| Valve corporation
Valve Corporation is an American video game developer and digital distribution company headquartered in Bellevue, WA. The company is known for its software distribution platform Steam and the Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead, and Dota 2games. Valve was founded in 1996 as a limited liability company by former Microsoft employees Gabe Newelland Mike Harrington. Their debut product, the PC first-person shooter Half-Life, was released in 1998 to critical acclaim and commercial success, after which Harrington left the company. Valve launched Steam in 2003; by 2011, over half of digital PC game sales were through Steam, and Valve was the most profitable company per employee in the United States. In 2015, Valve entered the game hardware market with the Steam Machine, a line of prebuilt gaming computers running Valve's SteamOS operating system.
Known for: see wiki's list
| Van Der Veer Games
NOTE-old data/site has no about us page and wiki doesen't have a page. Van der Veer Games was setup in Singapore, August 1998 with
the aim of making a big impact on the games market. Van der Veer Games
has expanded so that we now have an Asian office in Singapore and a
European office in Belgium. Currently our 'team' has more than 40 years
combined experience in the games industry. We handle all of the
designing, manufacturing, marketing and distribution by ourselves so you
can be guaranteed you only get the finest games possible. Van der Veer
Games wants to create games that have more appeal than the latest
technology. In regards to computer games, we feel that to stay ahead of
the pack using the latest technology very rarely works as by the time
you release a game the technology is already old news. That's why we
plan to focus our attention on strategy games. With this particular
gender of game its not necessary to have the fastest coolest 3D graphics
around. This doesn't mean we won't incorporate the latest technology
into our games!
Known for: see their games page
| Vicarious Visions, Inc.
Vicarious Visions, Inc. is a video game developer, based in Menands, New York.
The studio was founded by brothers Karthik and Guha Bala in 1990 while both were in high school.
In the late 1990s, Vicarious Visions appointed Michael Marvin, an Albany-based investor and entrepreneur, and founder and former CEO of MapInfo Corporation; and Charles S. Jones, investor, who sat on the boards of various software and industrial companies including Geac and PSDI, to its board of directors. Under their leadership, a sale of the company was negotiated to Activision, earning the original investors over 20x their initial investment.
In January 2005, Vicarious Visions was acquired by publisher Activision. On April 5, 2016, the Bala brothers announced that they had left the company.
Known for: "VV has been making video games for over 25 years! They brought their expertise to global franchises such as Skylanders and Guitar Hero. In 2017, VV released the Crash Bandicoot N-Sane Trilogy. Currently, the studio is partnering with Bungie on further expanding the Destiny Universe including Destiny 2 (winner of ‘Best PC Game’ at E3 2017)."
| Vicious Cycle Software, Inc defunct
Vicious Cycle Software was a video game development company based in Morrisville, North Carolina, United States.
Vicious Cycle was founded in 2000 by Eric Peterson, Dave Ellis, Marc Racine and Wayne Harvey after layoffs at the local MicroProse development studio (then a Hasbro Interactive studio) forced several game developers into finding other work. Racine resigned as Vice President and Director of Production in the Spring of 2005 to pursue other ventures. Ellis left the company in the Summer of 2000, but returned in 2005 to take a position as game designer. Vicious Cycle has released titles for the PlayStation 2, Xbox, GameCube, Xbox 360, PlayStation 3, Wii, and PlayStation Portable systems as well as the Microsoft Windows platform. In 2005, Vicious Cycle announced the opening of their Monkey Bar Games division. Monkey Bar Games is focused on providing mass-market games to gamers of all ages. Thus far, Monkey Bar Games has released video games incorporating licensed characters from Ben 10, Dora the Explorer, and Curious George. A game was also released in late 2006 to coincide with the release of the Flushed Away animated feature film. Also in 2005, Vicious Cycle announced the release of their Vicious Engine game engine. The Vicious Engine is a complete game development middleware solution for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, PlayStation Portable, GameCube, Wii and Microsoft Windows. The Vicious Engine is one of the first game engines to offer full support for the PSP and Wii platforms. On June 20, 2007, Vicious Cycle was acquired by D3 Publisher, making Vicious Cycle Software a subsidiary of D3Publisher of America and a second‐tier subsidiary of D3 Inc. Vicious Cycle released Eat Lead: The Return of Matt Hazard for Xbox 360 and PlayStation 3 on February 26, 2009. On October 1, 2009, they announced Matt Hazard: Blood Bath and Beyond for Xbox LIVE Arcade and the PlayStation Store for winter 2009. The second version of the Vicious Engine, Ve2, was released on March 25, 2009 at the Game Developers Conference. It specifically features improvements for the Xbox 360 and PlayStation 3. In Spring of 2014, Vicious Cycle was acquired by Little Orbit. As the final two games (Adventure Time: Finn & Jake Investigations and Kung Fu Panda: Showdown of Legendary Legends) neared completion, several rounds of layoffs reduced the studio to a skeleton crew. Vicious Cycle closed its doors permanently in January 2016.
