| Saber Interactive incorporated
Saber Interactive Incorporated is an American video game developer founded in 2001 by Andrey Iones, Matthew Karch and Anton Krupkin in Millburn, New Jersey. Now headquartered in Maplewood, New Jersey, it has additional offices in Saint Petersburg (Russia), Madrid (Spain), and Kiev (Ukraine). The studio's debut title was Will Rock, which was released in 2003 by Ubi Soft.
Known for: Will Rock, TimeShift, Battle: Los Angeles, Halo: Combat Evolved Anniversary, Inversion, God Mode, R.I.P.D. The Game, Halo: The Master Chief Collection, Halo Online, MX Nitro, Quake Champions, NBA Playgrounds
| Sammy corporation
Sammy Corporation (Japanese: 株式会社サミー Hepburn: Kabushiki Gaisha Samī) is a leading developer and retailer of pachinko and pachislot systems in Japan that was established on November 1, 1975 as Sammy Industry (サミー産業 Kabushiki Gaisha Samī Sangyō). The company is also known for publishing a small number of video games such as the Guilty Gear, The Rumble Fish and Survival Arts series of fighting games. In 2004, it merged with Sega to form a new holding company called Sega Sammy Holdings Inc. All the video game businesses were transferred over to Sega. Sammy Networks Co., Ltd. (株式会社サミーネットワークス Kabushiki Gaisha Samī Nettowākusu) provides digital versions of its pachinko and pachislot games on PC and mobile in Japan. This part of the company is currently managed by Sega.
| Sandbox Studios defunct
Sandbox Studios was a computer and video game developer. Founded in 1998 by former employees of Utopia Technologies, the company had studios in London, Ontario, Canada and Dallas, Texas, USA. In April 2001, it was acquired by Digital Illusions CE. It was closed in 2006.
Known for: Dinosaur, The Emperor's New Groove, Hoyle Card Games, ESPN National Hockey Night, Wham-o Frisbee Golf, Matchbox Emergency Patrol, Blast Lacrosse, Disney's Dinosaur, Shrek
| SCi Games Ltd
SCi Games Ltd., (formerly Maindrell Ltd., The Sales Curve Ltd., and SCi (Sales Curve Interactive) Ltd.) was a company who distributed and developed video games. They were founded in 1987 in London as Maindrell and was defunct in 2005 after buying Eidos Interactive. The company was founded in 1987. Originally publishing for various developers, it later became a developer in 1990. the company became SCI (Sales Curve Interactive), trading as Sales Curve Interactive, in 1993 and published various games, including Carmageddon and the Conflict series. The company became SCI Games in 2002. In 2005 the company ceased when they bought and merged with Eidos Interactive.
Known for: Big Run, Danny Sullivan's Indy Heat, Double Dragon 3: The Rosetta Stone, Final Blow, The Lawnmower Man, NARC, NES Cover Girl Strip Poker, The Ninja Warriors, Rod Land, Shinobi, Silkworm, The Aquatic Games, Super SWIV, SWIV, Time Slip, Troddlers, Carmageddon, Carmageddon: Max Pack, Carmageddon: Splat Pack, Carmageddon II: Carpocalypse Now, Cyberwar, Gender Wars, Kingdom O' Magic, Live Wire!, Spellcross, Star Trek Pinball, SWIV 3D, Aqua Aqua, Carmageddon TDR 2000, Carmageddon TDR 2000 - The Nosebleed Pack, Conflict: Desert Storm, Conflict: Desert Storm II: Back to Baghdad, Conflict: Global Terror, Conflict: Vietnam, Constantine, Cool Bricks, FourFourTwo Touchline Passion, Futurama (European PS2 release, North American Xbox release), Galleon, The Great Escape (European release), Gumball 3000, The Italian Job (European release), Mille Miglia, Rally Championship, Richard Burns Rally, Rolling, Thunderbirds, Thunderbirds: F.A.B. Action Pack, Thunderbirds: International Rescue, Thunderbirds: Vault of Doom, Total Overdose, Z: Steel Soldiers
| Scumm vm "program"
Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus. Released under the terms of the GNU General Public License, ScummVM is free software. ScummVM is a reimplementation of the part of the software used to interpret the scripting languages such games used to describe the game world rather than emulating the hardware the games ran on; as such, ScummVM allows the games it supports to be played on platforms other than those for which they were originally released.
