| n-Space, Inc.
n-Space was an American video game developer founded in 1994 by Erick S. Dyke, Dan O'Leary, and Sean Purcell. It developed games on nearly a dozen different platforms, but was mostly focused on Nintendo consoles and handhelds in particular since 2001. The game Geist was a second-party project, developed in cooperation with Nintendo. In March 2016, it was announced that n-Space has closed down.
n-Space founders Erick S. Dyke, Dan O’Leary, and Sean Purcell met while working at General Electric Aerospace (GE Aerospace, now part of Lockheed Martin) to create advanced military simulators. In 1991, GE Aerospace began to explore the possibility of using its 3D technology for commercial applications. This led to a series of contracts with SEGA Enterprises for the development of the Model 1 and Model 2 arcade boards. Dyke, O’Leary, and Purcell spent two months working with SEGA in Japan to complete the development of one of the first Model 2 arcade titles, Desert Tank where the trio worked with director Hiroshi Kataoka and the head of SEGA’s AM2 division Yu Suzuki. In 1994, Dyke, O’Leary, and Purcell founded n-Space with funding from Sony Computer Entertainment of America to develop games on the newly launched Sony PlayStation console. n-Space launched their first video game in 1997 for PlayStation, Tiger Shark. In 2011, n-Space announced their largest project yet: developing an all-new property from the ground-up, made exclusively for the Nintendo 3DS in cooperation with Square Enix. This property is Heroes of Ruin and was launched in June 2012. In 2015, n-Space released their first independent title, Sword Coast Legends, with Digital Extremes. The game is a role-playing game set within the Dungeons & Dragons universe. On March 29, 2016, it was announced that n-Space had closed down, 22 years after its founding. There are no known plans to revive n-Space, or any of the projects it may have been working on, and it remains defunct.
Known For: a medium list of games, see wiki
Namco Limited is a Japanese corporation best known as a video game developer and publisher. Following a merger with Bandai in September 2005, the two companies' game production assets were spun off into Bandai Namco Games on March 31, 2006, now known as Bandai Namco Entertainment. Namco was re-established to continue domestic operation of video arcades and amusement parks. Its headquarters are located in Ōta, Tokyo. The company's English name is often officially written as NAMCO (in all capital letters). Namco was a front-runner during the golden age of arcade video games. Pac-Man went on to become the best-selling arcade game in history and an international popular culture icon. Namco was also known for creating successful franchises such as Galaxian, Ridge Racer, Ace Combat, Tekken, as well as the Soul and Tales series. As we approach the end of a turbulent 20th century, the 21st
century awaits with many opportunities. At Namco, we have set a course
that will propel our company worldwide. Our objectives are not only to
widen the scope and improve the quality of our businesses, but to enrich
our corporate culture, while making meaningful contributions to society
as a responsible corporate citizen. "Play is culture." This is a tenet
fundamental to our corporation, based on our beliefs that the 21st
century will be an "Era of Spirituality," and that "To play is human."
Basic human needs are in a state of transition, moving from values based
in materialism--that is acquiring more, better and different goods--to a
more spiritually fulfilling existence that satisfies the human desires
for play and pleasure. At Namco, we are motivated by society's positive
recognition of our company as a creator of pleasurable diversions.
However, we maintain that our mission is more than creating high-tech
amusement--rather, we must endeavor to provide high-tech, high-touch
entertainment with an emphasis on enkindling human warmth. More
specifically, to manifest the change from amusement to entertainment
means providing customers with more than just games to play; we must
create places where customers can play, and furthermore, spaces where we
can entertain people. This direction is guided by our belief that the
tertiary industrial sector has given rise to higher dimensions: a fourth
sector based on the intellect, and a fifth sector based on emotions.
Namco is accelerating to offer high-value-added entertainment
environments that meet the demands of these higher sectors. We are
creating technologies that will provide not only amusement as we know it
today, but also spiritually satisfying entertainment to meet more
sophisticated customer needs--from software to "emotion-ware." This is
what we refer to as the Ultimate in Entertainment. We are continuing to
receive high acclaim for our "Namco Wonder Eggs" urban theme park and
range of virtual reality products. We are also building an international
presence, through such acquisitions as the largest arcade network in
the United States. We intend to expand and strengthen these operations
and will continue developing theme parks that provide co-prosperity to
and mutually co-exist with the communities in which they are located. In
new products, we are constantly cultivating a range of technologies
that meet customers' needs and create new entertainment opportunities.
