A Game Company Directory:
Canadian Arcadian

Game Companies beginning with the letter U
Canadian Arcadian, The Game Company related Directory
Hop to the Top anchor name = #ubisoft-entertainment UbiSoft Entertainment sa

Ubisoft Entertainment SA formerly Ubi Soft Entertainment Software) is a French video game publisher, headquartered in Rennes. It is known for publishing games for several acclaimed video game franchises including Assassin's CreedFar CryJust DancePrince of PersiaRayman, and Tom Clancy's. It is the fourth largest publicly-traded game company in the Americas and Europe after Activision BlizzardElectronic Arts, and Take-Two Interactive in terms of revenue and market capitalization.

Known for: see wiki's list

 Hop to the Top anchor name = #ubisoft-reflections-interactive ubisoft Reflections Interactive previously reflections interactive limited and reflections limited

Ubisoft Reflections Limited (formerly Reflections Limited and later Reflections Interactive Limited) is a British video game developer based in Newcastle upon Tyne, England, founded in July 1984 by Martin Edmondson. The studio focuses on racing games and it is best known for creating the award winning Driver series. Martin Edmondson started developing games for the BBC Micro with Nicholas Chamberlain in 1984. Their first game was a Paperboy clone called Paper-Round that took two years to develop but was never released. While working on that game, they started Ravenskull which would be their first published game, released in 1986 by Superior Software. This was followed by Codename: Droid and an Acorn Electron conversion of Stryker's Run in 1987. The name Reflections was first used for their 1989 hit Amiga game, Shadow of the Beast, published by Psygnosis which spawned two sequels. The original Amiga game was partially written by Paul Howarth, and started out life as a parallax test of the blitter of the Amiga's Agnus chip; Paul later went on to work for Deep Red Games, a UK video game company based in Milton Keynes. A number of other Amiga and Atari ST games followed including Ballistix (1989), Awesome (1990) and Brian the Lion (1994). In 1995, they became known for Destruction Derby, which was critically acclaimed for its realistic physics and destruction, which later become Reflections' specialty. Due to the success, the game had four more sequels over the years. On 9 January 1999, it was announced that Reflections had been acquired by GT Interactive in 1998, for a reported 2.7 million shares of common stock, which was valued at around US$14.17 million.for became well known for the game Driver, which was inspired by '70s cop shows like Starsky and Hutch and movies like Bullitt and The Driver. It has been followed by four sequels and four spin-offs. The company incorporated as Ever 1016 Ltd. on 14 April 1998, and changed its name to Reflections Interactive Ltd. on 22 May 1998. In 2004, studio founder Martin Edmondson left Reflections after the concepting stage of Driver: Parallel Lines, and sued Atari due to "constructive unfair dismissal as a result of Reflections alleged repudiatory breach of a contract of employment that necessitated Mr. Edmondson's resignation."Martin's brother, Gareth Edmondson, took his place as the studio manager. In July 2006, Atari announced that it had transferred all of the staff and most of the assets of Reflections Interactive Limited, including the intellectual property and technology rights to the Driver series, to Ubisoft for US$24 million. Gareth Edmondson, studio manager, left Reflections after more than a ten-year presence at the studio in November 2011, two months after the launch of Driver: San Francisco. The studio is now headed by Pauline Jacquey. Reflections is working on multiple console formats, including the PlayStation VitaWii U and Kinect. May 2013, Ubisoft Reflections announced that they are working on a new game, Ubisoft planned to announce the game at E3 2013. On 10 June, during Ubisoft's press conference it was revealed that Reflections are working with developer Ivory Tower on a new racing game called The Crew, The Crew was released in December 2014.

Known for: see wiki's list

Hop to the Top anchor name = #unique-development-studios Unique Development Studios ab defunct

Unique Development Studios AB (formerly Unique Development Sweden HB) was a Swedish video game developer based in Norrköping, Sweden. Founded in September 1993 by Michael Brunnström, Peter Zetterberg and Carl Lundqvist, the company incorporated under the name Unique Development Sweden in May 1994, and renamed Unique Development Studios in June 1997. Between 1998 and 2000, Unique Development Studios opened a second office in Gothenburg, Sweden, acquired London, England-based developer King of the Jungle, and established publishing subsidiaries GlobalFun and AddGames. The company shut down in 2004, and development of The Kore Gang was shifted to SnapDragon Games, until it also dissolved and the game was handed to Zoink, a studio led by former Unique Development Studios game designer Klaus Lyngeled.