Known for: a huge list of supported games, see wiki's list
| Sega games co ltd
Sega Games Co., Ltd. (Japanese: 株式会社セガゲームス Hepburn: Kabushiki gaisha Sega Gēmusu), originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world. Sega developed and manufactured numerous home video game consoles from 1983 to 2001, but after financial losses incurred from its Dreamcast console, the company restructured to focus on providing software as a third-party developer. Sega remains the world's most prolific arcade producer, with over 500 games in over 70 franchises on more than 20 different arcade system boards since 1981. Sega is known for its multi-million selling game franchises, such as Sonic the Hedgehog, Virtua Fighter, Phantasy Star, Yakuza, and Total War. Sega Games is a subsidiary of Sega Holdings, which itself is part of Sega Sammy Holdings, which is invested in industries outside of videogames. Sega's North American division, Sega of America, is headquartered in Irvine, California, having moved from San Francisco in 2015. Sega's European division, Sega Europe, is headquartered in London.
Known for: multiple lists of games, see wiki
Entertainment Inc defunct
Shiny Entertainment, Inc. was an American video game developer based in Laguna Beach, Southern California, and the creator of titles including Earthworm Jim, MDK and Enter the Matrix. The company was founded by David Perry in October 1993. In 2007, Shiny Entertainment merged with The Collective to create Double Helix Games.
Known for: Earthworm Jim (1994), Earthworm Jim 2 (1995), MDK (1997), Wild 9 (1998), R/C Stunt Copter (1999), Messiah (2000), Sacrifice (2000), Enter the Matrix (2003), Terminator 3: Rise of the Machines (2003, Co-Developed with Black Ops Ent.), The Matrix: Path of Neo (2005), The Golden Compass (2007)
Sidhe (formerly Sidhe Interactive) is a developer of video games, founded and incorporated in May 1997. The company is a licensed developer for Microsoft, Sony Computer Entertainment, Nintendo of America, and Apple Inc.. It is also a co-founding member of the New Zealand Game Developers Association and the New Zealand Institute of Screen Innovation. Currently the largest game production studio in New Zealand, Sidhe has produced more than 20 titles, including Shatter, GripShift, Madagascar Kartz, Hot Wheels Battle Force 5, and Speed Racer. It has also developed multiple games based on the National Rugby League (NRL) franchise. Sidhe provides services to and has products published by partners and clients such as Warner Bros. Interactive Ent., Sony Online Ent., Activision, and Ubisoft. Sidhe has also collaborated with Weta Digital to achieve the first motion capture of a horse at full gallop for the horse racing game Melbourne Cup Challenge. The company was formerly named Sidhe Interactive, but dropped the word "Interactive" in 2009 prior to the launch of the company's PlayStation 3 game Shatter. In 2011, Shatter went on to be listed by IGNas one of their top 25 PS3 games and was their number one PSN game.
Known for: Rugby Challenge 2: The Lions Tour Edition (consoles and Windows, 2013), Rugby Challenge (consoles and Windows, 2011), Blood Drive (PS3 and Xbox 360, 2010), Rugby League 3 (Wii, 2010), Madagascar Kartz (PS3, Xbox 360, and Wii, 2009), Hot Wheels Battle Force 5 (Wii, 2009), Shatter (PS3, 2009; PC, 2010), Rugby League 2 World Cup Edition (PS2, 2008), Speed Racer (Wii and PS2, 2008), GripShift (PSP, PS3, Xbox 360, 2007), Jackass: The Game (PSP and PS2, 2007), Melbourne Cup Challenge (PC, Xbox, and PS2, 2006), GripShift (PSP, 2005), Rugby League 2, (PC and PS2, 2005; Xbox, 2006), NRL Rugby League, (PC, Xbox, and PS2, 2003), Adidas Football Fever (Windows, 2002), Frogmania Deluxe (Windows), Wordjam Deluxe (Windows), Barbie Beach Vacation, (Windows, 2001), O'Neill Championship Surfer, (PlayStation, 2000), Aladdin Chess Adventures (Windows, 2004), Hoyle Majestic Chess (Windows, 2003), SpyHunter (Windows, 2003), Barbie Sparkling Ice Show (Windows, 2002)
Entertainment inc see also vivendi games
owned by Activision Publishing Inc.