We are also aggressively pursuing the development of innovations
incorporating our industry-leading computer graphics. We will further
develop markets overseas and expand arcade operations based on our
objective of offering The Ultimate in Entertainment. In the United
States and Europe we are strengthening our R?, manufacturing and sales
activities, while in Asia we are creating entertainment markets through
ventures such as an arcade and manufacturing base in Shanghai.
| Natsume Inc.|
Natsume is the name of two video games publishers, Natsume-Atari and Natsume Inc, that were once the same company but are now completely separated. Natsume Co Ltd was founded in Japan on October 20, 1987. It established in 1988 an American division called Natsume Inc. In 1995, Natsume Inc split from Natsume Co Ltd to become an independent company. The name "Natsume" was retained by both companies in their respective countries. In 2013, Natsume Co Ltd renamed itself Natsume-Atari following a merger with its subsidiary Atari that year. Also in 2013, Natsume Inc (the American company) inaugurated a Japanese division called Natsume Inc Japan with no connection to its former parent company. Natsume-Atari is based in Shinjuku, Tokyo, Japan and is known for developing licensed titles and mobile games. Natsume Inc is located in Burlingame, California. and is best known for publishing unique, family-oriented niche games, such as Harvest Moon and Reel Fishing. Our mission is to make everyone happy with exciting
interactive entertainment software for the entire family. Natsume
started publishing interactive games in 1990 in Burlingame, California
(near San Francisco). Currently, we develop and publish games for the
SONY PlayStation, PlayStation 2, Nintendo 64, Game Boy Color, Game Boy
Advance. Our popular titles include REEL FISHING, the #1 selling
PlayStation fishing game ever, and HARVEST MOON, a very unique,
family-oriented lifestyle simulation game for the Nintendo 64, Game Boy
Color, SONY PlayStation and PlayStation 2. Our games are sold nationwide
through leading retail stores including Toys R Us, Wal-Mart, Target,
Electronic Boutique, Babbages, and Best Buy as well as major online
shopping sites such as amazon.com. Please enjoy visiting our Current
Games, Coming Soon and Newsletter sections for more information about
our game library, games currently on sale, and games coming in the
future. We at Natsume are committed to continuing our mission to make
everyone happy with exciting interactive entertainment software. We
appreciate your continued support of our products. Hiro Maekawa,
President Natsume Inc.
Known For: a long list of games, see wiki
| Naughty Dog|
Naughty Dog, LLC (formerly known as Jam Software before renaming in 1989) is an American video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984 as an independent developer, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter – a very low-budget but still plausible offering – prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company. Longtime American game designer and producer Mark Cerny convinced Naughty Dog to focus its new resources on creating a character-based platform game that would fully exploit the 3D capabilities of the new systems. Ultimately, this led to the release of Crash Bandicoot for the PlayStation in 1996. Naughty Dog developed three Crash Bandicoot sequels over the next several years. After developing Crash Team Racing, the company began working on Jak and Daxter for the PlayStation 2. In 2004, Rubin, who had become the company's president, left the company to work on a new project named Iron and the Maiden. In addition to their inhouse game team, Naughty Dog is also home to the ICE Team, one of SIE Worldwide Studios's central technology groups. The company's first PlayStation 3 title, Uncharted: Drake's Fortune, was released in 2007, with the series tetralogy being completed by 2016. Naughty Dog was known for having a history of developing one game at a time, and also one franchise per console; a controversial trend that was criticized by fans. This lasted until Naughty Dog announced a new intellectual property for the PlayStation 3 called The Last of Us, which was in development by a secondary team at the studio and released in 2013 to universal acclaim, being called by critics one of the greatest games of all time.
Known For: a long list of games, see wiki
NCSOFT is a South Korean video game developer. The company has produced Lineage, City of Heroes, WildStar, Guild Wars, Aion, Blade & Soul, and Master X Master.
NCSOFT was founded in March 1997 by T.J. Kim. In September 1998, NCSOFT launched its first game Lineage. In April 2001 the company created a US subsidiary under the name NC Interactive (based in Austin, Texas, and would later become NCSOFT West) after acquiring Destination Games, headed by Richard Garriott and Robert Garriott. In 2004, NCSOFT launched two MMORPGs, Lineage II and City of Heroes. The company formed NCSOFT Europe in July 2004 as a wholly owned subsidiary with its main office in Brighton, England. They brought City of Heroes to several European countries on February 4, 2005, and have since established European service for WildStar and Blade & Soul as well. On April 26, 2005, NCSoft published Arenanet's first MMO Guild Wars Prophecies as well as Arenanets follow up campaigns Factions and Nightfall and the expansion Eye of the North. NCSoft also published Guild Wars 2 but stopped being the publisher for Guild Wars 2 in 2015 with the release of Heart of Thorns.