Known for: see wiki's list
| Virgin Interactive entertainment defunct
Virgin Interactive Entertainment was the video game publishing division of British conglomerate the Virgin Group. It was formed as Virgin Games in 1983. Initially built around a small development team called the Gang of Five, the company grew significantly after purchasing budget label Mastertronic in 1987. Virgin was home to renowned developers who went on to create successful franchises with other studios like Westwood Studios (Command & Conquer series) and Shiny Entertainment (Earthworm Jim). As Virgin's video game division grew into a multimedia powerhouse, it crossed over to other industries from toys to film to education. To highlight its focus beyond video games and on multimedia, the publisher was renamed Virgin Interactive Entertainment in 1993. As result of a growing trend throughout the 1990s of media companies, movie studios and telecom firms investing in video game makers to create new forms of entertainment, VIE became part of the entertainment industry after being acquired by media behemoths Blockbuster and Viacom, who were attracted by its edge in multimedia and CD-ROM-based software development. Being centrally located in close proximity to the thirty-mile zone and having access to the media content of its parent companies drew Virgin Interactive's U.S. division closer to Hollywood as it began developing sophisticated interactive games, leading to partnerships with Disney and other major studios on motion picture-based games such as The Lion King, Aladdin, RoboCop and The Terminator, in addition to being the publisher of popular titles from other companies like Capcom's Resident Evil and Street Fighter and id Software's Doom II in the European market. VIE ceased to exist in mid-2003 after being acquired by French publisher Titus Software who rebranded them to Avalon Interactive in July of that year. The VIE library and intellectual properties are currently owned by Interplay Entertainment as a result of its acquisition of Titus. A close affiliate and successor of Spanish origin, Virgin Play, was formed in 2002 from the ashes of former Virgin Interactive's Spanish division and kept operating until it folded in 2009.
Known for: Falcon Patrol (1983), Falcon Patrol II (1984), Sorcery (1984), Strangeloop (1985), Doriath (1985),Gates of Dawn (1985), Hunter Patrol (1985), Now Games compilation series (1985–1988), Dan Dare: Pilot of the Future (1986), Shogun (1986), Action Force (1987), Action Force II (1988), Double Dragon II (European C64 version) (1989), Risk: The World Conquest Game, The Computer Edition of (1989), Silkworm (1989), Golden Axe (European Amiga version) (1990), Conflict: Middle East Political Simulator (1990), Supremacy: Your Will Be Done (Overlord) (1990), Spot: The Video Game (1990), Wonderland (1990), Chuck Rock (1991), Robin Hood: Prince of Thieves (1991), Corporation (1991), Jimmy White's Whirlwind Snooker (1991), Realms (1991), RoboCop Versus The Terminator (1991), Alien3 (American Amiga version) (1992), Prince of Persia (American NES version) (1992), Dune (1992), Dune II (1992), Archer McLean's Pool (1992), European Club Soccer (1992), Floor 13 (1992), Global Gladiators (1992), The Terminator (1992), M.C. Kids (1992), Monopoly Deluxe (1992), Jeep Jamboree: Off Road Adventure (1992), Cannon Fodder (1993), Chuck Rock II: Son of Chuck (1993), Superman: The Man of Steel (Europe only) (1993), Dino Dini's Goal (1993), Dragon: The Bruce Lee Story (1993), Lands of Lore: The Throne of Chaos (1993), Reach for the Skies (1993), The 7th Guest (1993), Cool Spot (1993), Chi Chi's Pro Challenge Golf (1993), Super Slam Dunk (1993), Super Caesars Palace (1993), Super Slap Shot (1993), Disney's Aladdin (1993), Cannon Fodder 2 (1994), Doom II: Hell on Earth (European PC version only) (1994), Earthworm Jim (Europe only) (1994), Jammit (America only) (1994), Super Dany (Europe only) (1994), Beneath a Steel Sky (1994), Walt Disney's The Jungle Book (1994), Dynamaite: The Las Vegas (1994), The Lion King (1994), Demolition Man (1994), Battle Jockey (1994), The 11th Hour (1995), Creature Shock (1995), Earthworm Jim 2 (Europe only) (1995), Spot Goes To Hollywood (American Mega Drive/Genesis version published by Acclaim Entertainment) (1995), Lone Soldier (Japan only) (1996), Cyberia 2 (1995), The Daedalus Encounter (1995), F1 Challenge (1995), Flight Unlimited (1995), Hyper 3-D Pinball (1995), SuperKarts (1995), Zone Raiders (1995), Lost Eden (1995), Kyle Petty's No Fear Racing (1995), Command & Conquer (1995), Gurume Sentai Barayarō (1995), World