Sierra Entertainment, Inc. (formerly On-Line Systems and later Sierra On-Line, Inc.) was an American video game developer and publisher based in Bellevue, Washington. Founded in 1979 as On-Line Systems, by Ken and Roberta Williams. The company was acquired by CUC International in July 1996, and sub-organized under its CUC Software subsidiary in September 1996. CUC Software later was renamed to Cendant Software in 1997, and Cendant Software was then acquired by Havas Interactive (later renamed Vivendi Universal Games and Vivendi Games) in December 1998. In 2008, Vivendi Games was acquired by and merged with Activision, and Sierra Entertainment was dissolved shortly thereafter. The "Sierra" brand name was relaunched by Activision in 2014, and exists as a publishing label under which Sierra's legacy titles are re-released, as well as some independent titles.
Known for: see wiki's list
Dreams Studio Ltd.
Silicon Dreams Studio Limited was a British video game developer based in Adderbury, England, founded by Geoff Brown in March 1994 as the in-house development team for video game publisher U.S. Gold, also founded by Brown, and became part of the CentreGold umbrella. In April 1996, the entirety of CentreGold (including Silicon Dreams) was acquired by Eidos Interactive for GB£17.6 million. However, in December 1996, Brown re-acquired a 75% share in the Silicon Dreams label for at least GB£500,000, and merged it into a new, legally incorporated entity, Silicon Dreams Studio, which became a subsidiary of Geoff Brown Holdings (later renamed Kaboom Studios). In August 2003, Kaboom Studios, facing financial difficulties, closed down sister studio, Attention to Detail, which led media to expect similar to happen to Silicon Dreams Studio. Silicon Dreams Studio entered liquidation on 3 September 2003, laying off all of its 55 employees and cancelling the in-development Urban Freestyle Soccer. A successor to the company, Gusto Games, made up from eleven former Silicon Dreams Studio staff, was announced in October 2003. Gusto Games went on to finish work on Urban Freestyle Soccer, which was released in December 2003.
Known for: Olympic Soccer: Atlanta 1996, Olympic Games: Atlanta 1996, Soccer '97, Chill, World League Soccer '98, Michael Owen's World League Soccer '99, UEFA Champions League Season 1998/99, Sega Worldwide Soccer 2000, UEFA Champions League Season 1999/2000, Sega Worldwide Soccer 2000: Euro Edition, Dogs of War, Michael Owen's WLS 2000, UEFA Dream Soccer, UEFA Champions League Season 2000/2001, Lego Island 2: The Brickster's Revenge, UEFA Champions League Season 2001/2002, Football Mania, Island Xtreme Stunts
| Silicon Knights
Silicon Knights was a Canadian video game developer. Founded in 1992 by Denis Dyack, the company was headquartered in St. Catharines, Ontario. In 2012, following the loss of a court case against Epic Games, Dyack left Silicon Knights to form a new game studio, Precursor Games. The case then led Silicon Knights to bankruptcy on May 16, 2014.
Known for: Cyber Empires, Fantasy Empires, Dark Legions, Blood Omen: Legacy of Kain, Eternal Darkness: Sanity's Requiem, Metal Gear Solid: The Twin Snakes, Too Human, X-Men: Destiny
Sir-Tech Software, Inc. was a United States based video game developer and publisher.
In the fall of 1979, Sirotech Software, was founded by Norman Sirotek and Robert Woodhead. Sirotech Software published Info Tree, a database management program, Galactic Attack and a beta version of Wizardry: Dungeons of Despairwhich was later renamed Wizardry: Proving Grounds of the Mad Overlord and formally released in the fall of 1981. It was the first game in the Wizardry series. In the spring of 1981, Sir-Tech Software, Inc. was incorporated as a United States based video game developer and publisher. In 1998, Sir-Tech USA closed. The Canadian counterpart Sirtech Canada Limited continued to operate until late 2003. Sir-Tech is best known for Wizardry, the role-playing video game series. The Jagged Alliance series first published by Sir-Tech in 1994, became a popular franchise. The third game in the Jagged Alliance series, Jagged Alliance 2, was still available from its current publisher after 15 years since its initial release.
