2 and Xbox game consoles. It also has games in development for PlayStation 3 and Xbox 360 games consoles. Edge of Reality is an independent developer and therefore can work with any publisher and for any system. The company has two development teams, one of which works on licenses and established franchises, and the other works on completely original games. The company only develops two games at a time, one with each studio, feeling that "anything more than that would jeopardize our focus, and therefore the quality of our studio".

Known For: see wiki for a short list
Hop to the Top anchor name = #egosoft Egosoft gmbh

Egosoft GmbH (formerly Ego Software) is a German video game developer based in Würselen, Germany. The company was founded by Bernd Lehahn in Herzogenrath in June 1988 as Ego Software, and incorporated as Egosoft GbR in 1990, though still trading as Ego Software until 1998.In 2006, the company re-incoprorated as Egosoft GmbH. Egosoft is best known for its X series of video games, a series of space simulator games noted for combining open-ended gameplay, dynamic market-driven economy and compelling storyline. The series began in 1999 with X: Beyond the Frontier. Since then, the series has expanded with two sequels and three standalone expansions; the latest being X Rebirth in 2013.

Known for: see wikis list

Hop to the Top anchor name = #eidos-interactive Eidos Interactive now known as Square Enix Europe
Eidos Interactive Ltd. was a British software technology developer and video game publisher, now operating as Square Enix Europe. The company was headquartered in the Wimbledon Bridge House in Wimbledon, London Borough of Merton. The company has had offices all around the world, including the United States, Canada, Germany, France, Australia and Japan. Prior to its best known games, Eidos developed Full Motion Video (FMV) compression techniques on platforms such as the RISC OS computers of the early 1990s. Its best-known game series include Tomb RaiderHitmanCommandos, and Deus Ex. Eidos officially became part of Square Enix on 22 April 2009. Following a reorganization of the company, Eidos was merged with Square Enix's European operations into Square Enix Europe. The Eidos brand currently lives only through the development studio Eidos Montréal, and is also used as a label for games developed by former Eidos-owned developers like Crystal Dynamics and IO Interactive released before take-over by Square Enix Europe
Hop to the Top anchor name = #eidos-interactive Eidos Montreal
Eidos-Montréal is a Canadian video game development studio owned by Square Enix Europe, a subsidiary of Square Enix. The studio was founded by Eidos Interactive in 2007 with Stéphane D'Astous appointed general manager. According to D'Astous, unlike other video game development studios, Eidos Montréal's development cycle is characterized by smaller teams (totalling 350) working over a longer period. The same year as its founding, the studio announced its first project: the third installment of the Deus Ex seriesDeus Ex: Human Revolution, which was released in 2011. In 2009, the studio announced its second project, the fourth installment of the Thief series. On 4 March 2014, Square Enix announced that 27 employees were laid off from Eidos Montréal. Stéphane D'Astous resigned from Eidos Montréal on 19 July 2013, citing irreconcilable differences with parent company Square Enix. On January 26, 2017, Eidos Montréal announced a partnership with Marvel Entertainment to create multiple video games based on the Avengers franchise.