On September 10, 2008, NCSOFT announced the formation of NCSOFT West, a subsidiary which manages NCSOFT's other western organizations, and established its headquarters for that subsidiary in Seattle, Washington. On July 8, 2011, NCSOFT started talks with SK Telecom to acquire Ntreev Soft Co., Ltd. The talks were expected to last less than a month, but it took seven for NCSOFT to complete the acquisition; purchasing 76% of Ntreev's stock for ₩108 billion (US$96.7 million) on February 15, 2012. In 2011, NCSOFT purchased Hotdog Studio, a mobile game studio based in Seoul that produces phone and smartphone titles such as Dark Shrine. In June, 2012, NCSOFT launched Blade & Soul, their first MMORPG since Aion launched in 2006.
In 2012 Nexon acquired a 14.7 percent interest in NCSOFT for $688 million. Nexon sold all of its shares of NCSOFT in October 2015.
On November 19, 2015, NCSOFT West announced the formation of Iron Tiger studios, a developer based out of San Mateo, California focused on adapting Korean-made mobile titles for the West, as well as developing their own mobile games.
Known For: see wiki's list
| Neojac entertainment
Since 2007, the headquarters of Neojac Entertainment has been based in Calgary, Alberta Canada. Nestled in the foothills of the Rocky Mountains, Calgary is home to a thriving gamer and arts & design community. Using these available creative resources, Neojac Entertainment is working towards creating a world-class center for innovation in game development in the city. Founded in 2007 by Jacques Rossouw, Neojac Entertainment was formed with the goal to create games for gamers by gamers. Shortly after the company was founded, technical lead Andrew Harrison joined the team. Andrew brought with him an extensive technical knowledge and the passion for development of online products which allowed the company to expand into may different sectors. Currently the company is developing different products, mostly for selling to the Unity Development Community as well as a range of games we intend to publish our self's.
Known For: Arcfall
| Nerve Software, LLC
Nerve is currently crafting concepts and ideas, in
collaboration with Id Software, for an as-of-yet untitled entirely new
franchise. In the future, look for a multi-player, co-operative focused
game using Id technology, unlike anything you've seen before. Nerve Software, LLC is an American video game developer that was co-founded by ex-id Software employee Brandon James. Many of the original employees at Nerve were previously employed by Rogue Entertainment, another U.S. based software company.
Known For: Return to Castle Wolfenstein (multiplayer) (2001), Return to Castle Wolfenstein: Tides of War (Xbox conversion) (2003), Quest (unreleased game developed with id Software), Doom 3: Resurrection of Evil (2005), Doom (Xbox Live Arcade conversion) (2006), Enemy Territory: Quake Wars (PC - 2007), Enemy Territory: Quake Wars (Xbox 360 port) (2008), 007: Quantum of Solace (2008), Wolfenstein 3D (Xbox Live Arcade and PlayStation Network conversions) (2009), Triarii (iPhone) (2009), Singularity (2010), BurnStar (iPhone) (2010), Doom II (Xbox Live Arcade conversion and additional content) (2010), Call of Duty: Black Ops (2010), Call of Duty: Black Ops II (2012), Aliens: Colonial Marines (2013), Call of Duty: Ghosts (2013), Call of Duty: Advanced Warfare (2014), Call of Duty: Black Ops III (2015), Duke Nukem 3D: 20th Anniversary World Tour (2016), Call of Duty: Modern Warfare Remastered (2016)
| Neversoft Entertainment
Neversoft Entertainment was an American video game developer, founded in July 1994 by Joel Jewett, Mick West and Chris Ward. Neversoft is best recognized for their line of Tony Hawk's Pro Skater and Guitar Hero video game franchises. The company was acquired by Activision in October 1999. The studio was merged into Infinity Ward on May 3, 2014 and was officially made defunct on July 10, 2014.
Known For: a small list of games, see wiki
| Newkidco international inc
NewKidCo International Inc., was a video game company that released children's videogames based on popular licensed characters, for Sony, Nintendo and Microsoft game consoles. NewKidCo went out of business in 2005. Initially NewKidCo had subsidiary offices in Burlington, Massachusetts and Midtown Manhattan, New York City. At a later point, it was headquartered in Midtown Manhattan, with its only office being there. Most of their games are rated E for everyone, with the exception of Tom and Jerry: War of the Whiskers, which is rated T for teen due to its excessive yet cartoony violence. Ubisoft published almost all of NewKidCo's titles in Europe since the company did not have an office there.
