| Pacific Coast Power and Light Company also known as locomotive games defunct
Locomotive Games was a video game company acquired in 1997 by THQ which developed games for a variety of game machines and consoles. Working with many of THQ's major licenses and franchises, their mission was to develop high quality content and experiences. The company originally started as DT Productions, founded by Don Traeger (founder of EA Sports) and Dennis Harper (formerly of Atari Games). It operated for many years as Pacific Coast Power & Light, developing games for all major consoles over the years Nintendo GameCube, PlayStation 2, Wii, Xbox, Nintendo 64, PlayStation and PlayStation Portable.
Known for: Nintendo GameCube - MX Superfly (2002; published by THQ), Power Rangers Dino Thunder (2004; published by THQ), WWE Crush Hour (2003; published by THQ), PlayStation 2 - MX 2002 Featuring Ricky Carmichael (2001; published by THQ), MX Superfly (2002; published by THQ), Power Rangers Dino Thunder (2004; published by THQ), WWE Crush Hour (2003; published by THQ), Xbox - MX 2002 Featuring Ricky Carmichael (2001; published by THQ), MX Superfly (2002; published by THQ), Nintendo 64 - Nuclear Strike (1999; published by THQ). Road Rash 64 (1999; published by THQ), PlayStation - Jet Moto 3 (1999; published by 989 Studios), As Locomotive Games/Corporation - Wii, Destroy All Humans! Big Willy Unleashed (2008; published by THQ), PlayStation Portable - Cars (2006; published by THQ), Ratatouille (2007; published by THQ)
| Panther Software
Panther Software is a leading provider of breakthrough
technical solutions to startup, emerging growth, and Fortune 500
companies. Unlike web-design firms, our business is driven by its focus
on core technical development and commitment to growing true
intellectual capital. Panther Software (パンサーソフトウェア) is a Japanese video game and software company. Founded in 1987 as Panther Studios Ltd., the company changed its name to Panther Software in 1991. They produced video games for the MSX, Sharp X68000, PlayStation, Dreamcast and Xbox.
Known for: as Studio Panther - Tenkyuhai, MSX and Sharp X68000 (1989), Tenkyuhai Special: Tougen no Utage, MSX (1989) and Sharp X68000 (1990), Kami no Seimiya, MSX (1989), Hana no Kiyosato: Pension Story, MSX (1989), Ooedo Hanjouki, Sharp X68000 (1989), Tenkyuhai Special: Tougen no Utage 2, MSX (1990), Tenkyuuhai Special: Tougen no Utage Part 2 - Joshikousei Hen, Sharp X68000 (1990), as Panther Software - Joshua, Sharp X68000 (1992), Ku2 Front Row, Sharp X68000 (1992), Ku2, Sharp X68000 (1993), Space Griffon VF-9, PlayStation (1995), Kitchen Panic, PlayStation (1998), Twins Story: Kimi ni Tsutaetakute, PlayStation (1999), Aoi Hagane no Kihei: Space Griffon, Dreamcast (1999), Metal Dungeon, Xbox (2002), Braveknight, Xbox (2002), Aoi Namida, Xbox (2004), Kana: Little Sister, Xbox (Cancelled)
| Papyrus design Group
Papyrus Design Group, Inc. was a computer game developer founded in 1987 by David Kaemmer and CEO Omar Khudari. Based in Watertown, MA, it is best known for its series of realistic sim racinggames based on the NASCAR and IndyCar leagues, as well as the unique Grand Prix Legends. Papyrus was acquired by Sierra On-Line in late 1995 and Omar Khudari left Papyrus soon after that. Dave Kaemmer left Papyrus in late 2002, just before the release of NASCAR Racing 2003 Season (NR2003). On June 5, 2003, PWF (Project Wildfire) announced that many of their members would be joining a new group called FIRST. At the end of the first quarter of 2004, NR2003 was pulled from the shelves due to license expiration. This is when FIRST (later to become iRacing) started its acquisition of the NR2003 code from Vivendi Universal. The Papyrus web site was shut down on April 5, 2004. On May 28, 2004 Vivendi and Papyrus sold copyrights to FIRST.net, LLC who became the registered owner of the copyrights for NASCAR Racing 2003 Season.
