MacPlay was the name used by a series of two American publishers of Macintosh computer games.
MacPlay was founded in the early 1990s as a division of Interplay Entertainment. It was led by producer Bill Dugan. During this period, MacPlay published notable games including Wolfenstein 3D, Out of this World, the Alone in the Dark series, and the Descent series.
Due to the 1990s decline in the Mac market, Interplay exited the Macintosh games market and abandoned the MacPlay division in 1997. In 2000, United Developers LLC licensed the MacPlay brand name from Interplay for use as the name of a wholly owned subsidiary corporation. Ron Dimant became CEO of this new incarnation of MacPlay, which was headquartered in Dallas, TX. In the early 2000s, MacPlay published two lines of games- regular games and "value" games. Notable games published during this period included Baldur's Gate II, Majesty: The Fantasy Kingdom Sim, and the first two games in the Fallout series. The last game published by MacPlay was Tron 2.0 in May 2004.
United Developers continues to hold the rights to the MacPlay name. From November 2004 - 2008, the MacPlay.com domain was used as a software retail outlet.
In 2008, the MacPlay.com domain was changed to redirect to MumboJumbo, itself a subsidiary of United Developers founded by MacPlay CEO Ron Dimant and located in Dallas, TX. MacPlay re-launched as a publisher of Macintosh computer games on the Mac App Store. The company in April, 2015 released Pillars of Eternity on the Mac App Store. Since then, the company has published a number of other popular games such as Shelter 2, The Silent Age, and Cities in Motion.
Known for: click here to view their games page
| Mad Catz Global Limited defunct
Mad Catz Global Limited (formerly Mad Catz Interactive, Inc.) is an American company that provided interactive entertainment products marketed under Mad Catz, GameShark (gaming products) and TRITTON (audio products). Mad Catz developed flight simulation software through its internal ThunderHawk Studios, developed flight simulation and chess hardware under its Saitek brand, published games under its Mad Catz brand, and distributed games and video game products for third-party partners. The company was incorporated in Canada and headquartered in San Diego, California. Mad Catz had offices in North America, Europe and Asia.
Mad Catz ceased operations on March 30, 2017, and filed a voluntary petition for relief under Chapter 7 of U.S. Bankruptcy code to initiate an orderly liquidation of its assets.
| Mad Doc Software LLC now rockstar new england, inc.
Rockstar New England, Inc. (formerly Mad Doc Software, LLC) is an American video game developer based in the Ballardvale village within Andover, Massachusetts. The company was founded as Mad Doc Software in November 1999, by Dr. Ian Lane Davis, formerly of Activision. The company started out assisting Activision with the finalization of their Star Trek: Armada and Call to Power IIgames, and went on to lead the development on Star Trek: Armada II. Alongside multiple smaller projects, such as completing the cancelled Jane's Attack Squadron from defunct Looking Glass Studios, Mad Doc Software achieved international recognition through the Empire Earth series, which it took over from Stainless Steel Studios, and the 2006 game Star Trek: Legacy. Only the final Empire Earth installment, Empire Earth III, would be critically panned, leading both Mad Doc Software and the series' publisher, Sierra Entertainment, to retreat from the franchise. Mad Doc Software teamed up with Rockstar Games to develop a remaster of Rockstar Vancouver's Bully, Bully: Scholarship Edition, which saw widespread success. Following the release, in April 2008, Rockstar Games' parent company, Take-Two Interactive, announced that they had acquired Mad Doc Software. As part of the agreement, Mad Doc Software became part of the Rockstar Games studio umbrella, and was renamed Rockstar New England. The new company has since acted out minor roles, taking over a part of the porting duties for Grand Theft Auto IV's Microsoft Windows version, alongside Rockstar Toronto, and assisting other studios on the development of Rockstar Games-published titles, such as Red Dead Redemption (2010), L.A. Noire (2011), Max Payne 3 (2012) and Grand Theft Auto V (2013).
Known for: Click to view wiki's list
| Magique Productions|
Magique Productions is a multimedia company that Is currently developing video games, RPGs, and indie films. The company is a licensed Nintendo Wii U developer. Our current focus is on our Wii game development. Thomas Scott, President of Magique Productions and lead programmer/game designer, was a child actor who performed in numerous commercials and acted on Broadway in the Tom Stoppard play, Night & Day, in 1999 and as an understudy in another Tom Stoppard play, Every Good Boy Deserves Favour, in 1998. He began as a youngster, writing and programming and has continued to do so throughout his career which expands 26 + years and includes graphics, game development, and game engine design. He has written for Star Trek fan films, including the Starship Farragut animated episode entitled Power Source. In 2010, he wrote and produced 3 pilots. He is also the recipient of the Runner Up award for his short film submitted to the Anne of Green Gable Online Film Festival and the Dove "Family-Approved" award for Galahad.