Known For: Deus Ex: Human Revolution, Tomb Raider, Thief, Rise of the Tomb Raider, Deus Ex: Mankind Divided, Deus Ex: Breach, Deus Ex: Mankind Divided – VR Experience
Hop to the Top anchor name = #electric-image-inc Electric Image, Inc. defunct
Electric Image, Inc. was initially a visual effects production company. They developed their own in-house 3D animation and rendering package for the Macintosh beginning in the late 1980s, calling it ElectricImage Animation System. (To avoid confusion with the current product with its similar name, we will refer to this initial incarnation of the product simply as ElectricImage.) When the company later decided to offer their software for sale to others, it quickly gained a customer base that lauded the developers for the software's exceptionally fast rendering engine and high image quality. Because it was capable of film-quality output on commodity hardware, ElectricImage was popular in the movie and television industries throughout the decade. It was used by the "Rebel Unit" at Industrial Light and Magic quite extensively and was in use by a variety of game companies. Bad MojoBad Day on the Midway However, only these high end effects companies could afford it: Electric Image initially sold for US $7500.
 Hop to the Top anchor name = #electronic-entertainment-exposition-e3 Electronic Entertertainement Expo. (E3)
E3 is the world's premier event for computer, video and mobile games and related products. At E3, the video game industry's top talent pack the Los Angeles Convention Center, connecting tens of thousands of the best, brightest, and most innovative in the interactive entertainment industry. For three exciting days, leading-edge companies, groundbreaking new technologies and never-before-seen products will be showcased. E3 connects you with both new and existing partners, industry executives, and the biggest fans of video games providing unprecedented exposure to emerging markets. E3 is where it all starts. The Electronic Entertainment Expo, commonly referred to as E3, is an annual trade fair for the video game industry presented by the Entertainment Software Association (ESA). It is used by many video game publishers and accessory manufacturers to introduce and advertise upcoming games and game-related merchandise. E3 used to be an industry-only event; individuals who wished to attend were required by the ESA to verify a professional connection to the video-game industry. E3 is usually held in late May or early June at the Los Angeles Convention Center (LACC) in Los Angeles; the most recent event was held from June 14–16, 2016.

When is E3 2018?

E3 takes place June 12-14, 2018, at the Los Angeles Convention Center.

Hop to the Top anchor name = #empire-interactive Empire Interactive
Empire Interactive was a British video game developer and publisher founded in 1987. It went out of business in 2009. Empire Interactive was a publisher of interactive entertainment software for 22 years. Headquartered in the UK, they also had offices in the U.S., Germany, France, Spain and Italy. The company developed and published a varied range of titles for all contemporary platforms in the U.S., Europe and Asia. Games such as Starsky&HutchBig Mutha TruckerFord Racing and FlatOut were some of their major successes. They also operated the "Xplosiv" and "eJay" imprints, focusing on budget titles and music creation tools respectively. After struggling financially for several years, they were purchased by Silverstar Holdings in 2006 and became a wholly owned subsidiary. On 4 May 2009 it was announced that the company had gone into administration (bankruptcy) and would be shutting down permanently. Their intellectual properties were sold to New World IP of the United States and all 49 staff were laid off. New World IP then leased the rights to publish Empires entire catalogue to Zoo Games.

Known For: 101st Airborne in Normandy, 911: First Responders, Animal Paradise, Animal Paradise 2, Big Mutha Truckers, Big Mutha Truckers 2: Truck Me Harder, Campaign, Campaign II, Coala, Crazy Taxi (PC), Crazy Taxi 3: High Roller (PC), Dino Crisis 2 (PC), Double Dragon (XBLA version), Dreamfall: The Longest Journey, DreamWeb, Enemy Engaged: Apache Havoc, Enemy Engaged: Comanche Hokum, Enemy Zero (PC), FlatOut series, Flying Corps Gold, Ford Racing, Ford Racing 2, Ford Racing 3, Ford Racing: Off Road, Ford Racing: Full Blown (Developed for SEGA Amusements Europe), Ford Street Racing, Gabriel Knight 3: Blood of the Sacred, Blood of the Damned, Ghost Master, Go Go Copter, Hanna Barbera's Turbo Toons, Heavy Gear II (PC), International Cricket Captain, Jackass: The Game (PS2, PSP and DS versions), Jacked, Harvest Moon Online, Hello Kitty: Big City Dreams (DS), Hot Wheels: Beat That! (Unpublished), Mashed (aka. Drive To Survive), Midtown Madness 2 (PC), Panzer Dragoon (PC), Pepsi Max Extreme Sports (PC), Pipe Mania, Pro Pinball Series, SEGA Bass Fishing (PC), SEGA Marine Fishing (PC), SEGA Rally Championship (PC), SEGA Rally 2 (PC), SEGA Touring Car Championship (PC), Sheep, Sleeping Gods Lie, Solid Ice (PC), Space Ace (SNES), Spin Jam (PS1), Starsky & Hutch, Starship Troopers, Stars!, Speedball, Speedball 2: Brutal Deluxe, Sudden Strike 3: Arms for Victory, Taito Legends Special Edited (WII), Taito Legends 2 Special Edited (WII), Team Yankee and its sequels Pacific Islands and War in the Gulf, The Civil War, The House of The Dead (PC), The House of The Dead 2 (PC), The Longest Journey, Total Immersion Racing, Unsolved Crimes (DS), Virtua Cop 2 (PC), Virtua Tennis (PC), Volfied, Warrior Kings: Battles, Yogi Bear's Cartoon Capers
Hop to the Top anchor name = #en-masse-ent-inc En masse entertainment inc