Known for: Indianapolis 500: The Simulation (1989), J. R. R. Tolkien's Riders of Rohan (1991) (co-developed with Beam Software), IndyCar Racing (1993), Project Nomad (1993), NASCAR Racing (1994), NASCAR Racing for the Sony PlayStation (1996), Links: The Challenge of Golf (1994) (Sega CD version), IndyCar Racing II (1995), NASCAR Racing 2 (1996), NASCAR Racing: Grand National Series Expansion Pack (1997), SODA Off-Road Racing (1997), Grand Prix Legends (1998), NASCAR Legends (1999), NASCAR Racing 1999 Edition (1999), NASCAR Craftsman Truck Racing (1999), NASCAR Racing 3 (1999), NASCAR Acceleration Pack (2000), NASCAR Racing 4 (2001), NASCAR Racing 2002 Season (2002), NASCAR Racing 2003 Season (2003)
| Paradigm Entertainment
Paradigm Entertainment (previously part of Paradigm Simulation) was an American video game development company. Paradigm is perhaps best known for its vehicle simulation games. Founded as a 3D computer graphics company in 1990, Paradigm primarily worked on realistic flight simulation technology for major space and aviation clients. The company got its start in game development when it was contacted by Nintendo in 1994 to aid in the creation of one of the Nintendo 64's launch titles, Pilotwings 64. The game was a critical and commercial success for the developer, causing the simulation and entertainment divisions of Paradigm to separate and focus on their respective products. The newly independent Paradigm Entertainment continued to develop for Nintendo's 64-bit console. After a short partnership with Video System, Paradigm was acquired as a wholly owned subsidiary of Infogrames in 2000 and began developing games for sixth-generation video game consoles. Paradigm was sold to THQ in 2006 and was ultimately closed in 2008.
Paradigm Simulation was founded in 1990 as a company based in Addison, Texas. It initially focused on creating commercial products for graphics developers, including military training simulations for pilots and ship captains and a lengthy client list that included the United States Department of Defense, The Walt Disney Company, NASA, Lockheed Martin, Boeing, and McDonnell Douglas. Paradigm acted as a proponent of 3D computer graphics and virtual reality in the mid-1990s with its applications including the IRIS GL-based VisionWorks and the Performer-based Vega, which were used on Silicon Graphics workstations. Project sales for the company were $7 million in 1995, up from $3.5 million in 1994. During that time, the company frequented the annual Consumer Electronics Show, SIGGRAPH, and Electronic Entertainment Expo(E3) conferences with its 3D technological demonstrations. Nintendo reportedly contacted Paradigm in 1994 after it co-developed a realistic flight simulator called "Hornet" with the entertainment company Magic Edge Inc. Through connections to Silicon Graphics, designers of the Nintendo 64, Paradigm worked for nine months starting that same year on a technology base for its own Nintendo 64 software. At E3 in May 1995, engineers from Paradigm aided Nintendo in polishing a demo of the Nintendo 64 shown for developers and distributors in a whisper suite. Paradigm partnered with Nintendo the following month to begin development on Pilotwings 64, one of the first games available for the new console worldwide. The game was a success for the company, accounting for half of its revenues by the beginning of 1997 and had sold over one million copies worldwide by February 1998. In May 1996, one month prior to the console's Japanese launch, Paradigm released a turnkey development bundle titled "Fusion 64".