Known for: Info Tree (1979) (as Sirotech), Galactic Attack (1980) (as Sirotech), Wizardry: Proving Grounds of the Mad Overlord (1981), Wizardry II: The Knight of Diamonds (1982), Wizardry III: Legacy of Llylgamyn (1983), Crypt of Medea (1984), Rescue Raiders (1984), Deep Space: Operation Copernicus (1986), Wizardry IV: The Return of Werdna (1987), Wizardry V: Heart of the Maelstrom (1988), The Usurper: The Mines of Qyntarr (1989), Wizardry VI: Bane of the Cosmic Forge (1990), Freakin' Funky Fuzzballs (1990), Wizardry VII: Crusaders of the Dark Savant (1992), Jagged Alliance: Deadly Games (1996), Nemesis: The Wizardry Adventure (1996), Wizardry Gold (1996), Wizardry 8 (2001), Jagged Alliance 2 (1999), Jagged Alliance 2: Unfinished Business (2000), Star Maze (1982), The Seven Spirits of Ra (1987), Realms of Arkania: Blade of Destiny (1993), Realms of Arkania: Star Trail (1994), Druid: Daemons of the Mind (1995), Jagged Alliance (1995), Fable (1996), Armed & Delirious (1997), Excalibur 2555 AD (1997), Virus: The Game (1997), Realms of Arkania: Shadows over Riva (1997)
defunct owned by sega games co ltd
Smilebit was a division of Japanese video game developer Sega.
In 2000 all of Sega's in-house Consumer (CS) and Amusement Machine (AM) R&D departments were separated from the main company and established on 9 semi-autonomous subsidiaries, with each subsidiary getting an elected president as a studio head. However, for more financial stability, Sega began consolidating its studios into six main ones (Sega Wow, Sega AM2, Hitmaker, Amusement Vision, Smilebit, Sonic Team) in 2003, and merged them back into a uniform R&D structure in 2004.
Smilebit was formed from CS1, which contained staff from the Panzer Dragoon series, sports games and PC conversion staff. It was headed by Shun Arai and Takayuki Kawagoe. While continuing sports-related games, the studio became more known for its high-end console games, which includes Jet Set Radio and Hundred Swords for Dreamcast, and the Xbox trio of Jet Set Radio Future, Panzer Dragoon Orta and GunValkyrie. Due to the teams experience with converting games to the PC since the mid 90's, the team was quickly able to get high performance from the Xbox. This part of the team became assigned to Amusement Vision in 2003. Owing to this the number of Smilebit employees was at 51 right before integration back into Sega in 2004.
Known for: Sega Rally 2 (1999), Jet Set Radio (2000), Derby Tsuku: Derby Uma o Tsukurou! (2000), Motto Pro Yakyuu Team o Tsukurou! (2000), Pro Yakyuu Team de Asobou Net! (2000), Soccer Tsuku Tokudaigou: J.League Pro Soccer Club o Tsukurou! (2000), The Typing of the Dead (2000), 90 Minutes: Sega Championship Football (2001), Derby Tsuku 2 (2001), Hundred Swords (2001), Pro Yakyuu Team o Tsukurou! & Asobou! (2001), Soccer Tsuku Tokudaigou 2: J.League Pro Soccer Club o Tsukurou! (2001), Gunvalkyrie (2002), Jet Set Radio Future (2002), Panzer Dragoon Orta (2002), Soccer Tsuku 2002: J.League Pro Soccer Club o Tsukurou! (2002), Derby Tsuku 3: Derby Uma o Tsukurou! (2003), J.League Pro Soccer Club o Tsukurou! 3 (2003), Pro Yakyuu Team o Tsukurou! 2 (2003), Pro Yakyuu Team o Tsukurou! 2003 (2003), Derby Tsuku 4: Derby Uma o Tsukurou! (2004), J.League Pro Soccer Club o Tsukurou! '04 (2004), The Typing of the Dead: Zombie Panic (2004), Baseball Advance (2002), J.League Pro Soccer Club o Tsukurou! Advance (2002), Hundred Swords (2001), J.League Pro Soccer Club o Tsukurou! (2002), The Typing of the Dead (2000), Jet Set Radio (2012)
| Social point
aquired see take-two
Social Point SL is a Spanish video game developer based in Barcelona. Founded in October 2008 by Horacio Martos and Andrés Bou, the company specialises in free-to-play mobile and social network games, distributed across Android, iOS, Fire OS and Facebook. Their most notable game is 2012's Dragon City. Social Point was acquired by Take-Two Interactive in February 2017.
Known for: Social Empires, Social Wars, Dragon City, Monster Legends, Jurassic Hunter, World Chef, Dragon Land, League of Dragons, Champions Destiny,
Peak interactive defunct
SouthPeak Interactive Corporation, doing business as SouthPeak Games, was an American video game publisher based in Midlothian, Virginia. Founded on March 1, 1996, as a subsidiary of SAS Institute in Cary, North Carolina, it was sold and moved to Midlothian, Virginia in 2000, and became a public company in 2008. Also in 2008, the company acquired and closed Austin, Texas-based publisher Gamecock Media Group, and opened a separate digital distribution subsidiary 7Sixty in Grapevine, Texas in 2011. SouthPeak Games quietly ceased from the public eye in July 2013.