En Masse Entertainment, Inc. (formerly Bluehole Interactive, Inc.) is an American video game publisher and a subsidiary of South Korean video game developer Bluehole. Founded in June 2008, the company is based in Seattle, Washington and is best-known for publishing massively multiplayer online role-playing game TERA, which was developed by parent company Bluehole. The original En Masse leadership team had extensive experience in the video game industry at leading companies, including Blizzard EntMicrosoftNCsoftArenaNet, and Electronic Arts. In January 2013, Chris Lee and Soo Min Park became chief executive officer and chief operating officer, respectively.

Known for: Tera, ZMR, Fruit Attacks, Pocket Platoons, Alliance of Valiant Arms, Kriitika Online, Closers

Hop to the Top anchor name = #enix-america-corp Enix America Corp.
Enix's mission is to publish game software for the leading hardware platforms and to bring new interactive entertainment to North America. Based in Seattle, Washington, Enix America Inc. is a wholly-owned subsidiary of Enix Corporation. Enix Corporation pioneered the console software Role Playing Game genre. Enix is one of Japan's top five publishers of video game software and publisher of the RPG series Dragon Quest (Dragon Warrior in North America), which has sold more than 27 million units worldwide. In Japan, in addition to Enix's main entertainment software business, there are two other primary divisions, Print Publishing and toy & Hobby. Enix's Print division publishes popular comic magazines such as, GanGan, and G-Fantasy, as well as, official game strategy guides. Enix's toy & Hobby division creates a wide variety products inspired by its popular entertainment software titles, most notably the Dragon Quest Battle Pencil and Dragon Quest & Dragon Quest Monsters trading Cards. Enix Corporation (株式会社エニックス Kabushiki-gaisha Enikkusu) was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the Dragon Quest series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as Eidansha Boshu Service Center (株式会社営団社募集サービスセンター Kabushiki Gaisha Eidansha Boshū Sābisu Sentā) and renamed Enix in 1982. The name is a play on the words "phoenix", a mythical bird that is reborn from its own ashes, and "ENIAC", the world's first digital computer. The company absorbed Square in 2003 and renamed itself Square Enix. In 2008, Square Enix (the former Enix Corporation) became a holding company known as Square Enix Holdings and transferred its video game operations to a new subsidiary.