In March 1997, the entertainment wing was spun off to concentrate solely on video game production. The simulation division completed a merger with Multigen Inc. in October 1998 and was acquired by Computer Associates International Inc. in 2000. Multigen-Paradigm is now part of Presagis. In the early years as an independent studio, Paradigm Entertainment had a short, three-game partnership with the Japanese publisher Video System. The partnership ended with a lawsuit by the Texas-based developer against Video System regarding the latter's supposed breach of contract in the development and publishing of the flight simulator Harrier 2001. At the start of 1999, Paradigm announced another 3D rendering and development tool called "VisKit", which was intended for use in creating next-generation console games being ported to multiple systems. On June 29, 2000, Paradigm Entertainment was acquired by Infogrames Entertainment, SA for $19.5 million or up to 700,000 Infogrames shares. Paradigm began developing games for sixth-generation consoles (PlayStation 2, GameCube, Xbox, and Dreamcast) after its final Nintendo 64 release Duck Dodgers Starring Daffy Duck. Works released during this time include an enhanced remake of the classic arcade game Spy Hunter, motocross racing games, and games based on the Terminator and Mission: Impossible multimedia franchises. Following the stock market downturn, and in the light of poor game sales, Atari began to divest of its internal development studios in an effort to financially restructure. In spite of not having produced a profitable game in over six years, and a steady exodus of talent, Paradigm was sold in May 2006 to THQ. Although Paradigm's release Stuntman: Ignition and THQ's Juiced 2: Hot Import Nights were the parent company's top sellers in their release quarter, THQ reported overall financial losses of $16.3 million during the first half of its 2007 fiscal year. "While we have shipped more than 1 million units worldwide on each of these titles, this is significantly below our internal forecast", stated THQ's CEO Brian Farrell. "In both cases we did not receive our required game play mechanic and overall product quality targets. Quality matters and we missed the mark." On November 3, 2008, the company officially ceased operations. Paradigm's general manager Dave Gatchel went on to serve the same position at THQ's studio in Montreal. The remaining staff relocated to other companies, such as Gearbox Software.
Known for: 1996: Pilotwings 64 (Nintendo 64), 1997: Aero Fighters Assault (Nintendo 64), 1998: F-1 World Grand Prix (Nintendo 64), 1999: F-1 World Grand Prix II (Nintendo 64, Europe only), 1999: Beetle Adventure Racing! (Nintendo 64, released in Australia as HSV Adventure Racing), 2000: Duck Dodgers Starring Daffy Duck (Nintendo 64), 2000: Indy Racing 2000 (Nintendo 64), 2001: MX Rider (PlayStation 2), 2001: Spy Hunter (PlayStation 2), 2002: Big Air Freestyle (GameCube), 2002: The Terminator: Dawn of Fate (PlayStation 2 / Xbox), 2003: Mission: Impossible – Operation Surma (PlayStation 2 / Xbox / GameCube), 2004: Terminator 3: The Redemption (PlayStation 2 / Xbox / GameCube), 2006: Battlezone (PlayStation Portable), 2007: Stuntman: Ignition (Xbox 360 / PlayStation 3 / PlayStation 2)
| Paradox interactive ab
Paradox Interactive is a Swedish video game publisher based in Stockholm. The company is best known for releasing historical strategy video games. Paradox Interactive publishes its own games, both developed by their division, Paradox Development Studio, and those of other developers. It was formerly a division of Paradox Entertainment, rights holders of properties such as the Robert E. Howard character Conan. The studio produces what it calls "grand strategy games", i.e. ones played on a real-world map, marked by the use of standard real-time elements but with an ability to make any and all changes even while paused. Almost all Paradox games have historical settings and demonstrate a reasonable commitment to historical accuracy. The focus of each game is different, but generally a player must manage the economy, commerce, internal politics, diplomacy, technological development, and military forces of a nation. Paradox Interactive games are also characteristically complex, with highly detailed gameplay models and consequently steep learning curves. Over time, in an appeal to sell games to a wider market, they have sold games which attempt to preserve the historical accuracy of previous games while attempting to make the games less complex. Paradox regularly releases patches to their games long after a game's initial release. These patches may contain large changes to the game and the way the game is played, in response to the demands and requests of fans.
The games are mostly based on an open game engine (sandbox-style game) with no set "victory" condition. Paradox tries to make games that are open and easy to edit (moddable), from tweaking a saved game to creating an entirely new scenario. Modding can be accomplished with simple tools and basic knowledge of scripting. To assist modders to figure out how to edit the game on their own, the Paradox forums provide fan-compiled libraries of "how to" advice. Due to this, each game has a very large number of mods, ranging from minor additions to complete system overhauls. Popular strategy games produced by Paradox Interactive include the Europa Universalis series and the Hearts of Iron series. Aside from games produced by its own development studio, Paradox also publish games from other studios. These include the survival horror Penumbra series, the action role-playing Magicka series and the Mount & Blade series. Paradox also collaborated with Colossal Order and published the simulation Cities in Motion series and Cities: Skylines, which has marked a new sales record of the company. According to Metacritic, the company's highest rated published product is Pillars of Eternity, a computer role-playing game developed by Obsidian Entertainment and released in March 2015.