Masters Golf (1995), Rendering Ranger: R2 (1995), The Mask (Japan only) (1996), Resident Evil (Europe and PC versions only) (1996), Ghen War (Europe/Japan) (1996), NHL Powerplay '96 (1996), Street Fighter Alpha 2 (Europe only) (1996), Time Commando (Japan only) (1996), Broken Sword: The Shadow of the Templars (1996), Command & Conquer: Red Alert (1996), Disney's Pinocchio (1996), Queensrÿche's Promised Land (1996), Toonstruck (1996), Grand Slam (1997), Subspace (1997), Agent Armstrong (1997), Black Dawn (1997), Agile Warrior: F-111X (1997), Blam! Machinehead (Japan only) (1997), CrimeWave (Japan only) (1997), Marvel Super Heroes (Europe only) (1997), NanoTek Warrior (1997), Lands of Lore: Guardians of Destiny (1997), Broken Sword II: The Smoking Mirror (1997), Mega Man X3 (PS1 and Saturn Versions, Europe only) (1997), NHL Powerplay '98 (1997), Ignition (1997), Bloody Roar (Europe only) (1998), Magic & Mayhem (Europe only) (1998), R-Types (Europe only) (1998), Rival Schools: United By Fate (Europe only) (1998), Resident Evil 2 (Europe only) (1998), Street Fighter Collection 2 (European publishing rights only) (1999), Bloody Roar 2 (European publishing rights only) (1999), Bomberman (European publishing rights only) (1999), Capcom Generations (Europe only) (1999), Kagero: Deception II (European publishing rights only) (1999), Dino Crisis (European publishing rights only) (1999), Holy Magic Century (European publishing rights only) (1999), Street Fighter EX2 Plus (European publishing rights only) (1999), Marvel Super Heroes vs. Street Fighter (European publishing rights only) (1999), Street Fighter Alpha: Warriors' Dreams (European publishing rights only) (1999), Marvel vs. Capcom: Clash of Super Heroes (European publishing rights only) (2000), Tech Romancer (European publishing rights only) (2000), Operation WinBack (European publishing rights only) (2000), Marvel vs. Capcom 2: New Age of Heroes (European publishing rights only) (2000), Bomberman Fantasy Race (European publishing rights only) (2000), Plasma Sword: Nightmare of Bilstein (European publishing rights only) (2000), Street Fighter III: Double Impact (European publishing rights only) (2000), Street Fighter Alpha 3 (European publishing rights only) (2000), Dino Crisis 2 (European publishing rights only) (2000), Gunlok (Europe only) (2000), Super Runabout: The Golden State (European publishing rights only) (2000), Strider 2 (European publishing rights only) (2000), Giga Wing (European publishing rights only) (2000), Capcom vs. SNK (European publishing rights only) (2000), Resident Evil 3: Nemesis (European Dreamcast version only) (2000), Trick'N Snowboarder (European publishing rights only) (2000), Jimmy White's 2: Cueball (Distributed in North America by BAM! Entertainment) (2000), Pocket Racing (European publishing rights only) (2000), Mr. Driller (European GBC and Dreamcast versions) (2000), JoJo's Bizarre Adventure (European publishing rights only) (2000), Street Fighter III: 3rd Strike (European publishing rights only) (2000), Evolva (European publishing rights only) (2000), Project Justice (European publishing rights only) (2000), Heist (Europe only) (2000), Gunbird 2 (European publishing rights only) (2001), European Super League (Europe Only) (2001), 3D Pocket Pool (Europe Only) (2001), Project Justice: Rival Schools 2 (European publishing rights only) (2001), Bloody Roar III (European publishing rights only) (2001), Original War (2001), Screamer 4x4 (2001), Codename: Outbreak (2001), Lotus Challenge (European PS2 version) (2001), Magic & Mayhem: The Art of Magic (European publishing rights only) (2001), Jimmy White's Cueball World (Europe exclusive game) (2001), Resident Evil: Gaiden (European publishing rights only) (2001), NightStone (2002), Guilty Gear X (European publishing rights only) (2002)
| Virtucraft Ltd. site empty
wiki has no profile but has game links with the company mentioned as developer
Virtucraft, based in Lancashire, England, was formed back in
March 1999 by video games veteran Brian Beuken and business partner
Diane Hill. The first product to sport the Virtucraft name was Croc™ for
the GameBoy Color. Since its conception, our small in-house development
teams have successfully designed and created numerous titles. Producing
an extensive back catalogue for both GameBoy Advance and GameBoy
Color.Virtucraft currently employs over twenty staff and is presently
one of Europe's largest specialist handheld gaming developers and has
had a sucession of critical and commercial hits for the likes of Ubi
Soft, Fox Interactive, Midway and Acclaim.