Known For: a pretty fair sized list of games, see wiki
Hop to the Top anchor name = #ensemble-studios-inc Ensemble Studios Inc. owned now by microsoft possibly?
Ensemble Studios Inc., the games developer responsible for the top-selling, award-winning Microsoft® "Age of Empires®" game franchise. Under the terms of the agreement, Ensemble Studios will continue to create titles from its Dallas headquarters as part of Microsoft's growing pool of top-tier development talent. Ensemble Studios was a video game developer initially established in 1995 as an independent company by Tony Goodman, Rick Goodman and John Boog-Scott, but was acquired by Microsoft in 2001 and operated as an internal studio until 2009, when it was officially disbanded. Ensemble developed many real-time strategy games, including the Age of Empires game series, Age of Mythology, and Halo Wars. In addition to game development, Ensemble Studios also made the Genie Game Engine used in Age of EmpiresAge of Empires II: The Age of Kings, and Star Wars: Galactic Battlegrounds. The studio sold 20 million games and was worth an estimated $500 million.
Hop to the Top anchor name = #entertainment-software-rating-board Entertainment Software Rating Board
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings, enforces industry-adopted advertising guidelines, and ensures responsible online privacy principles for computer and video games in the United States, nearly all of Canada, and Mexico. The ESRB was established in 1994 by the Entertainment Software Association (formerly the Interactive Digital Software Association), in response to criticism of controversial video games with excessively violent or sexual content. The board assigns ratings to games based on their content, using judgment similar to the motion picture rating systems used in many countries, using a combination of six age-based levels intended to aid consumers in determining a game's content and suitability, along with a system of "content descriptors" which detail specific types of content present in a particular game. The ESRB maintains a code of ethics for the advertising and promotion of video games—ensuring that marketing materials for games are targeted to appropriate audiences. In 2011, the ESRB began offering a system to automatically assign ratings for digitally-distributed games and mobile apps, which utilizes a survey answered by the product's publisher as opposed to a manual assessment by ESRB staff. Through the International Age Rating Coalition, this method can generate equivalent ratings for other territories. The ESRB also offers an online privacy certification program for websites and mobile software. The ESRB ratings system is enforced via the voluntary leverage of the North American video game and retail industries; most stores require customers to present photo identification when purchasing games carrying the ESRB's highest age ratings, and do not stock games which have not been rated. Additionally, major console manufacturers will not license games for their systems unless they carry ESRB ratings, while console manufacturers and most stores will refuse games that the ESRB has rated as being appropriate for adults only. The ESRB ratings system is not enforced under federal laws in any of the countries where it is actively used, although it is enforced under provincial laws in some regions of Canada. Due to the level of consumer and retail awareness of the ratings system, along with the organization's efforts to ensure that retailers comply with the ratings system and that publishers comply with its marketing code, the ESRB has considered its system to be effective, and was praised by the Federal Trade Commission for being the "strongest" self-regulatory organization in the entertainment sector. Despite its positive reception, the ESRB has still faced criticism from politicians and other watchdog groups for the structure of its operations, particularly in the wake of a 2005 incident that surrounded the organization's handling of "hidden", objectionable content in a game which could be accessed using a user-created modification. Critics of the ESRB have asserted that the organization has a conflict of interest because of its vested interest in the video game industry, and that the ESRB does not rate certain games, such as the Grand Theft Auto series, harshly enough for their violent or sexual content in order to protect their commercial viability. Contrarily, other critics have argued that, at the same time, the ESRB rates certain games too strongly for their content, and that its influence has stifled the viability of adult-oriented video games due to the board's restrictions on how they are marketed and sold.
Hop to the Top anchor name = #eon-digital-entertainment EON Digital Entertainment
Eon Digital Entertainment was a computer games publishing company based in London, UK, operating globally. It was founded by John Burns, now of Electronic Arts and a former Managing Director of Activision Europe as well as senior management figure at Atari, Sega and Bandai. Other management included Sara Pelton of Ubisoft&Activision, James Cato of Take 2 Interactive and several other experienced industry management figures. The company was founded in 2000, initially targeting the PlayStation and Game Boy platforms. Later they went on to also publish several PC and PlayStation 2 games, the first one was called Airfix Dogfighter. In 2000 the company merged with an Italian distributor, gaming TV station and website to form Digital Bros, a planned 'Total gaming company' which subsequently floated on the Italian stock exchange in late 2000. In 2002, Eon was closed after Burns departed the company leaving some developers like Bethesda Softworks to search for new publishers. Eon for example had been set to release The Elder Scrolls III: Morrowind and Sea Dogs in Europe as well as Star Trek Elite Force and others.