Known for: a couple of wii U games
| Magitech Corp.
Magitech Corporation was founded in 1993, in Toronto, Canada. For over a decade, Magitech worked on several projects including an online casino game and many RTS games. In 2001, the company was one of the top ten finalists of the Independent Game Festival for the Takeda game project.
In the year 2001, Takeda was published in many countries in several different languages including Japan, China, Taiwan, and North America and across the European continent.
Based on the success of Takeda, Strength & Honour was created in 2004 and released in Germany, Russia, Australia, New Zealand, China, Spain, Poland and Italy, in seven languages.
After making the Takeda and Strength & Honour series, the company has continued to release many titles in different countries and languages. Over time, Magitech has built a strong foundation of PC platform RTS engines in both path-finding and AI development.
In the year 2009, the company decided to move into the iPhone platform to further expand its product line in different market sectors. U-Boat Commander, an arcade style submarine shooting game, was released in September 2009 and has been well received. As of February 2017, Magitech has launched over 35 iPhone or iPad apps ranging from war games to relaxation programs to productivity apps and the company is becoming recognized for its innovative and exciting applications.
We strive to create fulfilling, creative and interesting game titles and applications and we look forward to creating more exciting products in 2017 and beyond!
Known for: click to visit their games page
| Magnin & Associates
Ed Magnin has been actively involved in the software and video game industry since 1979. See Past Projects for a list of the games he has worked on. Be sure to read the interview about his days at Cinemaware or listen to the recent radio interview on the wHYN Game Guys show.Also take a look at the recent articles about the video game programming class he teaches, or about the new Video Game Specialist Certificate at Palomar College. Magnin & Associates has been in business since 1993 specializing in handheld games. Prior to that Ed Magnin worked for some of the top game companies at that time. See Previous for a list of his earlier games.
Known for: 26 games on iphone and ipad
| Majesco entertainment
Majesco Entertainment Company (formerly Majesco Sales Inc.) is an American video game publisher and distributor based in Hazlet, New Jersey. The company was founded as Majesco Sales in Edison, New Jersey in 1986, and was a privately held company until acquiring operation-less company ConnectivCorp in a reverse merger takeover, becoming its subsidiary and thus a public company on December 5, 2003. ConnectivCorp later changed its name to Majesco Holdings Inc. on April 13, 2004. On December 1, 2016, Majesco Entertainment was acquired by PolarityTE, Inc., a biotech company, in another reverse merger takeover, because of which it formally ceased all video game operations on December 8, 2016. In mid-2017, chief executive officer Jesse Sutton re-acquired the company through a management buyout and continued operating it privately-held.
Known for: an extensive list of games, click for wiki's list
| MAME arcade rom and information repository
MAME (originally an acronym of Multiple Arcade Machine Emulator) is a free and open source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. The intention is to preserve gaming history by preventing vintage games from being lost or forgotten. The aim of MAME is to be a reference to the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect". Joystiq has listed MAME as an application that every gamer should have. The first public MAME release (0.1) was on February 5, 1997, by Nicola Salmoria. The emulator now supports over seven thousand unique games and ten thousand actual ROM image sets, though not all of the supported games are playable. MESS, an emulator for many video game consoles and computer systems, based on the MAME core, was integrated upstream into MAME in 2015.
| Massive Development gmbh founded as massive development gbr
Massive Development GmbH was a video game developer based in Mannheim, Germany. Founded as Massive Development GbR, the company was active between 1994 and 2005 and is primarily known for their post-apocalyptic science fiction video games Archimedean Dynasty and AquaNox, which have attained somewhat of a cult status.
Massive Development was founded in 1994 by Alexander Jorias, Ingo Frick and Oliver Weirich in Mannheim as Massive Development GbR. Their first product was the porting of the Amiga game The Settlers to MS-DOS in 1994. In 1996 they released the successful science-fiction submarine role-playing video game Archimedean Dynasty, published by Blue Byte. In December 2000, Massive Development was bought by the Austrian publisher JoWooD. Until 2000, Massive Development worked on its own game engine called "krass Engine", which was used for their next title AquaNox. It was one of the first games to make use of the new capabilities of graphic cards with T&L hardware, which is why AquaNox was also bundled with new graphic cards. On 30 May 2005, the development studio was closed by JoWooD, and by that cancelling the development of AquaNox: The Angel's Tears for the PlayStation 2.
Two of the original founders, Alexander Jorias and Ingo Frick, are now working on a 3D chat with Social Networking Features, titled Club Cooee.
Known for: The Settlers (MS-DOS port) (1994) - released in Germany under its original title Die Siedler, and in the United States as Serf City: Life is Feudal, Archimedean Dynasty (1996) - released in Germany under its original title Schleichfahrt, krass Engine (2001) - engine of the AquaNox series and SpellForce, and middleware of Legend of Kay, AquaNox (2001), AquaNox 2: Revelation (2003)
| Mass Media Inc.
