| Kaboom Studios |
Kaboom Studios Limited (formerly Geoff Brown Holdings Limited) was a British holding companyestablished by Geoff Brown on 6 November 1996 to pursue video game development company investment. The company was started for Brown's December 1996 acquisition of a 75% stake in Silicon Dreams Studio for at least GB£500,000. Silicon Dreams Studio was founded by Brown in March 1994, as in-house development team for his publishing company, U.S. Gold, until the entire CentreGoldumbrella (including U.S. Gold and Silicon Dreams) was sold to Eidos Interactive in April 1996. In January 1997, Geoff Brown Holdings also acquired Attention to Detail; a motion capture studio Audiomotion, as well as another developer, Pivotal Games, were established under the Geoff Brown Holdings umbrella in 1997 and March 2000, respectively. In 2003, Kaboom Studios faced major financial struggles, resulsting in the colsure of Attention to Detail and Silicon Dreams Studio on 28 August 2003 and 3 September 2003, respectively. Meanwhile, Audiomotion's managing director, Mick Morris, performed a management buyout, in order to "reboot" itself and avoid closure. Kaboom Studios went into receivership on 9 September 2003, with all remaining assets, including still-active Pivotal Games, being transferred to Ernst & Young for sale. On 29 September 2003, SCi acquired Pivotal Games from Ernst & Young for a total of GB£2.36 million.
| Kalisto Entertainment|
Kalisto Entertainment was a French video game development company founded by Nicolas Gaumeat age 19. The company began as Atreid Concept in 1990 and later created the distribution label Kalisto in 1992, which became Kalisto Entertainment's namesake. In late 1993 Atreid Concept became part of Mindscape Inc. as Mindscape Bordeaux. Nicolas Gaume later bought Mindscape Bordeaux back in 1996, and renamed the company Kalisto Entertainment. Kalisto Entertainment declared bankruptcy in 2002 (same time as the Dot-com bubble), and company officials were found without fault by a criminal court in 2006. Civil trials are still under way. Nicolas Gaume was condemned to pay 200,000 euros by the French Stock Market Authority for repeated misinformation of his stockholders.
Known for: S.C.OUT (1992), Cogito (1992), Fury of the Furries (1993), Pac-In-Time (1994), Al Unser Jr. Arcade Racing (1995), Dark Earth (1997), Nightmare Creatures (1997), Ultim@te Race Pro (fr) (1998), The Fifth Element (1998), Nightmare Creatures II (2000), 4 Wheel Thunder (2000), New York Race (2001), Lucky Luke: Western Fever (2001), Castleween (2002)
| K-D vision
KD VISION is a video and computer game development studio. The company was established in 2004 by a team of professional developers who wished to fully realize their potential. The studio is actually a full successor of the renowned K-D LAB.
The main area of the studio’s activity is building technological solutions for game development as well as creation of games and educational software for a wide audience around the world. The company is also active in the field of social games, which includes outsourcing services (game development for various social networks).
The team behind the company consists mainly of specialists in the fields of informatics, computer engineering and electronics with over 15 years of experience in game development for various platforms. Our team members are skilled in creation of projects of varying scales and interaction with complementary, partner and administrative organizations, including foreign companies.
Our professional skills are not limited by language barriers – the team speaks excellent English and German. Furthermore our specialists have solid experience in attending various industrial exhibitions, seminars and conferences.
Apart from building custom technologies, the studio has extensive experience in operating licensed third-party technology. KD VISION maintains active collaboration with leading hardware manufacturers such as Intel and nVidia. The company is an authorized developer for gaming platforms including Wii, DS (Nintendo), PS3 (Sony) and Xbox 360 (Microsoft).
We build our titles for personal computers, video game consoles and portable devices. We know how to entertain and educate people regardless of age or genre preferences. We are willing to share our experience and are open for promising collaboration with other companies or individuals.
Known for: Perimeter 2 (2008) – a sequel to the original “Perimeter” game; Maelstrom (2007) – RTS based on the original concept of conflict between natural elements;
Vista Engine (2007) – a unique integrated game development system;
Perimeter: Emperor’s Testament (2005) – a stand-alone expansion pack for the original “Perimeter” game;
QD Engine (2003) – a game development technology for Quest\Adventure titles;
Perimeter (2004) – an innovative RTS;
Ball-Frame (2001) – Logical\Arcade game based on an original concept;
Spanking Runners (2001) – an Arcade racing game;
Vangers (1998) – a surrealistic Action\Adventure\Racing game with RPG elements;
Biprolex+ (1997) - an innovative Logical\Arcade game;
| KnightSoft Technologies Inc.|
KnightSoft Technologies Inc. is a small, young
and energic new company, based in Montréal (Canada) devoted to create
network related applications and games. Our first project
is the popular strategy game Metal Knights (http://METAlknights.com).