Paradox Interactive purchased White Wolf Publishing's assets, including World of Darkness and Vampire: The Masquerade, from CCP Games in October 2015. White Wolf became a self-operating subsidiary of Paradox Interactive with its own management and goals. In January 2017, White Wolf announced its partnership with video game publisher Focus Home Interactive for the video game adaptation of Werewolf: The Apocalypse, a tabletop role-playing game set in the World of Darkness. The game will be developed by the game development studio Cyanide and released on PC and consoles.
| Parallax Software defunct - See also Outrage Entertainment and Volition Inc.
Parallax Software was a video game developer best known for creating the Descent series of computer games. Parallax Software was started in 1993 by Matt Toschlog and Mike Kulas. After the release of Descent II in 1997, the company was split to form Volition (Mike Kulas) in Champaign, Illinois, and Outrage Entertainment (Matt Toschlog) in Ann Arbor, Michigan. Both companies were later bought by publisher THQ. In July 2003, Outrage was shut down, but Volition continues to develop video games. On December 19, 2012, THQ filed for chapter 11 bankruptcy and in 2013 Volition, a spin-off from this company, was acquired by Koch Media's Deep Silver division. On December 29, 2015, it was revealed in a GOG.com forum post that Parallax Software still exists and owns the copyrights to Descent and Descent II. Due to a royalties dispute with Descent and Descent II's publisher, Interplay, where Parallax is claiming that since 2007 they have not been paid any royalties from the sales of Descent and Descent II, Parallax terminated the 21 year sales agreement with Interplay, so Interplay no longer has the rights to sell Descent and Descent II. On February 5, 2016 the founders of Parallax Software, Mike Kulas and Matt Toschlog released a press release announcing a new game development studio called Revival Productions. On February 10, 2016 Revival Productions launched a successful Kickstarter campaign for their spiritual sequel to the Descent series named Overload, raising $306,537 by March 11, 2016.
Known for: Descent, Descent + Descent 2, Descent I and II: The Definitive Collection, Descent II, Descent II: Destination Quartzon, Descent II: The Infinite Abyss, Descent II: Vertigo Series, Descent Maximum, Descent Venture Pack, Descent: Anniversary Edition, Descent: Levels of the World
| part 12 STUDIOS
Part12 Studios has been developing internal and client driven projects since 2008. We have worked with a wide range of groups from startups to organizations such as Coca-Cola and THQ. We have had experiences from mobile to web to application development. The future is bright and we are excited to be of service and help our clients ideas become a reality. If you have an idea or need an interactive solution, talk to us!
Known for: more than a dozen b-grade games
| Particle Systems
defunct aquired by Argonaut
Argonaut Sheffield (formerly Particle Systems Ltd.) was a computer game developer based in Sheffield, England. The company was founded as Particle Systems by Glyn Williams and Michael Powell. Games developed by Particle Systems include I-War and its sequel Independence War 2: Edge of Chaos. The company was working on tactical combat game EXO, when it was acquired by Argonaut Games in January 2002 and became Argonaut Sheffield. Under this new guise the company released Bionicle: The Game, Power Drome and submitted a number of demos for Star Wars, Charlie and the Chocolate Factory and Zorro. Argonaut Sheffield was closed in late October 2004 when Argonaut games was put into administration.
| People can fly Sp. z o.o.