Known For: a long list of games, see wiki
| Nexon co ltd
Nexon Co., Ltd. is a South Korean video game company that specializes in online games for PC and mobile. It services over 100 titles in over 190 countries. Nexon was founded in Seoul, South Korea in 1994 by Kim Jung Ju and Jake Song. In 2011, the company moved its headquarters from Seoul, South Korea to Tokyo, Japan. Nexon Group was established in Korea on December 1994 and is currently based in Japan. It also has offices located in Korea, the United States, Europe, Taiwan and Thailand. Nexon developed and published its first title, Nexus: The Kingdom of the Winds, in 1996, which the company continues to service. Many title releases followed such as Dark Ages: Online Roleplaying, Elemental Saga, QuizQuiz, KartRider, Elancia, and Shattered Galaxy; some of which are maintained by a company spun off of Nexon, Kru Interactive. In 2003, Wizet developed MapleStory in Korea, which later became one of their most successful titles and has been serviced for more than a decade. The game was localized in many locations such as Japan, China, Taiwan, Thailand, Singapore, North America, Europe, Brazil, and Vietnam. Nexon is also the developer of Dungeon & Fighter, through its wholly owned subsidiary, Neople. Dungeon & Fighter is one of the most popular free-to-play online PC games in China. Nexon went public on the Tokyo Stock Exchange on December 14, 2011 in an initial public offering, the largest in Japan for 2011 and the second largest by a technological company for 2011 worldwide. On March 9, 2016, Nexon acquired Big Huge Games, a mobile game developer in Maryland. Nexon currently has the following subsidiaries: Nexon Korea, Nexon America Inc., Nexon Europe GmbH, Nexon Taiwan Ltd., Nexon Networks, NEXON M Inc., Nexon Communications, NEOPLE, NDOORS, Lexian, Rushmo, Rushmo America, Neon Studio, NEXON GT, gloops, gloops Vietnam, Nexon Space, THINGSOFT, Boolean Games, Fantage, Big Huge Games, wellgames, Valofe Global, NSC, Nexon US Holding, and Nexon Thailand (former iDCC). In September 2017, Nexon acquired Korea’s cryptocurrency exchange, Korbit for $80 million.
Known For: see wiki's list
| Nihon Create - japanes only site|
| Nintendo Co., Ltd.|
Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto, Japan. Nintendo is one of the world's largest video game companies by market capitalization. Founded on 23 September 1889 by Fusajiro Yamauchi, it originally produced handmade hanafuda playing cards. By 1963, the company had tried several small niche businesses, such as cab services and love hotels. The word Nintendo can be roughly translated from Japanese to English as "leave luck to heaven". Abandoning previous ventures in favor of toys in the 1960s, Nintendo then developed into a video game company in the 1970s, ultimately becoming one of the most influential in the industry and Japan's third most-valuable company with a market value of over $85 billion. From 1992 until 2016, Nintendo was also the majority shareholder of Major League Baseball's Seattle Mariners. As of 31 March 2014, Nintendo has cumulative sales of over 670.43 million hardware units and 4.23 billion software units. The company has created and released some of the best-known and top-selling video game franchises, such as Mario, The Legend of Zelda, and Pokémon.
| NovaLogic Inc.
NovaLogic, Inc. is a software developer and publisher established in 1985 and based in Calabasas, California. The company was founded by current CEO John A. Garcia. Garcia's background in computer software started in Southern California in the early 1980s, when he worked at DataSoft. In October 2016 NovaLogic was bought out by THQ Nordic. Founded in 1985, by CEO John Garcia, NovaLogic Inc. is a
developer and global publisher of computer games for the PC,
PlayStation® and PlayStation® 2 game consoles, NINTENDO GAMECUBE and
Xbox™ video game system. The company concentrates on a small number of
high quality titles each year. NovaLogic is a privately owned company.
The primary outside shareholder is Electronic Arts. A European office
was set up in 1994 in central London to manage distribution, sales and
marketing throughout Europe. Headed by the General Manager, Paul Rebhan,
the office comprises 12 staff, bringing the total number of NovaLogic
employees to about 100 world wide. The name NovaLogic, meaning "New
Logic", represents a vision of designing and developing games from a new
perspective. It is this new perspective that continually drives the
company to produce innovative, leading-edge technology in order to
achieve realistic environments, stunning graphics and addictive
gameplay. The technology behind the success of franchises like Delta
Force® and Comanche® has put NovaLogic firmly on the map when it comes
to innovation in the games arena.
Known For: a short list of games, see wiki