The project began as a hobby, just for the fun of it, and the
fun of playing it with friends! But quickly, even though the game was
not yet completed, thousands of new addicts started to play
on a regular basis. This impressive success convinced us that
it was worth working on it full time, and making the game always
better and better...!
So KnightSoft was born...
| Koei Corp. Ltd.|
Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its historical simulation games based on the novel Romance of the Three Kingdoms, as well as simulation games based on pseudo-historical events. The company has also found mainstream success in a series of loosely historical action games, the flagship titles of which are the Dynasty Warriors and Samurai Warriors series, also known as the Musōseries. Koei also owns a division known as Ruby Party, which focuses on otome games. On April 1, 2009, Koei merged with Tecmo to form the Tecmo Koei Holdings holding company. Koei changed its name to Tecmo Koei Games on April 1, 2010 by absorbing Tecmo, and again on July 1, 2014 to Koei Tecmo Games. As of 2017, Koei Tecmo Games continues to use the Koei brand.
Known for: a lot of games click here for wikis list.
| Konami Holdings Corporation
Konami Holdings Corporation (Japanese: 株式会社コナミホールディングス Hepburn: Kabushikigaisha Konami Hōrudingusu, TYO: 9766 OTC Pink: KNMCY), commonly referred to as Konami, is a Japanese entertainment and gaming conglomerate. It operates as a product distributor(which produces and distributes trading cards, anime, tokusatsu, slot machines and arcade cabinets), video game developer and publisher company. It also operates health and physical fitness clubs across Japan. Konami is famous for popular video game series such as Suikoden, Castlevania, Contra, Dance Dance Revolution, Frogger, Gradius, Metal Gear, Pro Evolution Soccer, Silent Hill and Yu-Gi-Oh!. Konami is the twentieth-largest game company in the world by revenue. The company originated in 1969 as a jukebox rental and repair business in Toyonaka, Osaka, Japan, by Kagemasa Kōzuki, who remains the company's chairman. The name "Konami" Japanese pronunciation: [koꜜnami]) is a conjunction of the names Kagemasa Kozuki, Yoshinobu Nakama, and Tatsuo Miyasako. Konami is currently headquartered in Tokyo. In the United States, Konami manages its video game business from offices in El Segundo, California and its casino gaming business from offices in Paradise, Nevada. Its Australian gaming operations are located in Sydney. As of March 2016, it owns 21 consolidated subsidiaries around the world.
We, at Konami Amusement Co., Ltd., opened a new chapter for the Konami Group in the BtoB field of the arcade game and pachinko & pachislot machines business division. Through these efforts, we have created a fresh start. In regards to arcade games, we have taken on an array of challenges since the founding of the Konami Group, and have set the trend of music simulation games, such as the beatmania and DanceDanceRevolution series. As a leading runner in the industry, we also have strived to deliver fresh new fun and entertainment, including the launch of the "e-AMUSEMENT" service, the industry's first initiative that connects amusement facilities throughout the country via a network. In addition, we endeavor to create a multitude of opportunities for customers to experience a shared sense of fun and entertainment, such as holding the "KONAMI Arcade Championship," a nationwide competition to determine the No.1 player of KONAMI arcade game titles. As for pachinko & pachislot machines, we take a proactive approach by developing products that utilize high-end visuals and sound expressions, including our original content of the Magical Halloween series, and that leverage the Konami Group's diverse content properties including "MAH-JONG FIGHT CLUB."
By drawing on the expertise gained from the development of medal games and pachinko & pachislot machines, we also set our sights on conducting the research and development of gaming machines for the Asian market. While demonstrating the combined expertise gained from the many years of experience in the arcade game and pachinko & pachislot machines business fields, we devote ourselves to delivering fun and entertaining experiences to customers through the opportunities we have to offer, providing them with products and services that are sure to earn their lasting affection more than ever.