Mass Media Games is currently comprised of an extremely talented group of dedicated and experienced individuals who have been in the entertainment software design and development industry since the beginning. We have done every type of game, from arcade to shooters, mini-games to space operas, and mysteries to sports and designed more than 175 mini-games for the Muppets, Shrek, SpongeBob, Pac-Man, Do Unto Others!, Midway 1-3 and the HotZone. We have taken on projects that nobody would touch and successfully ported titles that required the kind of skill that takes decades of experience to obtain.
Porting StarCraft from the PC to the Nintendo 64 was a nearly absurd undertaking and the cartridges sold out in a matter of weeks. We literally sucked assembly code out of arcade machine ROM cartridges and painstakingly re-engineered identical code from scratch for the Namco collections. We dug deep into LISP/GOAL (of all things) to re-program the three Jak & Daxter games (while adding stereoscopic 3D support) for the PS3 from the one known existing copy of running code on a dusty Naughty Dog PC. These are monumental tasks that were completed by our crack team of seasoned veterans that are unmatched in this industry. We have the Skills. We have the Brains. And, we have the Drive and Focus to take on any task in the known universe. We've even had one of our original games featured on the cover of Time Magazine! Let us help you build the future one line of code at a time. Mass Media Games, Inc. is an American video game developer based in Moorpark, California. The current focus of the company is to develop original material for Sony platforms. Mass Media began in the 1980s at Cinemaware. In 1991, they formed a production unit called Philips P.O.V. Entertainment Group. Mass Media left Philips in 1995 and the company became an exclusive developer for Time Warner Interactive. After Time Warner halted their interactive division, Mass Media became an independent developer. It was acquired by THQ in February 2007 who closed the studio in November 2008. The company started back up immediately, focusing on developing for the Sony platforms, including the PlayStation 3. On the PlayStation 3, they developed content and spaces for its social gaming network PlayStation Homeincluding the games The Midway, The Midway 2, and The Midway 3 which were three game spaces with ten mini-games in each with ten rewards per mini-game. The Green Ticket, used to play the games in the three Midways, was consistently the best selling item in PS Home. Mass Media has also continued to develop game engine technology for PlayStation 3 and other platforms. Notably this includes one of the first non-Sony PlayStation 3 implementations of fully SPU based GPU rendering command generation, significantly reducing rendering overhead on the main CPU (used in Saints Row 2 and subsequent PS3 titles).
Known for: click for wiki's list
| Media. Vision
Media.Vision (メディア・ビジョン株式会社 Media Bijon Kabushiki-Gaisha) is a Japanese video game developer best known for the Wild Arms and Chaos Rings series of role-playing video games.
Known for: see wiki's list
| Metro 3D inc
Metro3D, Inc. (formerly Metropolis Digital, Inc.) was an American video game developer and publisher. Based in San Jose, California, and founded in 1998, the company released several games for the Dreamcast, Game Boy Color (GBC), Game Boy Advance (GBA), and PlayStation 2 (PS2) consoles. Founded as Metropolis Digital, Inc., the company developed Star Command: Revolution, published by GT Interactive for DOS in 1996. In 1998, the developer began seeking beta testers for its new online game Armada. On April 27, 1999, the company, headed by ex-Capcom employees Joe Morici and George Nakayama, renamed itself Metro3D, Inc. after signing an agreement with Nintendo of Americato become a third-party developer for Nintendo 64 and GBC games. The company's CEO, Dr. Stephen C. H. Lin, and the U.S. branch of the company filed Chapter 11 bankruptcy on April 19, 2004, after defaulting on a series of loans from Cathay Bank totaling $6.5 million. The company's European division was sold off in June 2005 to Stewart Green of Green Solutions Limited (the parent of Data Design Interactive), but continued to operate in the region.