Known for: Airfix Dogfighter (PC), Crime Cities (PC, 2000), Mission: Humanity (PC), SUper (PC), Super Bust-A-Move (PC), Z: Steel Soldiers (PC, 2001), Builder's Block (PlayStation), Chaos Break (PlayStation), Formula Nippon (PlayStation), Wild Rapids (PlayStation, 1994), OverBlood 2 (PlayStation, 2001)
Hop to the Top anchor name = #e-on-software e-on software
Founded in 1997, e-on software was established to develop and promote the highest quality graphics tools with professional strength features. Established by graphics enthusiasts for graphics enthusiasts, e-on software translates its passion for art into tools for the graphics community. E-on software is a privately owned company having offices in Beaverton, Oregon USA and Paris, France. Vue d'Esprit, e-on software's scenery generator was created by Nicholas Phelps in late 1992. Vue d'Esprit 1.0 was completed in 1994 and version 1.2 released one year later. Vue d'Esprit 2 was released in 1997, Vue d'Esprit 3 in 1999 and Vue d'Esprit 4 in 2001. At e-on software, Digital Nature is not just a catchy buzzword, it's our passion, as we strive to deliver the most comprehensive, powerful, fun-to-use 3D Natural Scenery solutions to our equally passionate and creative users and customers. Since its inception in 1997, e-on has pioneered the concept of Digital Nature and enjoyed the widespread adoption of its solutions across a variety of industries and user communities. Moving forward, our mission will continue to focus on expanding our leadership in Digital Nature by delivering exciting, cutting-edge capabilities and solutions to our existing markets and customers and to a growing audience of new markets and innovative opportunities.

Known For: Solutions for CG Professionals: VUE Infinite, VUE xStream, PlantFactory, Ozone, Carbon Scatter and LumenRT. Offers CG professionals the premiere solution for creating exceptionally rich and realistic Digital Nature environments with seamless integration into any production workflow.Products for 3D Artists and 3D Enthusiast: VUE Pioneer, VUE Esprit, VUE Studio and VUE Complete. Provides 3D artists with powerful modular applications to create rich 3D Digital Nature scenery and landscapes.
Hop to the Top anchor name = #ep-daily Ep daily owned by EP Media Ltd.
EP Daily (formerly The Electric Playground) is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his VancouverBritish Columbia production company EP Media Ltd (formerly Greedy Productions Ltd), EP Daily has been a staple on airwaves since its debut in September 1997.
Hop to the Top anchor name = #epic-games Epic Games
Epic Games, Inc. (formerly Potomac Computer Systems and later Epic MegaGames, Inc.) is an American video game development company based in Cary, North Carolina, partially owned by Tencent. Founded in 1991, they are best known for their Unreal Engine technology, which has powered their popular in-house UnrealGears of War and Infinity Blade series of games. It is the parent company of game developer Chair Entertainment, and also owns game studios in Seattle, Guildford, Berlin, Tokyo, and Seoul. Key developers at Epic Games include chairman, CEO and technical director Tim Sweeney, and lead programmer Steve Polge. Jerry O'Flaherty was the studio art director from 2003 to 2007. Chris Perna has been the art director since O'Flaherty's departure from the company. Cliff Bleszinski, Epic's design director, announced his departure on October 3, 2012.