People Can Fly Sp. z o.o. and for a time known as Epic Games Poland, is a video game developer established in February 2002 by Adrian Chmielarz and based in Warsaw, Poland. Their first video game was Painkiller, but many of their members had already worked on various titles before this. Some members helped create 10 different titles since 1992, with the best known being Gorky 17, or Odium in the United States. The team currently consists of 60 members, excluding external contractors. The name "People Can Fly" was chosen after checking the names of several albums and song titles. On August 20, 2007, Epic Games acquired a majority share in the company. The firm subsequently rebranded itself as Epic Games Poland on November 1, 2013. However on June 24, 2015 it was announced they had become once again independent and they will revert to using their old name and logo. During an interview for Polish console games magazine Neo Plus, Adrian Chmielarz described Epic's acquisition of People Can Fly as a multi-step process. Facing issues with extending its proprietary engine, People Can Fly considered using a third-party solution. This led to an interest in the Unreal Engine, which led to contacting Epic Games. After presenting a demo to Epic Games, People Can Fly was hired to create additional content for the PC version of Gears of War. Impressed with the quality of the collaboration, Epic decided to shift the PC porting effort to the studio. The success of the Gears of War port led to the formal acquisition. In August 2008, Epic announced that Electronic Arts would be the publisher of an action title by People Can Fly. In April 2010, it was revealed to be Bulletstorm, a first-person shooter in development with Epic Games. It was originally going to be one of the two titles revealed by Cliff Bleszinski (the other title being Gears of War 3) during his appearance on Late Night with Jimmy Fallon, but due to scheduling reasons, the announcement was cancelled. On June 1, 2012, it was announced that People Can Fly will be involved in the development of Gears of War: Judgment. On August 13, 2012, Epic Games announced that it has fully acquired People Can Fly. In another announcement on the same day, People Can Fly co-owner and creative director Adrian Chmielarz announced his departure from the company. On June 24, 2015, People Can Fly announced that they would be split from their parent company Epic Games, a process that had begun with the release of Gears of War: Judgement. As a result, the studio became independent and will be led by Sebastian Wojciechowski. The company retained the Bulletstorm franchise and revealed an unannounced project based on Unreal Engine 4.
| Pipeworks Software Inc.
Pipeworks Studio, Inc. is an American game development company based in Eugene, Oregon. Part of Digital Bros, Pipeworks Studio began life as an independent studio with senior artists, designers, and programmers from such titles as Tribes, Pro Pilot, Populous, Aces, 3D Ultra, Front Page Sports, and Coaster. Pipeworks is a key developer of software and technology for PC, Consoles, and Mobile. Based in Eugene, Oregon, the studio is known for creating live games. Pipeworks develops games for platforms including the Xbox 360, PlayStation 3, PlayStation 4, Xbox One, Mobile, Nintendo Wii U, and the PC. Some of their released titles include Godzilla - Smash3 for iOS and Android; and World Series of Poker: Full House Pro on Xbox 360. Deadliest Warrior: The Game for the X360 and PS3 is one of its most popular creations. Pipeworks is currently developing a variety of original IP. On the 12th of August 2014, it was announced that Pipeworks would develop RollerCoaster Tycoon Worldbut it was later handed over to Area 52 Games for a 2015 release on PC. On the 25th of July 2016, it was revealed that Pipeworks would take over development of the console and mobile versions of Terraria, in order to achieve feature parity with the PC version. In April 2017, Re-Logic announced Pipeworks would also be developing Terraria: Otherworld, replacing their previous partner Engine Software.