Known for: Aero the Acro-Bat (GBA, 2002), Aero the Acro-Bat 2 (GBA, unpublished), Armada (Dreamcast, 1999), Armada II (Dreamcast, Xbox, PS2, unpublished), Armada FX Racers (GBC, 2000), Chase H.Q. Secret Police (GBC, 1999), Classic Bubble Bobble (GBC, 1999), The Cage (GBC, unpublished), Dark Angel: Vampire Apocalypse (PS2, 2001), Dark Angel II (PS2, unpublished), Dark Angel: Anna's Quest (GBC, unpublished), Defender of the Crown (GBA, 2002), Dinosaur Hunting (released in Japan, unpublished in North America by Metro3D), DroneZ (Xbox, 2004, released in Japan as Dennou Taisen ~ DroneZ ~, unpublished in North America by Metro3D), Dual Blades (GBA, 2002), Gem Smashers (GBA, 2003), Maxxis Ultimate ATV (Xbox, unpublished), Pumpkin Man (Xbox, unpublished), Puzzle Master (GBC, 1999), Ninja (GBC, unpublished), Shayde: Monsters vs. Humans (Xbox, unpublished), Smash Cars (PS2, 2003), Stake: Fortune Fighters (Xbox, 2003), Star Command: Revolution (PC, 1996, as Metropolis Digital, Inc.), Sub Rebellion (PS2, 2002), The Three Stooges (GBA, 2002), Threat Con Delta (Xbox, 2004, released in Japan as Kyoushuu Kidou Butai: Kougeki Helicopter Senki, unpublished in North America by Metro3D), Wings (GBA, 2003), Zero the Kamikaze Squirrel (GBA, unpublished)
Microïds is a French software brand belonging to Anuman that publishes and develops video games. In recent years the company's collection of brands and game licenses has grown since being a part of MC2 France. In late 2007 the Microïds brand was relaunched and since the beginning of 2010 Microïds has been a part of Anuman. Microïds was founded in 1985 by Elliot Grassiano. For the first 10 years, Microïds was a development house, but in 1995 they expanded into publishing and distribution as well. Microïds France at this time was located in Vélizy (near Paris), France. The company also then expanded worldwide with a publisher in Milan, Italy (Microïds Italy), distributor in Milton Keynes, United Kingdom (Microïds Ltd) and a developer in Montréal, Canada (Microïds Canada Inc.).
Known for: an extensive list of games, see wiki
| Microsoft Studios - Microsoft
Microsoft Studios is the video game production wing for Microsoft, responsible for the development and publishing of games for the Xbox, Xbox 360, Xbox One, Games for Windows, Steam, Windows Store and Windows Phone platforms. They were established in 2002 as Microsoft Game Studios to coincide with the already released Xbox, before being re-branded in 2011. The subsidiary had also been known as Microsoft Game Division and simply Microsoft Games before 2002. Microsoft Studios develops and publishes games in conjunction with first and third party development studios under their publishing label.
Known for: an extensive list of games, see wiki
| Midway Games bought by warner brothers
Midway Games Inc. (formerly Midway Manufacturing and Midway) was an American video game developer and publisher. Midway's franchises included Mortal Kombat, Rampage, Spy Hunter, NBA Jam, Cruis'n, and NFL Blitz. Midway also acquired the rights to video games that were originally developed by Williams Electronics and Atari Games, such as Defender, Joust, Robotron 2084, Gauntlet, and the Rush series. The company's predecessor Midway Manufacturing was founded in 1958, as an amusement game manufacturer. In 1973 it moved into the interactive entertainment industry, developing and publishingarcade video games. The company scored its first mainstream hit with the U.S. distribution of Space Invaders in 1978. Midway was purchased and re-incorporated in 1988 by WMS Industries Inc. After years as a leader in the arcade segment, Midway moved into the growing home video game market beginning in 1996, the same year that it made its initial public offering of stock. In 1998 WMS spun off its remaining shares of Midway. Midway was ranked the fourth largest-selling video game publisher in 2000. After 2000, Midway continued to develop and publish video games for home and handheld video game machines, but it experienced large annual net losses and engaged in a series of stock and debt offerings and other financings and borrowings. Sumner Redstone, the head of Viacom/CBS Corporation, increased his stake in Midway from about 15%, in 1998, to about 87% by the end of 2007. In December 2008, Redstone sold all his stock and $70 million of Midway debt to Mark Thomas, a private investor, for $100,000. In February 2009, Midway Games filed in Delaware for bankruptcy. Warner Bros. purchased most of Midway's assets (including Mortal Kombat), and Midway settled with Mark Thomas to relinquish his Midway stock and debt. The U.S. District Court in Chicago dismissed a lawsuit alleging that former officers of Midway misled shareholders while selling their own stock. In 2010, the bankruptcy court dismissed claims against Redstone concerning his sale of the company to Thomas and approved Midway's plan of liquidation. Midway terminated the public registration of its securities in June 2010.
Known for: arcade games & video games & pc games
| Monolith Productions
owned by warner bros, time warner
Monolith Productions is an American video game developer based in Kirkland, Washington. It was founded in October 1994 by Brian Goble, Garrett Price, Paul Renault, Toby Gladwell, Brian Waite, and Jace Hall. The company is known for their games Blood, the No One Lives Forever series, F.E.A.R, and Middle-earth: Shadow of Mordor. Monolith is also known for the development of the graphical game engine LithTech, which has been used for most of their games and premiered with Shogo: Mobile Armor Division in September 1998; they also used Brian Goble's Windows Animation Package 32 engine for their 2D games. Between 1997 and 1999, Monolith also published games – some developed by the studio, some by third parties. In 2004, Monolith Productions was acquired by Warner Bros., a subsidiary of Time Warner.
Known for: see wiki's list