Known for: a small list of games, see wiki
Hop to the Top anchor name = #equinoxe-digital-entertainment Equinoxe Digital Entertainment defunct
Equinoxe was a content driven game development company whose goal is to create quality games. Recognized for its talents in creating characters and worlds for a variety of game companies, the Equinoxe team is now focused on game creation for next generation console and hand held games. Talented and experienced individuals from all parts of the world form the staff. The company is privately held with its primary location in Venice, California. Spyro: Enter the Dragonfly is the fourth console entry and the sixth general entry in the Spyro series, developed by Check Six Games and Equinoxe Digital Entertainment and published by Universal Interactive
Hop to the Top anchor name = #esp-software ESP Softwaredefunct
After almost three years a small but dedicated programming team of football players has finished collating opinions from various players, managers, fans, management game players, agents, board members, scouts, physios, commentators and soon we will unleash what will be the ultimate football management game in the market today. You will find that all our products have always focused on what really matters - gameplay. Since 1989 this company has produced and published a variety of sports products and this latest football version is unlike any of the jump on the band wagon more corporate orientated production teams that have now fallen by the wayside due to the lack of depth that we have invested in. We continue to survive on our lust for the game, belief in our product style and thankful to the large dedicated following established through more than a decades worth of productions and we are delighted yet again to reward everyone with what will be the latest best seller. If you represent a publisher looking to market a great football management game for gamers locally in your country or worldwide then drop our corporate licensing department a line to initiate serious discussion.

Known For: Football Masters, Stable Masters
Hop to the Top anchor name = #ethermoon-entertainment Ethermoon Entertainment
Gone are the days of a computer savant creating and distributing a computer game all by him or herself. Today's entertainment software market is dominated by large production teams, hordes of programmers and artists, and budgets measured in millions of dollars. What was once an art is, more often than not, now a business. Though the number of titles per year have skyrocketed, the number of titles that are remembered as great games has only become lower and lower with every passing year. The few titles that are remembered as great works are often (with a few notable exceptions) created by small development teams. We hope to join this tradition and, rather than mourn the ever-decreasing flow of truly superlative games, prove that great ideas and a devoted but small team can still live up to the lofty standards of classics like Archon, Doom and others. Ethermoon was created to build professional quality games that are first and foremost fun to play. We measure our success in the acclaim given to us by the gaming community, not in the profits that we can report to shareholders or parent companies. Since we are Internet gamers ourselves, we know the features that are important to Real-Time Strategy fanatics. In order to best accomplish our goals, we have foregone relationships with the publishing and financial communities. Without the distractions and "release pressure" such relationships create, we are able to completely focus our energies on production.

Known For: Strifeshadow
Hop to the Top anchor name = #eurocom-entertainment-software Eurocom Entertainment Software
Eurocom (formerly Eurocom Entertainment Software) was a British video game developer founded in October 1988 by Mat Sneap, Chris Shrigley, Hugh Binns, Tim Rogers and Neil Baldwin, to specifically develop games for the Nintendo Entertainment System. Since then, Eurocom expanded to several other platforms including handheld game systems and most major video game consoles. The company was known for its arcade to console ports and games based on licensed properties. They also developed a few original properties such as MagicianMachine Hunter40 Winks, and Sphinx and the Cursed Mummy. On 23 November 2012, Eurocom laid off around 75% of their 200 employees, in a statement company director Hugh Binns said "... Eurocom are undertaking a restructuring which I regret to say has meant we've made the majority of our workforce redundant today ...", attributing a "steep decline in demand for console games", and "...will be focusing mainly on mobile opportunities moving forward." On 6 December 2012, the company laid off its remaining staff and ceased operations.