Known for: Obsession, Substation, Absolute Pinball, Slam Tilt, Screamer Rally, Ignition, Mall Maniacs, No Fear Downhill Mountain Biking, Pickup Express, Airfix Dogfighter, Hot Wheels Micro Racers, Bygg flygplan med Mulle Meck, Sno-Cross Championship Racing, Astérix: Mega Madness, World's Scariest Police Chases, Monster Jam: Maximum Destruction, eJay ClubWorld, WRC: FIA World Rally Championship Arcade, Futurama, The Kore Gang

Hop to the Top anchor name = #universal-interactive-inc Universal Interactive, Inc.division of Vivendi Universal

Universal Interactive (founded as Universal Interactive Studios) was a video game developer and publisher. It was a division of Universal Studios before being bought by Vivendi through their acquisition of Seagrams entertainment assets. Universal Interactive was primarily known for publishing and distributing the Crash Bandicoot and Spyro the Dragon games, along with games based on feature films from Universal Pictures. Universal Interactive was later reduced to being a video game publishing label for Vivendi Universal Games in 2001 before being dissolved in 2003, whilst the legal entity became the reformed Vivendi Universal Games. Most of the Universal Interactive video games are currently distributed by Activision Blizzard.

Known for: Jurassic Park Interactive, Way of the Warrior, Crash Bandicoot, Disruptor, Crash Bandicoot 2: Cortex Strikes Back, Spyro the Dragon, Running Wild, Crash Bandicoot: Warped, Xena: Warrior Princess, Spyro 2: Ripto's Rage!, Crash Team Racing, Spyro: Year of the Dragon, The Grinch, Crash Bash, Woody Woodpecker Racing, The Mummy Returns, Spyro: Season of Ice, Crash Bandicoot: The Wrath of Cortex, Crash Bandicoot: The Huge Adventure, Bruce Lee: Quest of the Dragon, 4x4 EVO 2, The Scorpion King: Rise of the Akkadian, Spyro 2: Season of Flame, Monster Force, Spyro: Enter the Dragonfly, Crash Bandicoot 2: N-Tranced, Bruce Lee: Return of the Legend, Jurassic Park: Operation Genesis, Hulk, The Incredible Hulk, Spyro: Attack of the Rhynocs, Crash Nitro Kart

Hop to the Top anchor name = #unknown-worlds-ent Unknown worlds entertainment

Unknown Worlds Entertainment is an independently owned American game development company whose goal is to "unite the world through play". Based in San Francisco, California, the studio is best known for the Natural Selection series and Subnautica. Unknown Worlds was formed in May 2001 by Charlie Cleveland and began life as a group of developers responsible for the development of the high-profile free mod Natural Selection. The success of Natural Selection convinced Cleveland to start work on a commercial sequel to the game: Natural Selection 2. Soon after Cleveland founded Unknown Worlds Entertainment as a commercial computer games studio. To help fund the development of Natural Selection 2, the studio created and released Zen of Sudoku in November 2006, a casual puzzle computer game based on the popular logic puzzle Sudoku. This game was a departure from Natural Selection both in terms of genre and audience. In October 2006, Max McGuire became the studio's co-founder, having previously worked at Iron Lore Entertainment as Lead Engine Programmer. McGuire became the Technical Director of UWE and development of Natural Selection 2 began in earnest. Max and Charlie then attracted a group of angel investors including Richard Kain, Matthew Le Merle, Ira Rothken and Colin Wiel to back the company after a meeting at GDC in San Francisco. A year later, Unknown Worlds released Decoda as a commercial debugger for the Lua programming language. This application was created to aid with development of Natural Selection 2, whose game code was largely being written in Lua. Later on in development of Natural Selection 2, the studio announced it had changed engine from the Source engine to their own proprietary engine developed in-house. After consulting their fanbase on a possible name for their new engine, it was finally named the Evolution engine. Later, it transpired that the name Evolution was already taken and Spark was chosen as the name for the engine. In June 2008, Cory Strader was hired as art director. Strader had been a previous key member of the development team for Natural Selection. In May 2009, Unknown Worlds began taking pre-orders for standard and special edition versions of Natural Selection 2. Natural Selection 2 was released on 31 October 2012. In February 2013, Unknown Worlds released the source code for Decoda onto GitHub.

Known for: Natural Selection (2002), Zen of Sudoku (2006), Natural Selection 2 (2012), Subnautica (2018), Future Perfect (TBA)