| Visco Corporation|
Visco Corporation (株式会社ビスコ) is a Japanese software company located in, Japan. It was founded in 1982 by Tetsuo Akiyama (秋山 哲雄 Akiyama Tetsuo), and later became corporate on August 8, 1983 while revealing itself as "Visco" in Japan. They originally developed video games for several platforms from the arcades and NES, to the Nintendo 64 and Neo Geo in the past. When Visco was one of the companies under the Taito umbrella, some of its titles back then were labeled "Taito". They also teamed up with Seta and Sammy in developing arcade games powered by the SSV (Sammy, Seta and Visco) arcade system board, until Sammy fully acquired noted game company Segaunder a new company titled Sega Sammy Holdings in 2004, while Seta's parent company Aruzeannounced in December 2008 that Seta decided to close their doors after 23 years of existence. Therefore, the SSV board was no longer being produced. In 2008, Visco began manufacturering slot machines for casinos mostly in other southeast Asian regions. Visco also produced flat screen LCD televisions, which have been sold at major retailers such as Wal-Mart.
Known for: see wiki's list
| VIS Entertainment PLC defunct
VIS Entertainment was a Scottish video game developer. It was founded in 2002 by Chris van der Kuyl and Peter Baillie. The company worked closely with BAM! Entertainment.
Known for: H.E.D.Z., Earthworm Jim 3D, Tom and Jerry in Fists of Fury, The Powerpuff Girls: Chemical X-traction, The Powerpuff Girls: Relish Rampage, State of Emergency, Evil Dead: A Fistful of Boomstick, Tom and Jerry in War of the Whiskers, Brave: The Search for Spirit Dancer, NARC
| VISIWARE S.A.|
Visiware is a French interactive television agency operating in Europe and North America. Founded in 1994 by Laurant Weill, Visiware is a French publisher and distributor of video games for interactive television, mobile phone and internet, and a specialist in casual gaming. Its main interactive channel Playin' TV, airs on more than 30 cable, satellite and ADSL networks in 77 countries. Since October 2009, Visiware is also the head of a skill gaming website, PlayinStar. In 2010, Visiware created PlayAlong, a new system that allows synchronisation between TV and mobile devices as TV shows are broadcasting. The first TV show to use this system is Endemol's The Million Pound Drop. TV viewers could play and answer the questions as they were appearing -and their answers revealed- on TV.