Known for: Xbox System Demo, 2000, Xbox Boot ROM, 2001, GLOM, 2001, Godzilla: Destroy All Monsters Melee, October 2002 (Nintendo GameCube, Xbox), Godzilla: Save the Earth, November 2004 (PlayStation 2, Xbox), Prince of Persia: Revelations, December 2005 (PlayStation Portable), Xbox 360 Boot ROM, 2005, Rampage: Total Destruction, April and November 2006 (Nintendo GameCube, PlayStation 2, Wii), Prince of Persia: Rival Swords, March 2007 (PlayStation Portable, Wii), NHRA DragRacing Countdown to the Championship, 2007 (PlayStation 2, PlayStation Portable), Godzilla: Unleashed, 2007 (Wii, PlayStation 2), Boogie, 2007 (PlayStation 2)Boogie (video game), Merv Griffin's Crosswords, 2008 (Wii), Night at the Museum: Battle of the Smithsonian, 2009 (Wii, Xbox 360), Charm Girls Club: Pajama Party, 2009 (Wii), Geo-Storm, 2009 (PC), Monopoly, 2010 (PlayStation Portable), Deadliest Warrior, 2010 (Xbox 360, PlayStation 3), Zumba Fitness, 2010 (PS3, Wii, Xbox 360), Devil May Cry: HD Collection, 2012 (PS3, Xbox 360), Wheel of Fortune, 2012 (PS3, Xbox 360, Wii U), Jeopardy!, 2012 (PS3, Xbox 360, Wii U), Dancing With the Stars: Keep Dancing, 2013 (PC, Browser-based), WSOP: Full House Pro, 2013 (Xbox 360), Godzilla: Smash 3, 2014 (iOS, Android), SoccerDie, 2015 (iOS),Prominence Poker, 2016 (PC, Xbox One, PlayStation 4), SUPERFIGHT, 2016 (PC)
| PitBull Syndicate also known as Midway Studios – Newcastle
Midway Studios – Newcastle (formerly Pitbull Syndicate) was a video game developer based in Gateshead, Tyne & Wear in the United Kingdom.Pitbull Syndicate was formed in December 1996 by an ensemble of programmers and artists with extensive experience in the video games industry. The company started with a small office in Sunderland, England, and initially employed eight people, working on PC and PlayStation games. Slowly expanding, the company moved to larger offices in Chester-Le-Street and later to larger offices in Gateshead. By 2005, its staff had swelled to over 60 people working on PC, PlayStation 2 and Xbox. In October 2005, the company sold to Midway Games and were renamed Midway Studios – Newcastle. Prior to that, Pitbull had created the titles L.A. Rush and Rush for Midway. It was Midway's only studio located outside the U.S. and was closed in July 2009 after the sale of most of Midway's assests to Warner Bros.. A game called Necessary Force was being developed at the time of the closure. The rights to the game have diverted back to Midway Games as they are shopping the intellectual property. Some members of the team were able to band together and form a new company, Atomhawk Design. In July 2010, Robert Troughton, founder of Pitbull Syndicate, announced the formation of Pitbull Studio, one year after Midway folded the renamed company. Troughton also said that an unannounced project was in development.
| Pixelberry studios
Pixelberry Studios is a mobile game development company founded in Mountain View, California, United States. The company has fully released three mobile games: Choices: Stories You Play, High School Story and Hollywood U
| Planet Moon Studios|
Planet Moon Studios was a game development studio based in San Francisco, California founded by ex-Shiny Entertainment developers Nick Bruty (President) and Bob Stevenson (CEO) in 1997. The name of the company is said to be invented by co-founder Scott Guest, who described the founding of the studio as a moment of intense overwhelming joy as "being on the planet "Moon"." Planet Moon developed the games Giants: Citizen Kabuto (Interplay, 2000), Armed and Dangerous(LucasArts, 2003) and Infected (Majesco Entertainment, 2005). The games are generally critically acclaimed for both game-play and graphics, and are often lauded for their humor in various reviews. In January 2011, Bigpoint Games acquired the Planet Moon Studios staff in San Francisco, California, but did not acquire the company, its intellectual properties, or its other assets. Shortly thereafter, Planet Moon Studios closed its doors.
Known for: 2000: Giants: Citizen Kabuto (Windows/PS2), 2003: Armed and Dangerous (Windows/Xbox), 2005: Infected (PSP), 2007: After Burner: Black Falcon (PSP), 2007: Smarty Pants (Wii), 2008: Battle of the Bands (Wii), 2008: Booty Blocks (iPhone/iPod Touch), 2008: Brain Quest Grades 3 & 4 (DS), 2008: Brain Quest Grades 5 & 6 (DS), 2009: Drawn to Life: The Next Chapter (Wii), 2010: Tangled: The Video Game (DS/Wii)
| Psuedo interactive Inc.
Pseudo Interactive was a video game developer based in Toronto, Ontario, Canada and started in 1995 by David Wu, Rich Hilmer, and Daniel Posner. In 2006, the company had over fifty employees. After closing, several employees formed DrinkBox Studios.
They released a game for the Xbox launch called Cel Damage which is also on the GameCube and PlayStation 2. They also made Full Auto for Xbox 360. Their final game was Full Auto 2: Battlelines, released for the PlayStation 3. As of April 6, 2008, it was announced that the company was shutting down. They were working on Crude Awakening for Eidos Interactive which was cancelled, leaving the company without the means to survive until securing another deal. It was widely believed to be an updated version of Carmageddon.
Known for: 2001 – Cel Damage (Xbox, GameCube), 2002 – Cel Damage Overdrive (PlayStation 2), 2004 – Crash (demos for Microsoft XNA), 2006 – Full Auto (Xbox 360), 2006 – Full Auto 2: Battlelines (PlayStation 3)