Known for: see wiki's page with a list on it
| Sports Interactive, Ltd.
Sports Interactive Limited is a British video game developer based in London, England, best known for the Football Manager series. Founded by the Collyer brothers in July 1994, the studio was by acquired Japanese video game publisher Sega in 2006. In addition to its work on Football Manager, the studio has also created a number of other sports management simulations, including NHL Eastside Hockey Manager and Championship Manager Quiz, and is the former developer of Championship Manager.
Founded by Paul Collyer and Oliver Collyer, the company is commonly abbreviated to "SI" amongst fans of their games.
In 2003, Sports Interactive split with former publisher Eidos Interactive, and signed a deal with Sega, to continue their flagship sports franchise under the new name, Football Manager. After the split, both parties kept their intellectual property. Sports Interactive kept the base code, the game database and programming of the game, whilst Eidos kept the rights to the Championship Manager franchise.
On Thursday, 28 June 2012, Miles Jacobson and Ian Livingstone revealed why they split from Eidos Interactive and joined Sega. In a fireside chat with GameHorizon, Jacobson thought that Beautiful Game Studios was brought in to take over Championship Manager, whilst Livingstone thought that Eidos Interactive brought Beautiful Game Studios to protect the firm in case Sports Interactive jumped ship. Miles Jacobson commented saying “I’m sure there are two sides to this story, at the time we felt there was a lack of respect that we did for our work from Eidos. There seemed to be an attitude at the time in the industry that anyone could make games”. Miles Jacobson continued by saying “Eidos wanted more control. We wanted more control. We were asking for high royalties. Eidos set up Beautiful Game Studios nine months before Championship Manager 4 was due to come out. They told me that BGS were making a platform game. I thought our number was up.”
He then further elaborated by saying, “I went for a curry with the CEO of Sega in Japan and Europe and he made me an offer on a napkin, I kept telling them we were not for sale. I told them they would have to double the offer for me to even discuss it with Paul and Oliver Collyer.”
On 4 April 2006 it was announced that Sega Holdings Europe Ltd, holding company for Sports Interactive's publishers Sega, had acquired Sports Interactive. When Sega acquired the company, it had 34 employees. As of February 2018, Sports Interactive employed 115 staff members.
Known for: Championship Manager, Championship Manager, Championship Manager '93, Championship Manager 2, Championship Manager 96/97, Championship Manager 97/98, Championship Manager 3, Championship Manager: Season 00/01, Championship Manager: Season 01/02, Championship Manager 4, Championship Manager: Season 03/04, Football Manager
, Football Manager 2005 (4 November 2004 for PC/Mac), Football Manager 2006 (21 October 2005 for PC/Mac & April for PSP/Xbox 360), Football Manager 2007 (20 October 2006 for PC/Mac & PSP), Football Manager 2008 (October 2007 for PC/Mac & PSP and March 2008 for Xbox 360), Football Manager 2009 (14 November 2008 for PC/Mac & PSP), Football Manager Live (23 January 2009), Football Manager 2010 (30 October 2009 for PC/Mac & PSP and April for iPhone), Football Manager 2011 (5 November 2010 for PC/Mac, December for PSP & iPhone and April for iPad), Football Manager 2012 (21 October 2011 for PC/Mac, PSP, December for iPhone & iPad and April for Android), Football Manager 2013 (2 November 2012 for PC/Mac/PSP, iOS, Android), Football Manager 2014 (31 October 2013 for PC/Mac/Linux/iOS/Android/Vita), Football Manager 2015 (7 November 2014 for PC/Mac/Linux/iOS/Android), Football Manager 2016 (13 November 2015 for PC/Mac/Linux), Football Manager 2017 (4 November 2016 for PC/Mac/Linux), Football Manager 2018 (10 November 2017 for PC/Mac/Linux), Eastside Hockey Manager
, NHL Eastside Hockey Manager (2 July 2004), NHL Eastside Hockey Manager 2005 (27 May 2005), NHL Eastside Hockey Manager 2005 (North American version) (27 September 2005), NHL Eastside Hockey Manager 2007 (22 September 2006), NHL Eastside Hockey Manager 2015 (26 March 2015), Out of the Park Baseball Manager
, Out of the Park Baseball Manager 2006 (31 May 2006), Out of the Park Baseball Manager 2007 (23 March 2007)
| Square enix formerly known as Eidos|