| Visual concepts
Visual Concepts Entertainment is an American video game developer based in Novato, California. Founded in May 1988, the company is best known for sport games in the 2K franchise. Visual Concepts was acquired by Sega in May 1999 and subsequently sold to Take-Two Interactive in January 2005. The acquisition of the company led Take-Two Interactive to open their 2K Games label, as well as its 2K Sports division, on the following day, which Visual Concepts became immediately part of. Visual Concepts operates two sattelite studios: Visual Concepts Korea in Seoul, South Korea, which was established in 2011, and Visual Concepts China in Shanghai, China. A former subsidiary, Kush Games, was split from Visual Concepts and became directly managed under 2K Sports in February 2007, when it became 2K Los Angeles, before being shut down in 2008. Visual Concepts was founded in May 1998. In September 1997, Sega announced their intentions to acquire the company; the deal was closed on May 18, 1999, and Visual Concepts switched ownership for an undisclosed sum. Following a June 2004 deal between Sega and Take-Two Interactive, wherein the two would co-publish and distribute titles in Visual Concepts' ESPN-based game series, rumors started spreading in December 2004, which suggested that Take-Two Interactive was planning to acquire Visual Concepts from Sega. On January 24, 2005, Take-Two Interactive announced to have completed a transaction of US$24 million to Sega for the acquisition of Visual Concepts, its subsidiary Kush Games, and the intellectual property to the 2K franchise. The publisher's 2006 Form 10-K filing later showed that a total of US$32.2 million had been paid to Sega for the acquisition of Visual Concepts and affiliate properties by January 2006. On January 25, 2005, the day following the acquisition, Take-Two Interactive announced their new publishing label, 2K Games, and its 2K Sports division, the latter of which would henceforth manage Visual Concepts and Kush Games. A March 2009 research study on Metacritic scores, conducted by GameQuarry, ranked Visual Concepts as the number one "most consistent" video game developer on the review aggregator website, with 50 out of their 72 games at the time having received an aggregated review score of 80/100 or higher. In August 2010, Visual Concepts laid off 30 employees due to "the need for resource alignment and better efficiency".
Known for: sports games see wiki's list
| Visual Sciences defunct
Visual Science, formerly Visual Sciences, was a computer and video game development company based in Dundee, Scotland. It was established in 1993 by Russell Kay, who was programmer of the hugely successful Lemmings games. Over the years, Visual Science has delivered many games for publishers such as Electronic Arts, Sony and Take 2, with critically acclaimed titles including Harry Potter: Quidditch World Cup, the 2-player cooperative mode in Medal of Honor: Rising Sun, Formula 1 98, and PlayStation versions of Grand Theft Auto and Myst. Visual Science closed its doors in February 2006. 92 employees were laid off, however some went on to form two new companies in Dundee, Proper Games and Cohort Studios.
| Vivarium Inc. possibly defunct, website down
Vivarium Inc. is a Japanese video game developer founded in 1996 by company president Yoot Saito. It is famous for designing innovative video games which use voice recognition technology. Seaman for the Dreamcast is their most famous game to date. Odama, for the GameCube was also developed by Vivarium. In 2012 the company released Aero Porter, a simulation game which is a part of the video game compilation Guild01 for the Nintendo 3DS handheld. In the Americas and Europe, the game was released as a standalone title on the Nintendo's eShop.
Known for: Seaman (1999) (Dreamcast and PlayStation 2), The Tower SP (2006) (Game Boy Advance), Odama (2006) (Nintendo GameCube), Seaman 2 (2007) (PlayStation 2), The Tower DS (2008) (Nintendo DS), Guild01 / Aero Porter(2012) (Nintendo 3DS)
| Vivendi games see
Vivendi Games, formerly known as Vivendi Universal Games or VU Games, was a wholly owned subsidiary of Vivendi responsible for video game developers inherited after acquiring Havas and Universal Interactive Studios. Headed by Bruce Hack, it was headquartered in Los Angeles, California and employed over 3,400 people at four separate development divisions. Vivendi Games owned the rights to franchises such as Warcraft, StarCraft, Diablo and World of Warcraft (all games developed by Blizzard Entertainment), as well as others like Empire Earth, Ground Control, Tribes, Crash Bandicoot and Spyro the Dragonowned by Sierra Entertainment. Vivendi Games merged in 2008 with Activision to form the holding company Activision Blizzard.
| Vivid Image
Vivid Image was a video game developer from the United Kingdom, founded in 1988 by Mevlut Dinc, Hugh Riley and John Twiddy, all former employees of System 3. Their debut game was Hammerfist for the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum, released in 1990. Hammerfist is also notable for being one of the few games that was developed for the failed and never released Konix Multisystem game console. Vivid Image also created the development system for the Commodore 64GS, another failed game console, and helped publishers with putting their games on the C64GS cartridges. The Harrow-based developer had some success with games First Samurai (a title that's an allusion to The Last Ninja and was released on Amiga, Atari ST, Commodore 64, DOS and SNES in 1991) and Second Samurai (Amiga, Sega Mega Drive, 1993), but its most famous and successful game is Mario Kart-clone Street Racer, released by Ubi Soft in 1994 on Amiga, MS-DOS, Game Boy, Sega Genesis, SNES, Sega Saturn, and PlayStation. Mevlut Dinc also considered creating a 3D adventure game, inspired by Super Mario 64, with Hodja, the Turkish character from Street Racer, but it never came to be. Problems for Vivid Image arose around 1998. The racing game S.C.A.R.S. for PlayStation and Nintendo 64 got a critical reception and Mevlut Dinc even admitted that "the tracks [in the game] were too short and too difficult, and it ruined the game". Furthermore, publisher Eidos' decided to cancel Street Racer 2, that was already some months into development. Also First Samurai 64 for the Nintendo 64 was cancelled while being in development planning stages. In 2000 Mevlut Dinc returned to Turkey and founded his own company, Dinc Interactive (later known as Sobee). The last game developed by Vivid Image was Dual Blades for the Game Boy Advance in 2002.