Known for: Major titles by Konami include the vampire-hunting side scroller Castlevania series, the survival horror Silent Hill series, the action/shooter Contraseries, the platform/adventure Ganbare Goemon series, the espionage action Metal Gear series, the console role-playing Suikoden series, the music-oriented Bemani series (which includes Dance Dance Revolution, Beatmania IIDX, GuitarFreaks, DrumMania, and Pop'n Music, among others), Dancing with the Stars, the dating simulation Tokimeki Memorial series, and football simulation Pro Evolution Soccer. Konami also produced its shoot 'em up arcade games such as Gradius, Life Force, Time Pilot, Gyruss, Parodius, Axelay, and TwinBee. Konami's games based on cartoon licenses, especially the Batman: The Animated Series, Teenage Mutant Ninja Turtles Animaniacs and Tiny Toon Adventures series, but other American productions like The Simpsons, Bucky O'Hare, G.I. Joe, X-Men and The Goonies and French comic Asterixall have seen release at some point in the past by Konami either on arcades and/or video game consoles. Recent cinematically styled franchises from Konami are the continuing Silent Hill survival horror franchise, and the Metal Gear series, which underwent a public renaissance with Metal Gear Solid. Another successful franchise is Winning Eleven, the spiritual sequel to International Superstar Soccer, which is extremely popular in Asia, Latin America, Middle East and Europe, where it is sold by the name Pro Evolution Soccer. And in Japan, it is known for the extremely popular Jikkyō Powerful Pro Yakyū series baseball series and the Zone of the Enders games. The company has also recently picked up Saw from Brash Entertainment when the game's production had been suspended due to financial issues. Konami is also known for its password, the Konami Code, which traditionally gives many power-ups in its games. Although variants also exist, as in the Parodius series, and button naming can differ depending on the controller used, the classic Famicom or NES combination is up, up, down, down, left, right, left, right, B, A. However, use of this code in more recent Konami productions has been sparse. The company was widely criticised for distributing the PC retail release of Metal Gear Solid V: The Phantom Pain with a disc containing an 8 MBSteam installer, leaving the player to download the 28 GB of game content.
| KraiSoft Entertainment|
Founded in 1998 by Vadim Khrulyev, CEO, KraiSoft
Entertainment had quickly become a solid team of software engineers,
writers, artists and musicians consolidated by the idea of bringing
cutting-edge computer entertainment to life. Four years of corporate
evolution followed which made a valuable result: three best-selling
game releases, a number of freeware products and two major projects
closing to its completion. Along with a huge experience gained
in online distribution, we've now entered into negotiations with
several major software publishers in order to start retail distribution
of our products. We also got our games published on lots of compilation
CDs (including upcoming Activision Great Games compilation) and
computer magazine cover-CDs.
There are genres in computer entertainment development
that are traditionally considered as too "light" and
"hollow". Such a depreciation leads to a terrible result:
there are lots of truly brilliant game ideas with a truly awful
realization. Players get tons of junk instead ones of gold. It
must be corrected, and we're here to do this. We take good ideas
and turn it into brilliant games - no mater the genre, each good
game idea deserves implementation with supreme technologies involved.
And we add as much technology as it takes to produce some truly
Known for: Click here to visit thier games page
| Krome Studios Pty Ltd.
Krome Studios Pty Ltd. is an Australian video game company. Its headquarters were in Brisbane and it previously had offices in Adelaide and Melbourne. Krome Studios is best known for their Ty the Tasmanian Tiger games and for their reboot of the Spyro the Dragon franchise. The company was founded in 1999 by Robert Walsh, who is the current CEO, Steve Stamatiadis, the creative director and John Passfield, the design director who left the company in 2005. Krome has created games for the Xbox, Nintendo GameCube, Wii, Game Boy Advance, Dreamcast, PlayStation, PlayStation 2, Macintosh and PC. Krome has also developed for Xbox 360, PlayStation 3, Wii, PlayStation Portable, Windows Phone 7, iOS and Windows 8. In 2007, Krome Studios places on the Develop 100 List at #94 being the only Australian game development studio to make the list this year after releasing The Legend of Spyro: A New Beginningthe year before (2006). Three years later in 2010, Krome Studios was awarded the number 52 spot in the Develop 100 list, placing them alongside developers such as Sierra Entertainment, LucasArts, Epic Games, Activision, Blizzard Entertainment and Electronic Arts. Also in this year Krome Studios entered into a technology sharing agreement with Emergent Game Technologies, making them a leader in 3D video game engines. On 18 August 2010, it was reported that Krome had closed down their Adelaide studios and made significant staff cuts to their Melbourne and Brisbane offices, with as many as 100 staff let go. On 18 October 2010, it was reported that all remaining staff were let go; however, on 1 November CEO Robert Walsh responded to an email sent by IGN stating that Krome Studios had not closed down. In July 2012, Krome Studios re-opened their website which remained dormant since their fall in 2010, announcing that Ty the Tasmanian Tiger would return. Since then Krome have developed two games based on Ty the Tasmanian Tiger for iOS and PC. They have also developed several other titles for iOS, including Play Maker and Whole Wide World (for the child learning company, Fingerprint) and Toy Soldiers: Boot Camp, on Windows Phone 7. In March 2016, Krome Studios re-released an PC remastered port of Ty the Tasmanian Tiger on Steam Early Access for the PC only, with increased resolution textures, and new lighting, shadow and reflection effects, which left early access that December. They would go on to do the same thing with Bush Rescue the following year.