Square Enix Holdings Co., Ltd. (株式会社スクウェア・エニックス・ホールディングス Kabushiki-gaisha Sukuwea Enikkusu Hōrudingusu) is a Japanese video game developer, publisher, and distribution company that is best known for its role-playing video game franchises, which include Final Fantasy, Dragon Quest, and Kingdom Hearts. Several of its franchises have sold over 10 million copies, with the Final Fantasy franchise selling over 115 million, and the company as a whole made over ¥150 billion in revenue in fiscal year 2014. The Square Enix headquarters are in the Shinjuku Eastside Square Building in Shinjuku, Tokyo, and the company employs over 3800 employees worldwide. The original Square Enix Co., Ltd. was formed as the result of a statutory merger between Enix Corporation and Square Co., Ltd. on April 1, 2003, with Enix legally absorbing Square. Each share of Square's common stock was exchanged for 0.85 shares of Enix's common stock. At the time, 80% of Square Enix staff were made up of former Square employees. As part of the merger, former Square president Yoichi Wada was appointed president of the new corporation, while former Enix president Keiji Honda was named its vice president, and the founder of Enix, Yasuhiro Fukushima, the largest shareholder of the combined corporation, became its honorary chairman. As a result of the merger, Square Co., Ltd. was dissolved and Enix was the surviving company. On October 1, 2008, Square Enix was restructured and became a holding company, renaming itself to Square Enix Holdings and forming a new company, Square Enix Co., Ltd., as a subsidiary in charge of its original video game operations. In addition to its flagship subsidiary, Square Enix Holdings owns the arcade gaming corporation Taito, known for games such as Space Invaders, Bubble Bobble, Arkanoid, Darius and Lufia. Square Enix Holdings also owns game publisher Eidos Interactive, which has been absorbed into Square Enix Europe. Square Enix Europe now publishes all of Eidos's intellectual property and runs Eidos's development studios. Eidos was most well known for publishing the Tomb Raider, Hitman, Deus Ex, Legacy of Kain, and Thief series of games.
Known for: see wiki's list
Starbreeze Studios AB is a video game development studio and publisher, based in Stockholm, Sweden. Notable games developed include The Chronicles of Riddick: Escape from Butcher Bay, Payday 2 and Brothers: A Tale of Two Sons. Founded by members of the demogroup Triton, the company was merged with O3 Games in 2002 but the name Starbreeze was retained. The company produced titles including Enclave and Knights of the Temple: Infernal Crusade. In the early 2000s, cancellations of their projects due to conflicts with publishers, and a failed acquisition, led to a severe financial crisis, resulting in staff lay-offs during the development of Starbreeze's fourth game, The Chronicles of Riddick: Escape from Butcher Bay. This game received critical acclaim and helped Starbreeze establish a reputation for producing a good licensed game. The company worked on The Darkness, whose sales were considered satisfactory. Starbreeze partnered with Electronic Arts to develop a reboot to the Syndicate series, but it ended up being a commercial failure, and many staff members moved to rival company MachineGames, established by Starbreeze's founders. As a result, the company shifted part of its focus to developing smaller games, such as Brothers: A Tale of Two Sons. Starbreeze began expanding the company in 2012 with its acquisition of Overkill Software. Overkill's first title after the acquisition, Payday 2, helped Starbreeze make a record profit after suffering an accumulated loss of $14.4 million since its inception. In 2015, the company announced that it would start publishing video games from independent developers, and that it had begun the development of a virtual reality headset named Project Star VR.
Known for: see wiki's list
Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, over fourteen million copies of Stormfront-developed games had been sold. Stormfront closed on March 31, 2008, due to the closure of their publisher at the time, Sierra Entertainment. The company received major awards and award nominations from The Academy of Interactive Arts & Sciences, G4 Television, BAFTA, The IGDA Game Developers Choice Awards, The EMMA Awards, SCEA, the Software Publishers Association and many magazines and websites. In 2008 Neverwinter Nights was honored (along with EverQuest and World of Warcraft) at the 59th Annual Technology & Engineering Emmy Awards for advancing the art form of MMORPG games. Don Daglow accepted the award for project partners Stormfront Studios, AOL and Wizards of the Coast.
Known for: see wiki's list