Known for: Hammerfist (1990, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum), Time Machine (1990, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum), First Samurai (1991, Amiga, Atari ST, Commodore 64, DOS, SNES), Second Samurai (1993, Amiga, Sega Mega Drive), Street Racer (1994, Amiga, DOS, Game Boy, Sega Genesis, SNES, Sega Saturn, PlayStation), S.C.A.R.S. (1998, Nintendo 64, PlayStation), Dual Blades (2002, Game Boy Advance)
| Volition Inc.
Deep Silver Volition, LLC (formerly Volition, Inc.), doing business as Volition, is an American video game developer located in Champaign, Illinois. The company was created when two companies split from Parallax Software: Volition and Outrage Entertainment, led by Mike Kulas and Matt Toschlog, in November 1996.
When Interplay Entertainment was the publisher, Volition developed the FreeSpace series of space simulation video games. When Interplay tumbled towards bankruptcy, Volition was acquired by THQ in September 2000. Since then, Volition has developed several acclaimed titles including the Red Faction series, the Summoner series, The Punisher, and the Saints Row series.
Insane, a game developed in collaboration with Guillermo del Toro was announced at 2010 Spike Video Game Awards but Volition's version of the game was cancelled in 2012. del Toro has since announced that Insane is still currently in development from an as of yet undisclosed developer.
When THQ filed for bankruptcy, a number of companies showed interest in the assets of THQ.General manager of Volition, Dan Cermak said that Warner Bros., Electronic Arts, Take-Two, Ubisoft, Deep Silver, and an unnamed group from Chicago undertook site visits in the weeks preceding the sale. Eventually, Volition was acquired by Koch Media for 22.3 million USD. The only other bid was 5.4 million USD by Ubisoft. Volition was the second most expensive THQ asset sold during the auction (after Relic Entertainment). The price was understood to be largely due to the success of games such as Saints Row: The Third, which by early 2012 had sold around 4 million copies. THQ also claimed that the game's downloadable content packages were performing much better than anticipated. Due to THQ's bankruptcy in January 2013, Volition and the Saints Row franchise were acquired by Koch Media, with future titles being published under its Deep Silver brand. Volition's Red Faction and Summoner franchises were not acquired with the company by Deep Silver, instead being acquired by video game publisher and developer Nordic Games.
On September 27, 2017, following the release of Agents of Mayhem, Kotaku reported that Deep Silver had laid off over 30 employees including managing director Dan Cermak, who was replaced by Jim Boone as development director on October 9, 2017.
Known for: Descent: FreeSpace – The Great War, FreeSpace 2, Summoner, Red Faction, Summoner 2, Red Faction II, The Punisher, Saints Row, Saints Row 2, Red Faction: Guerrilla, Red Faction: Armageddon, Saints Row: The Third, Saints Row IV, Saints Row: Gat out of Hell, Agents of Mayhem
| Vulcan Software Limited|
Vulcan Software is an independent computer games company founded in 1994 in the UK. Vulcan started creating software for the Amiga computer systems. Its first commercial game was Valhalla and the Lord of Infinity, which was notable for being the first ever Amiga speech adventure game. In January 1999, Vulcan Software started development for PC computer systems. The Director of Vulcan Software is Paul Carrington. In 2007, Vulcan announced a partnership with Amiga, Inc to develop older Amiga games for PCs and other devices.
Known for: Valhalla and the Lord of Infinity, Valhalla: Before the War, Valhalla and the Fortress of Eve, Timekeepers, JetPilot, Burnout, Tiny Troops, Hillsea Lido, Genetic Species, The Strangers, Uropa²: The Ulterior Colony, Final Odyssey: Theseus Verses The Minotaur