Known for: Windows - Mike Stewart's Pro Bodyboarding (1999), Championship Surfer (2000), Barbie: Beach Vacation (2001), Disney's Extremely Goofy Skateboarding (2001), Barbie: Sparkling Ice Show (2002), Star Wars: The Clone Wars – Republic Heroes (2009), Game Room (2010), Blade Kitten (2010), Kat Burglar (cancelled), Ty The Tasmanian Tiger (2016), Ty the Tasmanian Tiger 2 (2017),Ty the Tasmanian Tiger 3 (2018), Ty the Tasmanian Tiger 4 (2015) - Consoles - Championship Surfer (PlayStation, Dreamcast) (2000), Sunny Garcia Surfing (PlayStation 2, Xbox, GameCube) (2001), Ty the Tasmanian Tiger (PlayStation 2, Xbox, GameCube) (2002), The Adventures of Jimmy Neutron Boy Genius: Jet Fusion (PlayStation 2, GameCube, Game Boy Advance) (2003), Ty the Tasmanian Tiger 2: Bush Rescue (PlayStation 2, Xbox, GameCube, Game Boy Advance) (2004), King Arthur (PlayStation 2, Xbox, GameCube) (2004), Ty the Tasmanian Tiger 3: Night of the Quinkan (PlayStation 2, Xbox, GameCube, Game Boy Advance) (2005), The Legend of Spyro: A New Beginning (PlayStation 2, Xbox, GameCube, Game Boy Advance) (2006), The Legend of Spyro: The Eternal Night (PlayStation 2, Wii) (2007), Viva Piñata: Party Animals (Xbox 360) (2007), Hellboy: The Science of Evil (PlayStation 3, Xbox 360, PlayStation Portable) (2008),Star Wars: The Force Unleashed (PlayStation 2, Wii, PlayStation Portable) (2008), Star Wars: The Clone Wars - Lightsaber Duels, (Wii) (2008), Scene It? Box Office Smash (Xbox 360) (2008), Star Wars: The Clone Wars – Republic Heroes (PlayStation 3, Xbox 360, Wii, PlayStation 2, PlayStation Portable) (2009), Transformers: Revenge of the Fallen (Playstation 2, Wii) (2009), Game Room (Xbox 360) (2010), Blade Kitten (PlayStation 3, Xbox 360) (2010), Legend of the Guardians: The Owls of Ga'Hoole (Xbox 360, PlayStation 3, Wii) (2010), Full House Poker (Xbox 360) (2011) - Mobile and web - Game Room (Windows Phone 7) (2010), Full House Poker (Windows Phone 7) (2011), Toy Soldiers: Boot Camp (Windows Phone 7) (2012), Playmaker (iOS) (2011), Whole Wide World (iOS) (2012), Bush Rescue HQ (Facebook) (2010), Ty The Tasmanian Tiger: Boomerang Blast (iOS) (2012), Fruit Ninja - Math Master (iOS/Android) (2015), Disney Imagicademy - Frozen Early Science Cooking and Animal Care (iOS/Android) (2015) (in collaboration with Disney), Hidden Pictures (iOS/Android) (2015)
| Kronos Digital Entertainment defunct
Kronos Digital Entertainment was an American video game developer founded by Stan Liu in 1992. They first began to develop original properties, beginning with their visually appealing early 3D fighting games, Criticom, Dark Rift and Cardinal Syn (referred to as the "Trilogy of Terror" by one gaming journalist). The organization later gained greater critical and commercial success for the Fear Effectseries with Eidos, although Kronos retains all rights to the franchise. Kronos was busy developing the third installment in that series, Fear Effect Inferno, when publisher Eidos discontinued funding for the project following a major restructuring of their budget. The developer then shopped it around to other publishers but were unable to secure another deal to get the game finished. The company disbanded soon after, with Fear Effect 2: Retro Helix being their final released game.