Known For: Magician (NES) (1991), James Bond Jr. (NES) (1991), Lethal Weapon (NES, Game Boy) (1992), Rod Land (Game Boy) (1992), Tesserae (PC, Game Boy, Game Gear) (1993), Sensible Soccer (Game Gear) (1993), Stone Protectors (SNES) (1994), Dino Dini's Soccer (SNES) (1994), Brutal: Paws of Fury (SNES) (1994), Disney's The Jungle Book (Mega Drive/Genesis, NES, SNES, Game Boy) (1994), Family Feud (PC, 3DO, Mega Drive/Genesis) (1994), Super Dropzone (SNES) (1994), Earthworm Jim (Game Boy, Game Gear) (1995), Super Street Fighter II Turbo (PC) (1995), Spot Goes To Hollywood (Mega Drive/Genesis) (1995), Mortal Kombat 3 (PlayStation, Saturn) (1996), Ultimate Mortal Kombat 3 (PlayStation, Saturn) (1996), Maui Mallard in Cold Shadow (SNES) (1996), Cruis'n World (N64) (1997), Disney's Hercules (PlayStation, Windows) (1997), War Gods (N64, PlayStation) (1997), Duke Nukem 64 (N64) (1997), Machine Hunter (PlayStation, PC) (1997), Mortal Kombat 4 (N64, PlayStation, PC) (1998), Disney's Tarzan (PlayStation, PC, N64) (1999), Duke Nukem: Zero Hour (N64) (1999), NBA Showtime: NBA on NBC (N64, PlayStation) (1999), Hydro Thunder (N64, Dreamcast, PC) (1999), Mortal Kombat Gold (Dreamcast) (1999), 40 Winks (PlayStation) (1999), The New Addams Family Electric Shock Machine (Arcade strength tester machine) (1999), Who Wants to Be a Millionaire? (Game Boy Color) (2000) , 007: The World Is Not Enough (N64) (2000), Crash Bash (PlayStation) (2000), NBA Hoopz (PlayStation, PlayStation 2, Dreamcast) (2001), Atlantis: The Lost Empire (Game Boy Color, PlayStation) (2001), Crash Bandicoot: The Wrath of Cortex (Nintendo GameCube) (2002), Rugrats: I Gotta Go Party (Game Boy Advance) (2002), James Bond 007: Nightfire (Nintendo GameCube, PlayStation 2, Xbox) (2002), Harry Potter and the Chamber of Secrets (Nintendo GameCube, Xbox, Game Boy Advance, PlayStation 2) (2002), Buffy the Vampire Slayer: Chaos Bleeds (Nintendo GameCube, PlayStation 2, Xbox) (2003), Sphinx and the Cursed Mummy (Nintendo GameCube, PlayStation 2, Xbox) (2003), Athens 2004 (PlayStation 2) (2004), Spyro: A Hero's Tail (Nintendo GameCube, PlayStation 2, Xbox) (2004), Robots (PlayStation 2, Xbox, Nintendo GameCube, PC) (2005), Predator: Concrete Jungle (PlayStation 2, Xbox) (2005), Batman Begins (Nintendo GameCube, PlayStation 2, Xbox) (2005), Ice Age 2: The Meltdown (Nintendo GameCube, PlayStation 2, Xbox, PC, Wii) (2006), Pirates of the Caribbean: At World's End (Xbox 360, PlayStation 3, Wii, PlayStation 2, PSP, PC) (2007), Beijing 2008 (PlayStation 3, Xbox 360, PC) (2008), The Mummy: Tomb of the Dragon Emperor (DS, PlayStation 2, Wii) (2008), Quantum of Solace (PlayStation 2) (2008), Ice Age: Dawn of the Dinosaurs (PlayStation 3, Xbox 360, Wii, PS2, PC) (2009), G-Force (PlayStation 3, Xbox 360, Wii, PS2, PC) (2009), Dead Space: Extraction (Wii) (2009) Vancouver 2010 (PlayStation 3, Xbox 360, PC) (2010), GoldenEye 007 (Wii) (2010), Rio (PlayStation 3, Xbox 360, Wii) (2011), Disney Universe (PlayStation 3, Xbox 360, Wii, PC) (2011), GoldenEye 007: Reloaded (PlayStation 3, Xbox 360) (2011), Harry Potter for Kinect (Xbox 360) (2012), 007 Legends (PlayStation 3, Xbox 360, Wii U, PC) (2012)
Hop to the Top anchor name = #evans-and-sutherland-computer-corp Evans and Sutherland Computer Corp.
Evans & Sutherland is a pioneering American computer firm in the computer graphics field. Its current products are used in digital projection environments like planetariums. Its simulation business, which it sold to Rockwell Collins, sold products that were used primarily by the military and large industrial firms for training and simulation.