| Kuju Entertainment Ltd|
Kuju Ltd is an international video game developer. Kuju was formed in 1998 in Shalford, Surrey, England, after a management buyout of Simis from Eidos Interactive. Kuju has released titles across different devices, ranging from Art Academy on the Nintendo DS, The Lord of the Rings: Aragorn's Quest for the Wii, and an Xbox One title, Powerstar Golf. The name "Kuju" originates from the initials of the founders’ first names: Ian Baverstock and Jonathan Newth. Jonathan was leafing through a Japanese dictionary when he found the numbers nine and ten – "ku" and "ju" – corresponding to the positions of "I" and "J" in the English alphabet. The combined result was Kuju. In 1998, Ian Baverstock and Jonathan Newth were running Simis, an in-house development studio owned by Eidos. In the same year, Ian and Jonathan led a management buyout of the studio from Eidos Interactive, forming Kuju Ltd. Their first game was Tank Racer – a 3D action racer for PC, PlayStation and Mobile. By 2001, Kuju was employing a team of 80 developers, in three separate offices around the UK in London, Surrey and Brighton. Their most notable project at the time was Microsoft Train Simulator. In 2002, Kuju floated on the Alternative Investments Market (AIM) of the London Stock Exchange. Shortly thereafter the company signed its first game with THQ based on the Games Workshop franchise – Warhammer 40,000: Fire Warrior. In the following years between 2002 and 2007, Kuju developed titles including SingStar games and the Battalion Wars franchise. In 2007, Kuju Ltd. was acquired by a German media investment firm, Catalis SE. Soon after, Kuju Brighton was rebranded to Zoë Mode, and in 2008, Kuju London rebranded to Headstrong Games. In 2010, Headstrong Games completed development of Art Academy for the Nintendo DS console. In 2012, Dominic Wheatley of Domark was appointed as CEO.
Known for: Microsoft Train Simulator (2001), Lotus Challenge (2001), Reign of Fire (2002), Fire Blade (2002), SingStar (with SCE London Studio) (2002), Warhammer 40,000: Fire Warrior (2003), Eyetoy Play: Play (2003), Crescent Suzuki Racing: Superbikes and Super Sidecars (2004), GT-R 400 (2004), Crash Twinsanity 3D (2004), Battalion Wars (2005), EyeToy: Play 3 (2005), Sensible Soccer 2006 (2006), EyeToy Play Sports (2006), SingStar Rocks! (2006), Crush (2007), Geometry Wars: Galaxies (with Bizarre Creations) (2007), Battalion Wars 2 (2007), Nucleus (2007), Dancing with the Stars (2007), Sensible World of Soccer (Xbox Live Arcade version) (2007), EyeCreate (2007), EyeToy: Play Astro Zoo (2007), SingStar Pop Hits (2007), EyeToy Play: Hero (2008), Rock Revolution (2008-2009), You’re in the Movies (2008-2009), The House of the Dead: Overkill (2009), Disney Sing It! (2008), Rail Simulator (2007) (later renamed Railworks in 2009), Art Academy (2009–2010), The Lord of the Rings: Aragorn's Quest (2010), Chime (2010), Disney Sing It: Family Hits (2010), Grease: The Game (2010), Chime: Super Deluxe (2011), Grease Dance (2011), Zumba Fitness 2 (2011), Rush 'N Attack: Ex-Patriot (2011), Silent Hill: Downpour (2012), Top Gun: Hard Lock (2012), Haunt (2012), Crush3D (2012), New Art Academy (2012), Zumba Fitness Rush (2012), Zumba Fitness Core (2012), Rabbids Rumble (2012), Zumba Fitness: World Party (2013), Art Academy: SketchPad (2013), Zumba Kids (2013), Powerstar Golf (2013), Pokémon Art Academy (2014), The Voice: I Want You (2014), Risk (2014), Crack attack (2015), Guitar Hero Live (2015), Art Academy; Atelier (2015), Disney Art Academy (2016), Marvel: Ultimate Alliance (2016), Marvel: Ultimate Alliance 2 (2016), Risk: Urban Assault (2016), Chainsmokers Paris VR (2017)